IJPD (International Journal Of Public Devotion)
Vol 5, No 1 (2022): January - July 2022

The Use of Gamification in Teaching and Learning during Covid-19 Pandemic

Mertika Mertika (STKIP Singkawang)
Slamat Fitriyadi (STKIP Singkawang)
Dewi Mariana (STKIP Singkawang)
Evinna Cinda Hendriana (STKIP Singkawang)
Wanda Giovani (STKIP Pamane Talino)
Rien Anitra (STKIP Singkawang)
Citra Utami (STKIP Singkawang)
Rini Setyowati (STKIP Singkawang)
Heru Susanto (STKIP Singkawang)



Article Info

Publish Date
18 Jan 2022

Abstract

This service activity aims to increase the understanding and knowledge of lecturers about the use of gamification in learning during the Covid-19 pandemic. In addition, this program also provides socialization of what game models can be used to support e-learning lectures on campus, for example using learning applications such as Quiziz and Kahoot or by implementing game learning models such as role playing, NGT and others. The specific target to be achieved is to increase the creativity of lecturers in designing and using gamification in learning during the Covid-19 pandemic so that online learning becomes more fun. The method used in the implementation of this service is in the form of counseling methods, and question and answer.

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Journal Info

Abbrev

IJPD

Publisher

Subject

Humanities Education Other

Description

International Journal of Public Devotion is a Scientific Journal of Community Service which is published twice a year in July and December by the Institute for Management and Publication of Scientific Journal of STKIP Singkawang. The articles contain the results of community service that has been ...