Jurnal Riset Informatika
Vol 4 No 3 (2022): Period of June 2022

COMPARATIVE ANALYSIS OF PATHFINDING ARTIFICIAL INTELLIGENCE USING DIJKSTRA AND A* ALGORITHMS BASED ON RPG MAKER MV

Riska Nurtantyo Sarbini (Universitas Pertahanan)
Irdam Ahmad (Universitas Pertahanan)
Romie Oktovianus Bura (Universitas Pertahanan)
Luhut Simbolon (Universitas Pertahanan)



Article Info

Publish Date
20 Jun 2022

Abstract

In most games, an artificial pathfinding intelligence is required for traversing the fastest discovery. It is essential for many video games, particularly Role Playing Games (RPGs). The algorithm pathfindings implemented in this game are A* and Dijkstra Algorithms. This study aims to test an artificial intelligence system for discovering routes using the A* and Dijkstra algorithms based on RPG Maker MV. The result showed that from the time obtained, in the experiment on eight nodes using the Pathfinding mechanism of A* algorithm has faster result in discovering the nearest route with the time 08:15:23 with format (mm:ss: ms) whereas Dijkstra Algorithm has a 34:47:43 time result. The time record needed represents the distance between the search nodes. It indicates that the multiple weighting in the impassable nodes caused the cost calculation process becomes faster and more efficient.

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Journal Info

Abbrev

jri

Publisher

Subject

Computer Science & IT

Description

Jurnal Riset Informatika, merupakan Jurnal yang diterbitkan oleh Kresnamedia Publisher. Jurnal Riset Informatika, berawal diperuntukan menampung paper-paper ilmiah yang dibuat oleh peneliti dan dosen-dosen program studi Sistem Informasi dan Teknik ...