cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
PRODUCTUM : Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
ISSN : 24777900     EISSN : 25797328     DOI : -
Core Subject : Humanities, Art,
Arjuna Subject : -
Articles 102 Documents
Pembelajaran 3D Printing sebagai metode perancangan produk kostum (Studi Kasus: industri cosplay) Putri Anggraeni Widyastuti
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 7 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v3i7.3378

Abstract

Currently costume products can be enjoyed not only for film, drama or theater productions but for people as a form of appreciation to the fictional and non-fictional characters in two dimensions. Cosplay (abbreviation of a word: costume and play) in Indonesia has developed into a industry within a period of 15 year due customer needs. Even as cosplayer (people who cosplay) who has long been active in cosplaying, develop tecniques and the use of the material in process of designing cosplay costumes until introduce profession cosmaker (an abbreviation of costume maker). They have needed experience to cultivate material and technique that support skill of cosplayer and cosplayer craft’s to design costume for custom or mass, like 3D printing. This technique have been used to simplify the design process costume because efficiently and with more having the accuracy of finite dimensionnal produce of the successive visual better. For this reason, this research is needed with the aim that 3D printing can be a part of and enrich the design of costume products so that it can take part of basic in learning basic education design. This purpose will achieve through the qualitative study in a series of stage of the methodology grounded theory to declare that 3D printing can be a part in learning basic education design to answer the challenges the industrial revolution 4.0 through phenomenology approach to phenomena cosplay in Indonesia for 15 year who experienced by writer directly design cosplay costume.Key words: 3D printing, Indonesia cosplay industry, method of design, learning, costume product
Keputusan bentuk visual dalam mendesain Self Service Kiosk Rafi Ihsandiyumna; Andry Masri
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 7 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v3i7.3377

Abstract

Significant changes have occurred in the past decades from analogue or manual technology to digital technology which caused many industries to adapt or even transition to it. One of a product commodity which is the result of innovation caused by this change is self-service technology (SST). Currently, there aren’t so many industries of SSTs in Indonesia, but the concept is still feasible because it has characteristics that have high selling value and facilitate activities in commercial industry in general. This literature examines the important aspects which take effect and need to be considered in SST visual form decision making. The purpose of this research is to produce SST design through formalistic approach also as a tool for the analysis process in space, human, and business aspects. This research generates a product design which has harmony in the interaction with its surrounding objects’ visual characteristics.Keywords: innovation, self-service technology, formalistic, visual form decision
Preservation of Damar Kurung through jewelry design Aniendya Christianna
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 7 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (410.605 KB) | DOI: 10.24821/productum.v3i7.3343

Abstract

Revolusi industri 4.0 diperkirakan akan mengancam keberadaan manusia dalam dunia kerja. Ketika ancamannya semakin besar, manusia sebagai makhluk kreatif seharusnya menyadari bahwa mereka harus beradaptasi. Tantangan-tantangan ini dapat dijawab jika manusia sebagai sumber daya utama dapat memanfaatkan informasi yang ada untuk meningkatkan kapasitas, kreativitas, dan keterampilan diri. Kreativitas membuat manusia mampu menghasilkan karya seni yang belum tentu teknologi dan mesin mampu lakukan. Meskipun beberapa mesin dikatakan mampu melakukannya, manusia tetap adalah entitas yang memiliki rasa dan emosi, yang hingga kini belum dimiliki oleh teknologi. Menjelang kepunahan Damar Kurung sebagai tradisi cahaya khas derah pesisir Pulau Jawa, pada 4 Oktober 2017, Departemen Pendidikan dan Kebudayaan Republik Indonesia menetapkan Damar Kurung sebagai Warisan Budaya Takbenda Nasional. Ini adalah berita baik bagi individu/komunitas yang telah secara aktif melestarikan Damar Kurung, sehingga keberadaannya sebagai warisan kearifan lokal dapat ditemurunkan kepada generasi muda. Namun pertanyaannya adalah: apakah di era Revolusi Industri 4.0 pelestarian warisan budaya masih relevan? Berdasarkan uraian latar belakang, tim penulis mengimplementasikan alternatif pengembangan kreativitas yang terinspirasi oleh ragam hias Damar Kurung menjadi perhiasan yang bernilai jual dan terbuka untuk pangsa pasar yang lebih luas. Sejauh ini, ada banyak produk kreatif yang terinspirasi oleh Damar Kurung, tetapi hanya terbatas pada segmen ekonomi menengah (dan bawah). Berbagai lapisan masyarakat perlu mengapresiasi Damar Kurung sebagai warisan budaya tak bendawi. Dengan demikian, warisan masa lalu dapat dikenali dan dihargai oleh orang-orang dengan menyesuaikan kebutuhan masa kini. Pada akhirnya, upaya ini mendukung pengembangan industri kreatif berbasis kearifan lokal.Kata kunci: Damar Kurung, Perhiasan, Kreatif Industri, Revolusi Industri 4.0, dan Kreativitas
Mendaur ulang sampah kantong plastik Low Density Polyethylene menjadi produk fungsional Devanny Gumulya; Febriyanti Febriyanti; Fenny Meilani
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 7 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v3i7.3505

