Jurnal Nasional Teknik Elektro dan Teknologi Informasi
Vol 9 No 2: Mei 2020

Penentuan Kemampuan Motorik Halus Anak dari Proses Menulis Hanacaraka Menggunakan Random Forest

Nurul Zainal Fanani (Politeknik Negeri Jember)
Adri Gabriel Sooai (Universitas Katolik Widya Mandira)
Surya Sumpeno (Institut Teknologi Sepuluh Nopember)
Mauridhi Hery Purnomo (Institut Teknologi Sepupuh Nopember)



Article Info

Publish Date
29 May 2020

Abstract

The children's Fine Motor Skill Assessment (FMS) at the beginning of school age is essential to get information about children's school readiness. The process of measuring FMS has been carried out by observing children, both directly and from the results of sketches or children's writing. This observation process is very dependent on the observer's perception. This study aims to determine the children's FMS using Javanese script. This research develops a new method for determining children's FMS from the process of writing the Javanese script. The system was recording data directly when the child is writing the Javanese script. Retrieval of data recording from the writing process involved 14 students in 1st grade and 2nd grade from three elementary schools in Jember district. The process of recording data from each student produces a large enough raw data. Therefore, this study uses random forest classification method,because this method can carry out the classification process on large amounts of data by combining several decision trees. Other classification methods, including naïve Bayes and k-NN, were used as a comparison. The experiment results show that the random forest classification method is the bestwith an accuracy of 98.7%.

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Journal Info

Abbrev

JNTETI

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering Energy Engineering

Description

Topics cover the fields of (but not limited to): 1. Information Technology: Software Engineering, Knowledge and Data Mining, Multimedia Technologies, Mobile Computing, Parallel/Distributed Computing, Artificial Intelligence, Computer Graphics, Virtual Reality 2. Power Systems: Power Generation, ...