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Contact Name
Taufiq Iqbal
Contact Email
taufiq.iqbal@lembagakita.org
Phone
+6285277777449
Journal Mail Official
jtik@lembagakita.org
Editorial Address
Teuku Nyak Arief Street Number: 7b Lamnyong, Banda Aceh City, Aceh Province
Location
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INDONESIA
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi)
ISSN : -     EISSN : 25801643     DOI : https://doi.org/10.35870/jtik
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi), e-ISSN: 2580-1643 is a free and open-access journal published by the Research Division, KITA Institute, Indonesia. JTIK Journal provides media to publish scientific articles from scholars and experts around the world related to Hardware Products, Software Products, IT Security, Mobile, Storage, Networking, and Review An application service. All published article URLs will have a digital object identifier (DOI).
Articles 14 Documents
Search results for , issue "Vol 5 No 1 (2021): JANUARI-MARET 2021" : 14 Documents clear
Black-Box Testing : Analisis Kualitas Aplikasi Source Code Bank Programming Ismail Ismail; Jalisal Efendi
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5 No 1 (2021): JANUARI-MARET 2021
Publisher : KITA Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i1.148

Abstract

The Source Code Bank Programming application that the researchers built uses Borland Delphi which functions to support software learning activities and as a reference for software developers, especially the Delphi programming language. In the process of developing Source Code Bank Programming is still in the prototype stage and further development is still being carried out so that it can be competitively competitive in the world. It is necessary to do various evaluations of the quality of the application in order to match the expectations of the user, one of which is to analyze the quality of the application using the Black-Box Testing method. Testing the Black-Box Source Code Bank Programming uses 3 methods, namely; 1) Graph-based testing, 2) Equivalence Partitioning, and 3) Boundary Value Analysis. The research results show that graph testing, equivalence partitioning, and boundary value analysis will be able to help the process of making test cases and make testing simpler, There are errors in testing and are included in the defect-list, the test results also show that the fulfillment of user needs for public users with a value 0.90, user registers/member with a value of 1.00, students with a value of 0.90, lecturers with a value of 0.82 and admin with a value of 0.84 are classified as good because the degree of value in each user module is greater than 0.8.
Pengembangan Repository berbasis Archives Initiative Protocol for Metadata Harvesting (OAI-PMH) pada Standar Metadata Encoding and Transmission Standard (METS) dan MPEG-21 Digital Item Declaration Language (DIDL) Taufiq Iqbal; Syarifuddin Syarifuddin
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5 No 1 (2021): JANUARI-MARET 2021
Publisher : KITA Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i1.161

Abstract

The purpose of this research is to build a repository model and feature the Archives Initiative Protocol for Metadata Harvesting (OAI-PMH) and the Metadata Encoding and Transmission Standard (METS) and MPEG-21 Digital Item Declaration Language (DIDL). The research model used is qualitative research and methods. Application development used is Fourth Generation Techniques (4GT). From the results of the development of the repository by involving the Archives Initiative Protocol for Metadata Harvesting (OAI-PMH) module on the Metadata Encoding and Transmission Standard (METS) and MPEG-21 Digital Item Declaration Language (DIDL), it has been applied to the repository application that was built. The test results using the OAI-PMH URL using the OVAL validator tool found that there were no problems and problems in validating and verifying data in the Identify, ListMetadataFormats, ListSets, ListIdentifiers, ListRecords, and XML Validation commands. While the test results show the success rate in crawling each metadata in the web repository, the average success rate of crawling metadata by Google Scholar is 90%, while the error is known to be 10% because some documents do not have complete metadata such as bibliography and uploaded documents.
Algoritma Fisher-Yates sebagai Pengacak Soal pada Game Edukasi: Ruang Geometri Alma Bryan Fitri Finika; Septi Andryana; Ratih Titi Komalasari
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5 No 1 (2021): JANUARI-MARET 2021
Publisher : KITA Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i1.163

