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Contact Name
Eko Risdianto
Contact Email
eko_risdianto@unib.ac.id
Phone
+6285267321435
Journal Mail Official
finger.1001tutorial@gmail.com
Editorial Address
Perumnas Pinangmas Blok J No. 234 Bentiring Permai Kota Bengkulu Indonesia
Location
Kota surakarta,
Jawa tengah
INDONESIA
Finger : Jurnal Ilmiah Teknologi Pendidikan
ISSN : 28306813     EISSN : 28306813     DOI : https://doi.org/10.58723/finger.v2i1.85
FINGER: Jurnal Ilmiah Teknologi Pendidikan with ISSN: 2830-6813 is a journal managed by CV Media Inti Teknologi and APMI Publisher. Publish articles on community service activities in the fields of education, design, development, assessment, model, Technology, Elearning, Blended Learning, MOOCs, Multimedia, Digital Learning Etc. FINGER :Jurnal Ilmiah Teknologi Pendidikan starting in 2022 Three times a year, in February, June, And November. Published articles can be downloaded for free, read and distributed as references for the next article. Paper is submitted online by registering first on this website or can be sent via email to finger.1001tutorial@gmail.com
Articles 35 Documents
Development of E-Module Learning Media on Android-Based Alternating Current Materials to Improve Student's Critical Thinking Ability Titin Oktavia
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (561.983 KB) | DOI: 10.58723/finger.v1i1.17

Abstract

This study aims to determine the feasibility perception of the development of android-based e-module learning media. This research is a continuation of previous research, which is limited to the analysis stage. The research method used is descriptive and is part of research and development (RnD) with the ADDIE model. This media consists of concept maps, material descriptions, learning videos, worksheets, and practice questions that are packaged in such a way that students can be more active in the learning process in class. The research instrument used was a validation sheet consisting of validation by material experts, media experts and linguists. The results of expert validation obtained a percentage of 84% and the results of student perceptions obtained a percentage of 82% in other words this e-module is feasible to use.
Development Of E-Comic Based Learning Media On Large And Unit Materials To Increase Student Learning Motivation Eliza Septiana
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (784.646 KB) | DOI: 10.58723/finger.v1i1.18

Abstract

This study aims to determine the perception and feasibility of e-comics that will be developed to increase the learning motivation of high school students. This research is a follow-up research that has been carried out previously which is only up to the analysis stage. The research method carried out is R n D with the ADDIE model which has five stages, namely; analysis stage (analysis); design ; development ; implementation (use); evaluation, but this research is only carried out until the development stage. The assessment instrument used in this study is an expert validation sheet consisting of several aspects, namely; material aspects, language aspects, and media aspects. Based on the results of the product validation test from the validator, a percentage of the score was obtained 92.5% for the material aspect, 90% for the language aspect, 82.4% for the media aspect, and 77.08% for the motivation aspect so that the total average score is 90% which is included in the very decent category. The results of the student perception response showed a good response with a percentage of 78.94%. Thus E-Comics material of Magnitude and Units to Increase Motivation of High School Students becomes a product worthy of use
Development of E-Module Elasticity Materials and Hooke's Law Using Flip PDF Corporate Edition to Improve Critical Thinking Ability of High School Students Rita Erlina; Eko Risdianto; Dedy Hamdani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (656.478 KB) | DOI: 10.58723/finger.v1i1.19

Abstract

This study aims to determine the characteristics and feasibility of the e-module developed using flip pdf corporate edition to improve the critical thinking skills of high school students. This research is a follow-up research that has been done previously which is only limited to the analysis stage, the method in this research is R n D with the ADDIE model which has five stages, namely; analysis (analysis); design (design), development (development and testing); implementation (use); and evaluation (evaluation), but in this study it was only carried out until the develop stage. The assessment instrument used in this study was an expert validation sheet containing material aspects, language aspects and media aspects. Based on the results of product validation tests by experts, the percentage score of 88% for the material aspect, 92% for the language aspect, 89.58% for the media aspect, and 85% for the critical thinking aspect so that the total average score is 88.6% including the in the very valid category. And the result of student perception response showed very good with a percentage of 87.64 % . Thus, the e-module material on elasticity and Hooke's law uses a flip pdf corporate edition to improve the critical thinking skills of high school students into a product that is feasible to use.
Implementation of the Blended Learning Model to Increase Students' Motivation to Learn Mathematics Fauziah Pasaribu; Wiwik Novitasari; Fitriani Fitriani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (233.847 KB) | DOI: 10.58723/finger.v1i1.20

