STEAM Engineering : Journal of Science, Technology, Education And Mechanical Engineering
Vol. 4 No. 1 (2022): STEAM Engineering, Vol. 4, No. 1, September 2022

PENGALAMAN GAME YANG MENYENANGKAN UNTUK MENGIDENTIFIKASI TIPE DUNIA METAVERSE SEBAGAI MODEL PEMBELAJARAN YANG INOVATIF

Sulistianingsih AS (Sekolah Tinggi Teknologi STIKMA Internasional)
Mojibur Rohman (Universitas Islam Raden Rahmat Malang)
Purnomo (Universitas Negeri Malang)
Eddy Sutadji (Universitas Negeri Malang)



Article Info

Publish Date
21 Sep 2022

Abstract

Metaverse aims to turn imagination into reality through the convergence of different technologies and should be seen as a means of lifelong learning that is not limited in space and time. The aim of this research is to identify the type of world in the metaverse to provide a pleasant user experience. The research method used in this research is descriptive qualitative. In this study, the data collection method used is the study of documentation and literature. Literature study is carried out by searching for various written sources, both in the form of books, archives, magazines, articles, and journals, as well as documents that can assist writers in exploring the types of games in the virtual metaverse world that support online learning. The results of this study can be used by educators to create an innovative learning environment, so that it can provide equal learning opportunities for all students.

Copyrights © 2022






Journal Info

Abbrev

JPTM

Publisher

Subject

Automotive Engineering Energy Industrial & Manufacturing Engineering Materials Science & Nanotechnology Mechanical Engineering

Description

STEAM Engineering receives articles in the scope of Science and Technology in Mechanical Engineering such as the results of research in the fields of Energy Conversion, Renewable Energy, Manufacturing, Metallurgy, Design, and Automotive; and Vocational Education includes research results on Theory ...