Abstract

The perception of many students that mathematics is known to be difficult has made the experience negative, so that it has a general impact when adjusting to meeting material calculations. One of the basic materials of mathematics is geometry. This material has provided experiences for Elementary School (SD) children at grade 2 (two) to grade 4 (four). So, one solution is to play with Geometry Space. One of the android-based educational games that provides a media for self-adjustment in understanding material from Geometry. This study designed the Fisher-Yates algorithm in an educational game based on android which is named "Ruang Geometri". An algorithm that will help in randomizing the questions on the "Ruang Geometri" quiz. The purpose of this game is to change students' perceptions to be positive about mathematics because it is no longer a scary subject but fun. The results of this study are to recognize flat and space shapes in the form of educational games.
Aplikasi Augmented Reality (AR) dengan Metode Marker Based sebagai Media Pengenalan Hewan Darat pada Anak Usia Dini menggunakan Algoritma Fast Corner Detection (FCD) Adryan Syahputra; Septi Andryana; Aris Gunaryati
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5 No 1 (2021): JANUARI-MARET 2021
Publisher : KITA Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i1.164

Abstract

Education in children is not only learning from books, with the development of educational technology it can be done using technological equipment such as computers, smartphones, or gadgets. The use of the Augmented reality application can be used as an example in learning in early childhood by introducing land animals in 3D. This study aims to provide education, especially to children, about the introduction of land animals by utilizing augmented reality technology. This research uses a marker-based tracking method and a fast corner detection algorithm. The results of the study resulted in an application that contained the introduction of land animals consisting of dogs, horses, kangaroos, cats, wolves, elephants, deer, camels, giraffes, and cows. Brief information about each animal, designed to be as attractive as possible for children. Applications can run on the Android operating system.
Analisa Interaksi Pengguna Media Sosial Perusahaan Sekuritas di Indonesia Saat Covid-19 menggunakan Social Network Analysis (Studi Kasus: Indopremier dan Bursa Efek Indonesia) Della Diniyati; Agung Triayudi; Ira Diana Sholihati
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5 No 1 (2021): JANUARI-MARET 2021
Publisher : KITA Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i1.166

Abstract

The development of information technology, especially social media users, is increasing. Many securities companies make use of technology so that users can make various transactions and search for information digitally. This can be used in online marketing strategies and information dissemination, one of which is Twitter. Users can disclose known information and this information is User Generated Content (UGC), which is the track record left behind. Twitter user interaction analysis can provide information that supports various business decisions, such as customer engagement. This research takes advantage of the Covid-19 phenomenon in which the stock market has experienced a global downturn. The purpose of this study is to determine the level of awareness and identify customer engagement from the results of the implementation of Social Customer Relationship Management (SCRM) by the company. This study uses the Social Network Analysis (SNA) method, with secondary data in the form of tweets of Twitter user interactions regarding 2 securities companies, IndoPremier, and the Indonesia Stock Exchange. The result is that IndoPremier is a securities company that is superior in informing optimal customer engagement through the implementation of SCRM.
Sistem Pakar Diagnosa Kerusakan VGA dengan Metode Certainty Factor dan Algoritma K-Nearest Neighbor (K-NN) Rizal Maulana Yusuf Effendi; Septi Andryana; Ratih Titi Komala Sari
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5 No 1 (2021): JANUARI-MARET 2021
Publisher : KITA Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i1.168

Abstract

VGA (Video Graphics Array) is a Video adapter which is very useful for improving the performance and quality of the visual process on a computer, but sometimes there is often a malfunction that cannot be identified the type of damage. The problem is the lack of media to identify the damage that occurs during visual processing. Therefore, the authors created an expert system that can diagnose the type of damage to VGA using the Certainty Factor method as a calculation, using UML modeling as the work process flow of the system on the website, and also equipped with the KNN (K-Nearest Neighbor) algorithm as machine learning. so that it can build an expert system with the PHP programming language MySQL database. The method used in testing is the black box method in testing the system used. The results that can be concluded from this study are; 1) The diagnostic system for detecting damage to the VGA uses the K-Nearest Neighbor Algorithm as machine learning and the Certainty Factor Method as a calculation medium in determining the distance from the type of damage and has suggestions for further actions to deal with and prevent the damage from occurring and also has other possible damage things that are similar to the damage suffered can be accessed quickly and easily to understand, in making scientific research carried out sequentially to facilitate the process, and 2) In addition to diagnosing, there are several additional menus that can be accessed such as the Prediction menu which functions to displays the max and min limits of the temperature of a product, Product Info which functions as a quality product recommendation, and a description that contains a post of details of the damage that can be studied and is expected to help users find solutions to their problems.
Aplikasi Perbandingan Pemilihan Guru Private Homeschooling menggunakan Algoritma Simple Additive Weighting (SAW) dan Weight Product Berbasis Web Raka Adji Setiawan; Fauziah Fauziah; Ratih Titi Komala Sari
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5 No 1 (2021): JANUARI-MARET 2021
Publisher : KITA Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i1.195

