Jurnal Nasional Teknik Elektro dan Teknologi Informasi
Vol 10 No 2: Mei 2021

Ekstraksi Emosi Majemuk Kalimat Bahasa Indonesia Menggunakan Convolutional Neural Network

Aripin (Universitas Dian Nuswantoro)
Wisnu Agastya (Universitas Dian Nuswantoro)
Hanny Haryanto (Universitas Dian Nuswantoro)



Article Info

Publish Date
27 May 2021

Abstract

Facial expressions can strengthen the information conveyed in interactive communication. In the field of developing virtual characters specifically for facial characters, facial expressions are needed to animate a facial virtual character to make it look natural like a human. One type of emotional expression is a compound emotional expression, which is a combination of two or more basic emotions. For example, the expression of disappointed emotions is a combination of anger and sadness. Facial expressions can appear due to emotional stimulation, one of which is the meaning of the sentence. This research aims to extract emotional data from Indonesian sentences using the multi-label classification process of the CNN model so as to produce compound facial expressions that are applied in virtual character animation. The basic emotion classes used in the classification process are anger, disgust, fear, happiness, sadness, and surprise. Based on the experimental results, the CNN model can produce an accuracy of 94.5% with the composition of training data and test data is 8: 2. The classification process result shows that each sentence can produce more than one basic emotion class that forms compound expressions. The results of the visualization of compound expressions for each sentence can represent compound expressions.

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Journal Info

Abbrev

JNTETI

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering Energy Engineering

Description

Topics cover the fields of (but not limited to): 1. Information Technology: Software Engineering, Knowledge and Data Mining, Multimedia Technologies, Mobile Computing, Parallel/Distributed Computing, Artificial Intelligence, Computer Graphics, Virtual Reality 2. Power Systems: Power Generation, ...