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Optimization of Character Education in The Independent Curriculum Through the Pancasila Student Profile Strengthening Project Approach Ratnawati, Rr. Eka; Warneri; Aunurrahman; Christiani, Yuzi Hana; Karim, Ajerin
IJESS International Journal of Education and Social Science Vol 5 No 1 (2024): VOL 5 NO 1 APRIL 2024
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v5i1.235

Abstract

Education with Pancasila values, the Merdeka Curriculum aims to create students who are not only academically skilled but also have a solid moral foundation. The method used in this research is library research. This research describes understanding in descriptive research that is scientific and inductive. The need for a curriculum that is responsive to student needs and the global environment is becoming increasingly important. The existence of Pancasila values ​​in the face of the social crisis currently hitting Indonesian society, where the teaching and implementation of these values ​​has been proven to have a positive impact on student behavior. In developing character education, Pancasila values ​​have a central role as a moral and ethical foundation that is rooted in Indonesian culture and history.
Pengembangan Media Pembelajaran Berbasis Android pada Materi Dampak Sosial Informatika di Kelas IX SMP Yakhalusti Pontianak Christiani, Yuzi Hana
Juwara Jurnal Wawasan dan Aksara Vol. 2 No. 1 (2022)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/juwara.v2i1.42

Abstract

Abstrak Penelitian ini menggunakan metodologi Penelitian Rerearch and Development (R&D). Langkah-langkah untuk mengembangkan media pembelajaran berbasis android menggunakan model ADDIE yang merupakan kepanjangan dari Analysis, Design, Development, Implementation, Evaluation. Penelitian ini bertujuan untuk: (1) Mengetahui pengembangan media pembelajaran berbasis android pada materi dampak sosial informatika (2) Mengetahui kelayakan media pembelajaran berbasis android pada materi dampak sosial informatika (3) Mengetahui respon siswa setelah impementasikan media pembelajaran berbasis android pada materi dampak sosial informatika. Kelayakan media diperoleh dari hasil validasi ahli yang terdiri dari dua ahli media dan satu ahli materi. Hasil yang diperoleh dari ahli media 90% dengan kategori “sangat layak”, berdasarkan uji ahli materi diperoleh skor sebesar 91,2% dengan kategori “sangat layak”, untuk hasil ujicoba respon siswa berjumlah 42 siswa diperoleh hasil 87,14% dengan kategori sangat layak. Kesimpulan bahwa media pembelajaran berbasis android pada materi dampak sosial informatika layak digunakan pada kelas IX SMP Yakhalusti Pontianak. Abstract This study uses the Research and Development (R&D) methodology. The steps for developing android-based learning media use the ADDIE model which stands for Analysis, Design, Development, Implementation, Evaluation. This study aims to: (1) determine the development of android-based learning media on the social impact of informatics materials (2) determine the feasibility of android-based learning media on the social impact of informatics materials (3) find out student responses after implementing android-based learning media on the social impacts of informatics materials . The feasibility of the media was obtained from the results of expert validation consisting of two media experts and one material expert. The results obtained from media experts 90% fall into the "very feasible" category, based on the material expert test, a score of 91.2% is obtained in the "very feasible" category, for the results of the 42 student response test results obtained 87.14% in the very category. worthy. In conclusion, android-based learning media on the social impact of informatics material is suitable for use in class IX of SMP Yakhalusti Pontianak.