Abstract

This study aims to compare the selection of private homeschool teachers using the Simple Additive Weighting (SAW) and Weight Product (WP) algorithms, the criteria that have been taken by the author to calculate their weight in selecting private teachers who excel and provide convenience with an assessment based on criteria. In this effort, the authors can build a private teacher selection system with the Simple Additive Weighting (SAW) algorithm to find the total weights of the teacher performance rating for each alternative on all attributes and compare it to the Weight Product (WP) algorithm using the multiplication technique to link the attribute rating. where the attribute type rating must be ranked first with the associated weight attribute. From the results of this study, the authors have described how the design and application of SAW and WP in making a Decision Support System in selecting private homeschooling teachers.
Sistem Informasi Penjualan Gitar Online Pradhika Ulil Albab; Ucuk Darussalam; Winarsih Winarsih
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5 No 1 (2021): JANUARI-MARET 2021
Publisher : KITA Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i1.196

Abstract

Buying and selling guitars is already popular among the general public, but guitar sales are still a lot by visiting music stores. This sales system is still a habit of people. With that, do a solution to solve the problem. The solution given is to create an e-commerce web application. By using this application is expected to simplify the sales system, data search, making it easier to create reports. This system is also equipped with item selection, so it can assist in guitar selection. Through the tests carried out, it is proven that the e-commerce web application can be used to record information about buying and selling transactions, stockpiling of goods, conducting broader promotions and marketing as well as making order transaction reports and inventory reports. The Waterfall System Development Method is used as a stage of making an application and UML (Unified Modeling Language) is used as a modeling design for the Guitar Online Sales Information System program. From the discussion and implementation of the system that has been carried out, several conclusions can be drawn, including as follows; This application can simplify the sales system at a guitar shop by providing shopping cart, search features and is equipped with a payment confirmation process as well as making it easier for the admin to record transaction reports.
Rancang Bangun Aplikasi Data Mining pada Penjualan Distro Bloods Berbasis Web menggunakan Algoritma Apriori Muhammad Muttaqin Muchlis; Iskandar Fitri; Rini Nuraini
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5 No 1 (2021): JANUARI-MARET 2021
Publisher : KITA Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i1.197

Abstract

The design of this data mining application is a computerized system in the field of technology, this proves that technological developments in data processing are increasingly advanced, this can be the basis for the development of data processing systems for sales of bloods based web applications using a priori algorithms, problems in this bloods distribution cannot Minimizing the decline in sales at the Jakarta clothing event in 2019, it is necessary to evaluate the sales data, with market basket analysis or consumer shopping baskets to find out consumer shopping patterns as a reference for the sale strategy of event Jakarta clothing at the end of the year. This analysis uses a priori algorithm with the association rule method, while the SDLC (Software Development Life Cycle) method is used as the basis for developing expert systems. From the results of the study, it was found that sales data for 5 days and 7 items got the highest 100% confidence value from the itemset calculation 1,2,3 which passed the selection so that they became aware of consumer purchasing patterns and rearranged product layouts for promotion and improving the correct sales strategy.
Rancang Bangun Sistem Pengelolaan Laundry menggunakan Metode Waterfall Abdul Hafiz Syaputra; Ucuk Darussalam; Winarsih Winarsih
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5 No 1 (2021): JANUARI-MARET 2021
Publisher : KITA Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i1.198

Abstract

Laundry is one of the businesses engaged in laundry and clothes ironing services that are starting to develop. This laundry business provides kilogram washing services, including washing and drying services, dry cleaning and ironing, washing bed covers, washing thin blankets to thick blankets. Laundry management is done manually and simply so that mistakes often occur due to human errors in recording information and not a few missing records and quite a long recording time. Therefore, in the development of information technology today, one of the efforts to overcome this problem is to create a website-based laundry application. The purpose of this study is to build a website-based laundry application to facilitate businesses in the field of laundry, namely laundry using the programming language PHP, HTML, CSS, JavaScript, and MySQL database as data storage. The system is built in stages using the waterfall method which consists of the stages of analysis, design, implementation, and system testing. The result of this research is a website-based laundry application that can facilitate each employee's job in handling customers as well as customers getting convenience in transactions for using laundry services.

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