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SENTIMENT ANALYSIS OF INDONESIAN COMMUNITY TOWARDS ELECTRIC MOTORCYCLES ON TWITTER USING ORANGE DATA MINING Sitorus, Zulham; Saputra, Maulian; Sofyan, Siti Nurhaliza; Susilawati
INFOTECH journal Vol. 10 No. 1 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v10i1.9374

Abstract

This study explores sentiment analysis of the Indonesian community towards electric motorcycles on Twitter using Orange Data Mining. In the context of the increasing popularity of electric vehicles, especially electric motorcycles, understanding public sentiment becomes crucial for various stakeholders. Twitter, as a leading social media platform, serves as a rich source of opinions and discussions on various topics, including electric motorcycles. This research utilizes Orange Data Mining with multilingual sentiment analysis techniques to analyze the sentiment of the Indonesian community regarding electric motorcycles. The results of sentiment analysis are visualized through box plots and scatter plots, aiming to classify Twitter users based on their emotional responses. The findings of this study provide valuable insights into the sentiment landscape surrounding electric motorcycles in Indonesia, benefiting policymakers, manufacturers, and marketers in understanding public perception and making informed decisions.
Pemanfaatan Teknologi Virtual Reality (VR) Dalam Pembelajaran Pada Lembaga Kursus Dan Pelatihan Rumah Tik Labuhanbatu Ernawati, Andi; Sitorus, Zulham; Wijaya, Rian Farta; Aulia, Ananda; Siregar, Andree Risky Yuliansyah; Sofyan, Siti Nurhaliza
Jurnal Pengabdian Masyarakat Gemilang (JPMG) Vol. 4 No. 1 (2024): Januari 2024
Publisher : HIMPUNAN DOSEN GEMILANG INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58369/jpmg.v4i1.152

Abstract

Learning using technology continues to develop along with developments in technology itself. One technology that is increasingly being used in learning is virtual reality (VR). Virtual Reality is a technology that produces a digital environment that resembles the real world and allows users to interact with that environment. Including in Labuhanbatu Regency, where virtual reality media has been used as a learning medium. However, if we observe that the use of virtual reality as a learning medium has not been distributed thoroughly to every level of student, only the student level can access learning using virtual reality. And if we look more deeply, the virtual reality media content that is presented is able to improve the quality of student learning for each level because virtual reality media will really help improve the imagination and mindset of students at all levels to become more effective and efficient. In Labuhanbatu Regency there are many course and training institutions, judging from the area and the number of course and training institutions in Labuhanbatu Regency, the introduction of virtual reality learning media in Labuhanbatu Regency should be managed generally for all levels of students as a basis for community service activities (PKM). . This activity aims to provide training to students in Labuhanbatu Regency about learning methods using virtual reality technology through videos on cellphones using the Millea Lab Viewer application and VR Player with a virtual box device. Activities carried out focus on introducing and training virtual reality for learning. The methods used include training for students at all levels at the Labuhanbatu Tik House course and training institution regarding the features and concepts of virtual reality, the goals, benefits and practices of using virtual reality. After attending the training, students at the Tik Labuhabatu home course and training institution experienced an increase in their knowledge about virtual reality, as well as their ability to improve the quality and creative imagination in learning virtual reality media content in Labuhanbatu Regency Keywords: virtual reality; learning; content, lkprumahtik, Labuhanbatu
Implementasi Sistem Pendukung Keputusan dalam menentukan Kecamatan Terbaik Menggunakan Algoritma Entropy dan Additive Ratio Assessment (ARAS) Ernawati, Andi; Ofta Sari, Ayu; Sofyan, Siti Nurhaliza; Aulia, Ananda; Sitorus, Zulham; Khairul
Bulletin of Information Technology (BIT) Vol 4 No 4: Desember 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v4i4.1066

Abstract

In the context of regional development and decision making related to determining the best village, the use of a Decision Support System (DSS) with the application of the Entropy and Additive Ratio Assessment (ARAS) algorithms is a very important approach. The main objective of this research is to propose and implement a method that utilizes the Entropy algorithm to evaluate criteria weights and ARAS to rank villages based on predetermined criteria. This approach begins the process by identifying relevant criteria to determine the best village in an area. Next, the Entropy algorithm is used to measure the level of importance or relative weight of each predetermined criterion. This step helps in assessing how informative each criterion is in the decision-making process regarding determining the best Village. After determining the criteria weights using Entropy, the approach continues with the application of the ARAS method. ARAS is used to rank villages based on normalized values ​​from previously determined criteria. The data normalization process is carried out to ensure the validity of comparisons between villages. The final result of this approach is a ranking of villages indicating the best villages based on the criteria considered. This method was tested in a case study using a dataset involving a number of relevant criteria for assessing village development potential. Experimental results show that the use of the Entropy and ARAS algorithms in the Decision Support System provides an effective and informative framework for decision makers in determining the best Village. In conclusion, this approach provides a solid foundation to support a more effective and precise decision-making process in regional development based on clearly defined criteria.
Implementasi Algoritma Naïve Bayes dalam Menganalisis Sentimen Review Pengguna Tokopedia pada Produk Kesehatan Ernawati, Andi; Sari, Ayu Ofta; Sofyan, Siti Nurhaliza; Iqbal, Muhammad; Wijaya, Rian Farta Wijaya
Bulletin of Information Technology (BIT) Vol 4 No 4: Desember 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v4i4.1090

Abstract

It must be realized that customer satisfaction is the main goal for companies in developing their business. Because customers' opinions written on social media will have a big influence on the company and potential customers. In its development, it is increasingly found in various online media, one of which is Tokopedia. Product reviews are an important source of information regarding quality, service and delivery from both consumers and manufacturers. With a very large amount of data for each product on Tokopedia, analyzing and concluding product review information will definitely take a lot of time if done manually. To overcome this, a sentiment analysis system is needed that can automatically extract important information that can objectively determine product quality and handle large amounts of textual information. The sentiment analysis system consists of several stages, namely crawling, pre-processing, word weighting, and sentiment classification. By applying the Naïve Bayes algorithm through selecting range and frequency features, accuracy, accuracy and recall results will be obtained using the Confusion Matrix test. The dataset used is from the kaggle.com site regarding customer sentiment on health products with the type of mask. using the Naïve Bayes Algorithm Method to determine the sentiment of user reviews by classifying 2 positive and negative classes using the NLP approach produces an accuracy value of 88%.