Abstract

Currently we are accustomed to disposable packaging, the habit generates a lot of waste because we are used to buying, use and dispose of when the lifespan has been exhausted with a consumption pattern like this, Indonesia has now become the world's second-largest plastic waste-producing country. With the product design approach, the student of Universitas Pelita Harapan (UPH) was tasked to recycle plastic waste in UPH environment into a functional product. Based on the results of observation and interviews, one of the waste plastic accumulated in UPH environment is the plastic shopping bag. LDPE is a thermoplastic. A type of plastic that can be formed repeatedly trough heat. The process starts by collecting, sorting, washing, then began the recycling process by heating it with oven and put them unto the mold.  The purpose is to create new material that has an aesthetic quality and good structure. After the waste is processed into a functional product, the results are socialized to students from other majors in a workshop, where each participant must bring their own plastic waste materials. The result of this research and community service is a reduction in  shopping bags waste that exists in UPH environment by 1%, increases millennials' awareness about plastic waste in UPH, and change their perception that garbage plastic bag shopping is not rubbish that should be discarded, but a material that is ready to be recycle and made into a functional product.  
Pengembangan kendaraan listrik autonomous berdasarkan pandangan futuristik Michio Kaku Fred Soritua Manurung; Agus Sachari
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 7 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1008.76 KB) | DOI: 10.24821/productum.v3i7.3375

Abstract

Autonomous electric vehicle development became a new trend nowadays, dealing with reducing supply possibility of the mineral fuel and the purposes of pressing the waste gas from the combustion vehicle engine. Electric Autonomous vehicle thrived according to the development of information and telecommunication technology, semiconductor technology, chemistry technology which allows building long-range sending and receiving communication system with very high speed and massive data also long time duration for battery usage as well as the efficiency of electric motor escalating.Autonomous electric vehicle has become the focus for the vehicle development in 2020 and many countries start to running test the system. Prediction according to this subject has been reveal by Michio Kaku as a physicist and famous futurist. As a physicist who developed the science and invention of the new technologies for future usage, it was unchallenged Michio Kaku could be confided around this subject, such as the internet technology and information also technology related to human health including the nanotechnology became tiny and reachable, according to Michio Kaku. Technology could be used as a product, the prediction will be beneficial if connected to Indonesian vehicle development especially if associated with the rural area as a unique condition, which distinguishes consecrating to city area in the other countries.Keyword : autonomous, electric vehicle, futurist view, Michio Kaku
Eksplorasi material daur ulang kantong plastik dengan teknik origami Devanny Gumulya
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 1 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i1.3981

Abstract

Shopping plastic bag is a thermoplastic type LDPE and HDPE, that can be heated with hotpress. Through this recycling process come new material that can used for product material. The recycle plastic material has a lot of potential to be used as a product application. market research From founded many brands that try to recycle plastic still using another new material to give support to the plastic recycle material. Origami is a paper folding art that is commonly known by everyone. The study tried to apply the origami technique on recycled plastic bag material that has been heated with hotpress machine. With origami technique 90% the product can be made with this material entirely without the help of sewing and other materials. This is seen as an opportunity for the market that still use many new materials to support this material. The folding gives construction to the one sheet material and give new function to the recycle plastic material.  The research uses experimental method. Series of paper origami patterns are applied on the recycle material, till founded several folding that can be apply on the recycle plastic sheet material. The research result is a variety of functional products made with origami techniques that have been egistered design industry copy wright. 
Kajian komparatif perancangan dan produksi peralatan saji (Studi kasus CV Estetika Indonesia) Hafshoh Musfiroh
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 8 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v3i8.3326

