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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ADOBE FLASH UNTUK MENINGKATKAN KEMAMPUAN PENALARAN MATEMATIS SISWA Ricki Yuliardi; Ahmad Fajri Lutfi
Eduma : Mathematics Education Learning and Teaching Vol 7, No 2 (2018)
Publisher : Jurusan Tadris Matematika IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (235.969 KB) | DOI: 10.24235/eduma.v7i2.3668

Abstract

This research produces a product of interactive math-based learning media flash CS6 to improve students' reasoning in learning mathematics. Methods used are Research and Development with (1) self evaluation, (2) prototyping (expert review, one-to-one, and small group), and (3) field test. Based on research results, then it can be concluded that the developed learning media already valid and effective in improving students' mathematical reasoning abilities. Based on field tests, there are significant differences in the average students before and after using flash, in other words learning media based adobe Flash effectively improve students' reasoning abilities in the concept of geometry.Keywords:  Reasearch & Development Adobe Flash Penalaran Matematis 
Pelatihan Pembuatan dan Pendampingan Penerapan Media Pembelajaran Berbasis ICT Menggunakan Lectora Inspire Bagi Guru Sekolah Dasar Di Kabupaten Kuningan Nana Sutarna; Dedi Iskandar; Nika Cahyati; Ahmad Fajri Lutfi
ABDIMAS: Jurnal Pengabdian Masyarakat Vol. 4 No. 1 (2021): ABDIMAS UMTAS: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (813.545 KB) | DOI: 10.35568/abdimas.v4i1.1192

Abstract

Tujuan pelaksanaan program kemitraan masyarakat berupa pelatihan ini adalah untuk meningkatkan kompetensi guru di Indonesia menciptakan, mengembangkan dan mengimplementasikan media pembelajaran berbasis ICT menggunakan Lectora Inspire. Pelatihan ini dilaksanakan pada guru sekolah dasar yang berada di Kecamatan Japara Kabupaten Kuningan. Persoalan pembelajaran pada mitra adalah guru jarang menggunakan media pembelajaran yang interaktif saat pembelajaran di kelas. Hal tersebut membuat motivasi peserta didik cenderung rendah. Padahal sebagaimana diketahui bahwa tuntutan kurikulum 2013 dan pesatnya IPTEKS mengharuskan guru kreatif menggunakan media pembelajaran berbasis ICT. Potensi guru-guru sekolah dasar di kecamatan Japara cukup besar dan keberadaan perangkat teknologi di sekolah cukup memadai namun dari segi kompetensi perlu terus ditingkatkan. Kompetensi tersebut salah satunya adalah kemampuan pembuatan media pembelajaran menggunakan ICT yang masih sangat minim. Hal ini dikarenakan belum adanya kegiatan pelatihan khusus pembuatan media pembelajaran berbasis ICT. Solusi dari permasalahan tersebut adalah dilaksanakannya pelatihan pembuatan media pembelajaran berbasis ICT menggunakan Lectora Inspire. Kegiatan pelatihan ini terdiri dari tahapan sebagai berikut: 1) survey lapangan (mitra); 2) Koordinasi dengan kepala sekolah dan guru; 3) Sosialisasi Program; 4) Pelaksanaan Program; dan 5) Evaluasi kegiatan.
Pelatihan Pembuatan dan Pendampingan Penerapan Multimedia Genggam Si Dio (Camtasia Studio) Berbasis Android bagi Tutor PKBM di Kabupaten Kuningan Dyah Puteria Wati; Dede Cahyati Sahrir; Ahmad Fajri Lutfi
Jurnal Pengabdian Pada Masyarakat Vol 3 No 2 (2018)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (735.528 KB) | DOI: 10.30653/002.201832.74

Abstract

TRAINING ON MAKING AND MENTORING ANDROID-BASED APPLICATION OF HANDHELD SI DIO (CAMTASIA STUDIO) MULTIMEDIA FOR PKBM TUTORS IN KUNINGAN REGENCY. Equality education of study group Package C is one of the non-formal education programs for people’s equivalent to high school level. One of the problems faced in the learning process of Package C program held by PKBM Kuningan city is not maximize the use of learning media, especially in the field of technology. This community service activity will be held in PKBM Kuningan city which already has NPSN. The purpose of this training is to improve tutor skills in making and implementing learning by utilizing android-based smartphone as a medium of learning. The method of training implementation consists of several stages: training licensing, training preparation, preparation of training module book, Si Dio handheld multimedia training, mentoring of media usage already made by tutor. Based on the results of training and mentoring the application of handheld multimedia Si Dio based on android this can help improve and improve the quality of the process of Package C equivalence program and facilitate understanding even though learners learn independently.
PENERAPAN MODEL PROJECT BASED LEARNING MENGGUNAKAN CLASS DOJO UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS XII MULTIMEDIA PADA MATA PELAJARAN DESAIN MEDIA INTERAKTIF DI SMK NEGERI 1 JAPARA: Application Of Project Based Learning Model Using Class Dojo To Improve Learning Outcomes Of Class XII Multimedia Students In Interactive Media Design Subjects At SMK Negeri 1 Japara Ahmad Fajri Lutfi
Bitnet: Jurnal Pendidikan Teknologi Informasi Vol. 7 No. 2 (2022): Bitnet: Jurnal Pendidikan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/bitnet.v7i1.3070

Abstract

This study aims to: (1) determine the learning outcomes of class XII Multimedia students before using the Project Based Learning model using ClassDojo on the subject of Interactive Media Design students at SMK Negeri 1 Japara. (2) Knowing the learning outcomes of class XII Multimedia students after using the Project Based Learning model using ClassDojo on the subject of Interactive Media Design students at SMK Negeri 1 Japara. (3) Knowing the differences in student learning outcomes of class XII Multimedia using the Project Based Learning model with Class Dojo and student learning outcomes using the Discovery Learning model. The respondents of this study were students of class XII Multimedia at SMK Negeri 1 Japara, held in May-July 2021. Using the Nonequivalent Control Group Pretest-Posttest Design method, which is using a test given after the learning process (post test) with the subject of the Experiment class. The design of this study explains that there are two research groups, namely the Experimental Group (EC) and Control Group (KK). The analysis technique used is the Homogeneity Test, Normality Test, and Independent Sample t Test, using SPSS 25 with a level of a = 0.05. than the Discovery Learning model on the learning outcomes of class XII Multimedia students in the subject of Interactive Media Design at SMK Negeri 1 Japara.