Abstract

The problem of this research is the low motivation of students to learn mathematics, the ability of teachers to manage learning, student learning activities are low. To overcome this problem, a Blended Learning learning strategy was applied. The purpose of this study was to increase students' motivation to learn mathematics, improve teacher performance in managing learning and improve student learning activities by implementing the Blended Learning learning model at SMA N 6 Padangsidimpuan. This type of research is classroom action research (CAR). The subjects in this study were students of class X MIA 1 SMA N 6 Padangsidimpuan which consisted of 34 students. Data collection techniques are questionnaires and observations. Descriptive data analysis technique. The percentage of student questionnaire results in the first cycle was 50.15% to 89.97% in the second cycle and the increase in the percentage of student questionnaires was 39.82%. Student activity in learning increased, this was obtained from the percentage of 63.08% in the first cycle and 83.36% in the second cycle with an increase of 26.89%. Teacher performance activities increased with the acquisition of a percentage of 54.27% in the first cycle to 83.36% in the second cycle with an increase of 29.9%. So this research stopped in cycle II . The results of this study show that the Blended Learning learning model can increase students' learning motivation, can improve teacher performance and increase student learning activities at SMA N 6 Padangsidimpuan.
The Role of Ethnomathematics Based on Traditional Engklek Games in Improving the Ability to Understand Mathematical Concepts Sipirok Muhammadiyah Elementary School Students Nur Sahara; Fitriani Fitriani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (292.931 KB) | DOI: 10.58723/finger.v1i1.23

Abstract

This study aims to determine the effectiveness of the role of ethnomatematics based on traditional crank game in increasing the ability of students to understand mathematical concepts at SD Muhammadiyah Sipirok and their responses to learning. This type of research is qualitative research. The learning model developed is a type of traditional game where elementary school students will be more enthusiastic about learning mathematics, especially in flat shape material where the concepts used will improve students' understanding of mathematical concepts. From the results of the analysis of observations during the learning process and the results of interviews conducted by comparing the tcount and ttable values ​​that the calculated value is greater than the table value and the results of the questionnaire students' responses to learning with the use of ethnomatematics based on traditional crank games are already in the very happy category because each None of the students scored 30 below or obtained half the expected maximum score of 60 where all students were above 30. The results of the research will be the type of flat shape in the crank game, the problem of the suitability of the crank game with the flat shape material and its understanding, the flat shape is used as contextual learning.
Analysis of Requirements for Virtual Laboratory Interactive Multimedia for Class X Electrical Conductivity Herlika Herlika
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 2 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan November 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (464.889 KB) | DOI: 10.58723/finger.v1i2.65

Abstract

This study aims to analyze the needs of virtual laboratory interactive multimedia. This analysis is the initial stage of the ADDIE development model. The method used by researchers is descriptive. Researchers will describe the data obtained about the needs of interactive multimedia virtual chemistry laboratories in Bengkulu City High School. At this stage of the analysis, an initial problem analysis was carried out through the results of interviews with class X chemistry teachers and through filling out student needs questionnaires to X MIPA class students at SMA Negeri 4, SMA Negeri 6, SMA Negeri 7 Bengkulu City. The next stage is analyzing the curriculum, materials and students from the results of interviews and filling out questionnaires by students. Based on the results of the research that has been conducted, the researcher can conclude that: (1) students sometimes feel bored with the media used by the teacher; (2) Teachers have not utilized varied media; (3) Teachers and students need interesting media to make it easy to understand chemistry lessons during the learning process; (4) The practicum of electrical conductivity is not able to explain the ionization reaction that occurs; (5) Teachers need a virtual laboratory interactive multimedia on electrical conductivity material as an alternative solution to improve learning outcomes and motivation in the chemistry learning process.
Analysis of the Needs of Developing Teaching Materials Based on Learning Management System Tri Yunita
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 2 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan November 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (443.787 KB) | DOI: 10.58723/finger.v1i2.69

