Salsabilla, Sasqia Shafa
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The Instagram Comics as Learning Media Alternative to Improve Learning Materials on Light Refraction during the COVID-19 Pandemic Salsabilla, Sasqia Shafa; Pratama, Bagus; Pangestu, Dimas Aji; Setiaji, Bayu
Impulse: Journal of Research and Innovation in Physics Education Vol. 2 No. 1 (2022): Impulse: Journal of Research and Innovation in Physics Education
Publisher : Pendidikan Fisika FITK UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/impulse.2022.21.05

Abstract

In the era of the Covid-19 pandemic, teaching and learning processes were not allowed to be carried out directly or face to face but could be carried out indirectly or remotely. This requires teachers to be able to use existing technology along with the times. One trend that is currently emerging is the use of social media as a learning medium. This study develops one of the learning media using comics with the help of social media, Instagram. This study aims to determine the level of feasibility of Instagram comic-based learning media as an alternative to learning during the Covid-19 pandemic to increase students' learning motivation on light refraction material. The research method used is the research and development method with the 4D model method. The findings of this study are that Instagram comics can be used as an alternative learning media during the covid-19 pandemic to increase students' learning motivation on light refraction material. Based on the stages that have been carried out, the results of the feasibility test of the Instagram comic learning media product are declared very feasibly.
Optical Games as Alternative Learning Media to Increase Students' Learning Interest in Interference and Light Diffraction Material Bagus Pratama; Pangestu , Dimas Aji; Salsabilla, Sasqia Shafa
Impulse: Journal of Research and Innovation in Physics Education Vol. 2 No. 2 (2022): Impulse: Journal of Research and Innovation in Physics Education
Publisher : Pendidikan Fisika FITK UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/impulse.2022.22.02

Abstract

The COVID-19 pandemic, which has occurred for more than two years, has affected all aspects of life, including the world of education. Along with the increasingly sloping case of the spread of the COVID-19 virus, now many schools are starting to re-implement the offline learning system. Students accustomed to learning with an online pattern must get used to returning to learning with an offline pattern. In this transitional period, of course, various problems arise, one of which is the decline in student interest in learning. This study develops one of the learning media in the form of an application game to increase student interest in learning. This study aims to determine the feasibility of game-based learning media to increase student interest in light interference and diffraction. The research method used is the research and development method with the 4D model method. The findings in this study are games can be used as an alternative learning media to increase students' interest in learning the material. Based on the stages that have been carried out, the results of the feasibility test of the Instagram comic learning media product are declared very feasible.