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Design of Augmented Reality as Digital Teaching Media English Vocabulary: Word Warrior Lukcyhasnita, Andam; Tumanggor, Orli Binta; Syafitri, Winda; Siregar, Dina Arfianti; Juneidy
International Journal of Research in Vocational Studies (IJRVOCAS) Vol. 3 No. 4 (2024): IJRVOCAS - Special Issues - International Conference on Science, Technology and
Publisher : Yayasan Ghalih Pelopor Pendidikan (Ghalih Foundation)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53893/ijrvocas.v3i4.5

Abstract

The need for digital learning innovation is one of the latest issues. Especially in learning English. This is because Indonesia, based on the English Proficiency Index, or EPI (English Proficiency Index), is ranked 81st out of 111 countries in the world and is ranked 15th out of 24 countries in Asia with low English proficiency status results. So, in order to encourage English language skills, innovative efforts are needed in English language learning that can generate interest in learning. Especially in delivering English vocabulary teaching materials. Therefore, this research aims to produce a multimedia product that can be applied as an interactive teaching medium for English vocabulary. To achieve the output, this research used the Research and Development research method, using research steps consisting of (1) Define, (2) Design, (3) Development, and (4) Dissemination. However, this research is limited to the development level, so the final result of this research is a digital medium in the form of an Instagram vocabulary game filter game called Word Warrior. This filter game carries vocabulary games with correct spelling.
Design and Development of College Archives and Correspondence Applications Husna, Meryatul; Lukcyhasnita, Andam; Sembiring, Ajulio Padly; Faza, Sharfina; Andriyani, Poppy
International Journal of Research in Vocational Studies (IJRVOCAS) Vol. 3 No. 4 (2024): IJRVOCAS - Special Issues - International Conference on Science, Technology and
Publisher : Yayasan Ghalih Pelopor Pendidikan (Ghalih Foundation)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53893/ijrvocas.v3i4.51

Abstract

This study aims to develop a web-based archiving and correspondence application to improve the efficiency and effectiveness of archiving and delivery of correspondence on the smart campus. The method used is the software development method. This research involves data collection through interviews and observations to understand the process of archiving and delivering correspondence on smart campus. The developed application can help users to archive and deliver correspondence more efficiently and effectively with features such as correspondence search, automatic archiving, and task and notification settings. The results showed that the use of web-based archives and correspondence applications can increase the efficiency and effectiveness of archiving and delivering correspondence on smart campuses by reducing time and costs, and increasing the accuracy and security of correspondence and archive management.
PMKM Pojok Literasi Berbasis Digital Di Di SDS Bundo Kandung Kecamatan Medan Polonia, Kota Medan Provinsi Sumatera Utara Khairina, Isni; Siregar, Rumnasari K.; Fadhilah, Diena; Nizma, Cut; Lukcyhasnita, Andam
Medani : Jurnal Pengabdian Masyarakat Vol. 2 No. 3 (2023): Desember 2023
Publisher : Lembaga Riset Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59086/jpm.v2i3.419

Abstract

Di Sekolah Dasar Bundo Kandung yang telah kami survei, ternyata sekolah tersebut tidak memiliki sarana dan prasana yang berbasis IT di ruang membacanya. Bahkan sekolah tersebut juga belum bisa membuat perpustakaan yang sangat bagus dan lengkap. Mereka hanya mempunyai ruang baca dengan ukuran yang sangat kecil, yang hanya menampung 8 orang saja untuk dapat bisa membaca. Lapangan sekolah yang luasnya 900 meter, akan diambil sedikit lahannya untuk pembuatan taman baca berbasis digital. Kehadiran Pojok Literasi Berbasis Digital ini membawa misi khusus yaitu membudayakan minat baca peserta didik yang sejauh ini masih dinilai rendah. Serta memberikan fasilitas yang nyaman dan kondusif bagi siswa untuk meningkatkan literasi informasi. Literasi informasi merupakan kemampuan seseorang dalam mencari, mengoleksi, mengevaluasi atau menginterpresentasikan dan mengkomunikasikan informasi dari berbagai sumber secara efektif dan efisien. Oleh karena itu tim pengabdian akan membuat taman berbasis digital yang dapat menampung lebih banyak lagi peserta didik dalam meningkatkan minat literasinya. Tim pengabdian juga menggunakan media aplikasi Ruang Guru dalam membantu peserta didik dan guru untuk proses belajar dan mengajar di Sekolah Dasar Bundo Kandung.