Abstract

The purpose of this research is to analyze the result of the response to the needs of development of Learning Management System for students. This research is a descriptive research part of R&D research using the ADDIE model. The instruments used are observation sheets, interview sheets, and questionnaire sheets. The subjects consisted of physics teachers and class X students with 96 students and 2 teachers. The instruments used in this study are Likert scale, students and teachers in 3 vocational high schools in Bengkulu City strongly agree and need of LMS-based teaching materials is proven to increase students' independence and learning achievement.    
Analysis of the Development of MOOCs Assisted Digital Teaching Materials on Impulsive and Momentum Materials to Train Critical Thinking Skills in Bengkulu City High Schools Sheila Selvyana Widodo
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 2 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan November 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (216.878 KB) | DOI: 10.58723/finger.v1i2.77

Abstract

Investigating the feasibility of the product and students' response to it is the main goal of this R&D. The 4-D development paradigm used in this study consists of the following stages: defining, designing, developing, and dissemination stages. In this study, students from secondary schools in Bengkulu City, SMAN 02, SMAN 4 and SMAN 09 took part. The focus of this research is to train students' critical thinking skills through participation in massive open online courses (MOOCs) with topics related to assisted impulses and momentum. Eighty-eight students from three institutions were surveyed, and their answers were validated by two professional lecturers and three physics professors. Classroom observations, interviews with instructors and students, questionnaires tailored to their needs, expert validation, and analysis of quantitative and qualitative responses provided data for research. The average percentage of respondents who strongly agreed with the statement that teachers' needs were met was 89.68 percent; Respondents who agreed with the statement of student needs were 73.92 percent.
The Application of Jurisprudential Inquiry Learning Model to Improve Students' Social Sensitivity and Learning Achievement Lamtiur Tampubolon
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 2 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan November 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (277.472 KB) | DOI: 10.58723/finger.v1i2.78

Abstract

Jurisprudential Inquiry, is problem-solving orientated learning, especially related to the application of learning materials in real life. As long as students do problem-solving activities. Jurisprudential Inquiry will run effectively, if the application of learning centres on student activities, namely by developing students' ability to solve problems in real life (contextual), fostering reflective thinking, helping development in the active involvement of students in the learning process. The objectives of this study are:  1) Describing the application of the Jurisprudential Inquiry learning model can increase students' social sensitivity at SMA N 2 Bengkulu Utara. 2) Describing the application of the Jurisprudential Inquiry learning model can improve student learning achievement at SMA N 2 Bengkulu Utara. 3) Describe the application of the Jurisprudential Inquiry learning model can improve student learning achievement at SMA N 2 Bengkulu Utara. The research was conducted at SMA N 2 Bengkulu Utara on 23-25 January 2023. The research sample was XI IPS 1 and 2 class students with a total population of 50 people. Sampling technique using simple random sample research method. quantitative. The research instrument was carried out by classroom action research followed by a quasi-experiment by comparing the treatment of two different classes between the control class and the experimental class. Data collection techniques in this study used subject teacher observation data and questionnaires. The instrument used is an observation instrument sheet, questionnaire analysis Data analysis techniques using a Likert scale.Based on the results of observations and questionnaire results that students want a variety of learning models, one of which is the Jurisprudential Inquiry model.
Analysis of the Needs for Moocs Assisted Digital Modules in Solar System Materials to Improve Learning Motivation in Class VII Students of SMPN 01 Bengkulu City Okta Rahma Putri
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 2 No. 1 (2023): FINGER : Jurnal Ilmiah Teknologi Pendidikan February 2023
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (189.376 KB) | DOI: 10.58723/finger.v2i1.85

Abstract

This study aims to determine students' needs for the development of MOOCs-assisted digital modules in class VII solar system material at SMPN 01 Bengkulu City. This research is motivated by the lack of motivation of students to learn in science lessons. This research method uses the RnD method using a type of quantitative approach with research data collection techniques using a questionnaire in the form of Google from which data analysis techniques can be accessed online which was carried out on January 23-24 2023. The results of the needs analysis that has been carried out, obtained 54, 2% of students who find it difficult to understand science lessons, 67.5% of students are interested in using web-based electronic media, the average percentage obtained is 75, 9% which means that digital modules are needed by students. The conclusion in this study is that the development of MOOCs-assisted digital modules is quite needed in its developers to support student learning.

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