Journal of Honai Math
Vol 5, No 2 (2022): Journal of Honai Math

Monte Carlo method at the 24 game and its application for mathematics education

Meita Fitrianawati (Universitas Ahmad Dahlan, Yogyakarta)
Zulhaj Aliansyah (Infrasatructure Management Lab, Graduate School of Advanced Sciences and Engineering, Hiroshima University)
Nur Robiah Nofikusumawati Peni (Universitas Ahmad Dahlan, Yogyakarta)
Imam Wahyudi Farid (Institute Technology Sepuluh Nopember, Surabaya)
Lukman Hakim (Yudharta Pasuruan University, Pasuruan)



Article Info

Publish Date
07 Sep 2022

Abstract

Students often find mathematics a challenging subject and turn it into a scourge for them. Game-based learning, such as “24-card game”, help engage students in a self-paced and fun learning process and thus may overcome students’ math anxiety and promote mental math skills. This research aims to examine how the 24-card game works using the Monte Carlo method and the possibility to overcome students' mathematics anxiety. The meta-analysis method was used to explain Monte Carlo’s simulation to solve the solution for all possible combinations of cards in the game and respectively assign difficulty levels. The student's proficiency level was evaluated based on the divergence value in the number of guesses required to solve the dealt combination at 87% to show full proficiency. The evaluation could also show the math difficulty of advanced operations, such as fractions and grouping games. This game is more efficient in developing students' mental math skills compared to a conventional and rigidly structured classroom lecture.

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Journal Info

Abbrev

jhm

Publisher

Subject

Education Mathematics Social Sciences

Description

The journal provides an international forum for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in mathematics ...