Abstract

The purpose of this study was to find out: (1) Comparison of the process of designing and producing serving serveware from wood and clay materials in CV Estetika Indonesia. (2) Types of food serveware products at CV Aesthetic Indonesia. (3) Comparison of design aspects of food and wood products from clay in CV Estetika Indonesia. This research was carried out at CV Estetika Indonesia and wood suppliers in Putat Wetan Village and Clay suppliers in Melikan Village, Klaten from 10 May to 10 June 2019. This study used a descriptive comparative method with a qualitative approach. The data used in this study are qualitative data with data sources in the form of informants, documents, observations, interviews, and documentation. Based on the results of the study it can be concluded: (1) The process of designing design serveware at CV Estetika Indonesia refers to the briefs given by the buyer. The process of designing food serveware products with wood material is carried out with machines so that it is more in line with the concept of the mass product or industrial products. While clay products are more directed at handicrafts because the products are produced manually using hands. (2) Types of fast food products CV Aesthetics of wood and clay materials include trays (tray), plates (cutting board), bowls (bowls), plates (plates), glass (glass), and coasters (coasters). (3) Design comparisons of serving serveware products include the design process, style and theme, finishing, color, ergonomics, and packaging.
Perancangan produk interior modular berbahan upcycling kayu bekas palet Venlista Suprapto; Yusita Kusumarini; Frenky Tanaya
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 1 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i1.4142

Abstract

The flow of containers in the terminals of the Port of Tanjung Perak Surabaya has increased. The increased container flow has an impact on the pilling up of ex-wood pallets and if this left continuously it become city trash. Even though ex-wood pallets have the characteristics and potential to be developed, for that we have do upcycling. In addition, people who live in narrow homes usually discarded or replaced their old interior products because they do not fit into the new space. Therefore, people need a modular interior product that can be assembled from scratch, and can be arranged according to the needs and desires of the user, by doing upcycling to reduce the pilling up of ex-wood pallets. The design aims to knowing the characteristics and potential of ex-wood pallets, then reused into modular interior products with modules that accordance with their characteristic. The modules are connected using connectors, which can be assembled according to the user’s needs. Design thinking methods consisting of inspiration, ideation, and implementasion are carried out in this design process. The results of this design are modules and connectors that can be assembled into 12 types of products, media promotion, and booth design. This design proved that ex-wood pallets have characteristics and potential that can be develop by upcycling into modules in accordance with the characteristics of used wood pallets that can be assembled using connector into a variety of modular interior products according to the needs and desires of the user.
Pepatah masyarakat Sunda sebagai inspirasi desain: Studi kasus pada perancangan body shell mobil pedesaan Andry Masri; Fred Soritua Rudianto; Amirul Nefo
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 1 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i1.3608

Abstract

The vehicle as an artifact is an object related to humans through sense, so human behavior in using the product is related to the values that will underlie the interpretation that is carried out as behavior directed by attitudes, and the attitude itself is formed by the values held. This raises the consequence that the design of a product to use must consider the values adopted or that apply to the community, which in turn will underlie the design concept of the product itself. This research tries to offer an approach to get a value that applies to a particular society by interpreting the qualities that exist in the proverb or proverb that is used by the people who will receive the product so that it is expected to obtain a visual basic concept that is in accordance with the values that apply to the community. The method used is a qualitative research method with an analytical approach to observing the response to a given visual stimulus. Starting with the collection of sayings that apply to the prospective user community, formulated values adopted by the community are represented based on adjectives. The results of the formulation of values are then translated into visual concepts which are then tested on the community through questionnaires in the form of product image assessment. It was concluded that the community has the ability to capture the design value offered by a product so that a visual concept can be formulated for a design. 
Pengembangan desain tas wanita berbahan rumput Purun menggunakan metode ATUMICS Widya Christa Turang; Daniel Alexander Octavianus Turang
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 1 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i1.4000

Abstract

Purun is a wild plant that can be found in Kalimantan. Purun is used as material for making traditional handicraft products. Utilization of Purun is currently not favored in demand by the general public, because the design of Purun handicraft products is not yet fully developed so that it didn't get enough attention in the community. This study was conducted using the ATUMICS method with a rapid ethnographic approach and observation technique to support the data collection process and interview technique to explore the depth of the data. The purpose of this research is to develop designs from Purun-made products to increase the selling value of Purun-made products. Based on research that has been done, the design of Purun-made products will focus on women's fashion products in the form of women's bags. Women's handbag products are one of the pioneers of fashion that always grab women's attention.

Page 5 of 11 | Total Record : 102