cover
Contact Name
Afif Rahman Riyanda, S.Pd., M.Pd.T
Contact Email
afif.rahman@fkip.unila.ac.id
Phone
+6281377478988
Journal Mail Official
pvti@fkip.unila.ac.id
Editorial Address
Jl. Prof. Dr. Sumantri Brojonegoro No.1 Bandar Lampung
Location
Kota bandar lampung,
Lampung
INDONESIA
Jurnal Pendidikan Teknologi Informasi dan Vokasional
Published by Universitas Lampung
ISSN : -     EISSN : 27159647     DOI : http://dx.doi.org/10.23960/jpvti
Core Subject : Science, Education,
Jurnal Pendidikan Teknologi Informasi dan Vokasional (JPTIV), or in English: Journal of Education of Information Technology and Vocational, is a scientific publication media for researchers, lecturers, teachers, educational practitioners, and students, related to the issues around information technology, i.e. Networking, Multimedia, Software Engineering, and the issues concerning Information Technology Education including Multimedia development, ICT-based learning, Mobile Learning, Blended Learning, and ICT-Based Vocational Education.
Arjuna Subject : Umum - Umum
Articles 6 Documents
Search results for , issue "Vol 3, No 2 (2021): Jurnal Pendidikan Teknologi Informasi dan Vokasional" : 6 Documents clear
Development of Android Assisted E-Modules on Wireless Network Materials For Class XI Students of Computer Network Engineering Iqbal Muhammad Ihsan; Rangga Firdaus; Feriansyah Sesunan
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 3, No 2 (2021): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (420.439 KB) | DOI: 10.23960/23349

Abstract

This study aims to develop an Android-assisted e-Module on wireless network material for class XI students of computer and network engineering that is valid and practical. The subject of this research is class XI majoring in computer and network engineering at SMKN 1 Bandar Lampung, amount 34 people. The method used in this research is RD with a development model which includes the steps of ADDIE analysis (preparation and needs analysis), design (designing the product to be developed), development (testing content, constructs, and media experts), product implementation (planning, preparation, teacher perception test and student readability), evaluation. This research and development resulted in a valid and practical product. This android-assisted e-Module that was developed has been validated and meets the criteria for a good and appropriate learning media to use, where the average content expert test result is 3.54, validation by constructor is 3.66 and validation test by media expert is 3, 69 with a very valid category. Android-assisted e-Modules also get very good scores from the student readability test with an average of 85% and also get an average of 97% from the teacher's perception test assessment. Keywords: android, e-Modul, wireless network DOI: http://dx.doi.org/10.23960/jpvti.v3.i2.202104
Patterns of Outcome-Based Learning Quality Assurance on Competency Demands in the World of Work Muhammad Noor Fitriyanto
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 3, No 2 (2021): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (904.838 KB) | DOI: 10.23960/22859

Abstract

The speed of the use of technology and the production of innovation is growing rapidly, creating a gap between the world of education and the human resource needs of the world of work and society. The challenge of 21st century education is to bridge the gap between the educational process in higher education and the innovation of the world of work. One approach used to accommodate 21st century education is quality outcome-based learning. Guaranteeing the quality of education is the obligation of every educational unit and is the right of every element of society. Quality tertiary institutions are those that can provide certainty that all components including organization, policies, and related processes in the education unit can run according to the standards set. The purpose of the discussion of this paper is to photograph and find out the pattern of quality assurance of learning in higher education based on the outcomes of current and future competencies in the world of work. The method used is the meta-analysis study method. The results of the synthesis show that in order to achieve outcome-based quality assurance, all academics involved in the education process up to the employees must understand the nature and purpose of providing education. Good quality in the learning process makes learning innovative, interactive, and effective. Outcomes of quality assurance of knowledge-based learning and skills must really be measurable (concretely measurable) so that they can meet the demands of the competence of the world of work.Keywords: World of Work, Competence, Quality Assurance DOI: http://dx.doi.org/10.23960/jpvti.v3.i2.202105
QUASI-EXPERIMENTAL VAK LEARNING MODEL IN GRAPHIC DESIGN SUBJECTS IN CLASS X TKJ SMK NEGERI 1 TEGALBULEUD Hendra Hendra; Arif Yudianto; Dadan Rahmat
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 3, No 2 (2021): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/22619

Abstract

This study aims to determine whether there are differences in learning outcomes between students who were treated with the VAK (Visual, Auditory, Kinesthetic) learning model and students who were treated with the demonstration learning model in graphic design subjects. This type of research uses a quasi-experimental. This research was conducted at SMK Negeri 1 Tegalbuleud. The sample in this study were all 32 students of class X TKJ and were divided into two groups, namely the experimental group (16 students) and the control group (16 students). The sampling technique used was purposive sampling. The research instrument uses a test instrument with the type of knowledge test and is presented in the form of multiple choice which has been tested for validity and reliability. Data collection techniques using pretest and posttest. Data analysis technique using t test. The results showed that there were differences in learning outcomes between the experimental group that applied the VAK learning model (Visual, Auditory, Kinesthetic) and the control group that applied the demonstration learning model. The average value of the pretest in the experimental class is 46.44 and the average posttest in the experimental class is 89.13. While the average value of the pretest in the control class is 46.44, and the average value of the posttest in the control class is 82.47. The results of the Independent-Samples T Test show that the value of Sig. 2-tailed = 0.023 0.05. This shows that Ho is rejected and Ha is accepted. Keywords: Basic Graphic Design, Quasi-Experimental, VAK models, Visual Auditory Kinesthetic.DOI: http://dx.doi.org/10.23960/jpvti.v3.i2.202101
Digital Literature Culture For the Millenial Generation in the World of Education Afri Muryati; wulan dwi agustin; Fauziah Rizky Putri
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 3, No 2 (2021): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (347.764 KB) | DOI: 10.23960/23401

Abstract

This study discusses digital literacy specifically in the millennial generation and the world of education where literacy itself is defined as the individual's ability to manage and understand information in carrying out a reading or writing activity. And it can also be said that literacy is a person's skills and abilities in reading, writing, and solving problems in everyday life. With increasingly sophisticated technology, especially in the digital world, many people prefer to use simple things by utilizing digital technology. Therefore, there are many other ways or methods to develop literacy, especially in the world of education, namely with digital literacy. which in this way can certainly greatly facilitate people to develop literacy, especially in the world of education, not only digital literacy, but also many other developments to facilitate teaching and learning activities using digital technology, namely the existence of digital libraries and also e-learning, which means a digital library is a system that has various services and information objects that support access to information objects through digital devices. While e-learning itself is an activity in learning that utilizes networks such as the Internet, LAN, WAN as a method of delivery, interaction, and facilitation and is supported by many other forms of learning servicesKeywords: literacy, digital, education DOI: http://dx.doi.org/10.23960/jpvti.v3.i2.202102
Analysis Of Digital Literacy of Prospective Science Teacher Students in Online Learning Margaretha Karolina Sagala; Ismi Rakhmawati; Nina Kadaritna
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 3, No 2 (2021): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (677.359 KB) | DOI: 10.23960/23249

Abstract

The Covid-19 pandemic condition makes lectures conducted online learning which requires students to use digital devices for a long time and access various websites and platforms that support learning. This situation of course affects the digital literacy of students. In this study, we analyse digital literacy competencies included information and data literacy, communication and collaboration, digital content creation, safety, and problem solving. Data were obtained by using questionnaires and lecture observations in vclass involving 43 students of science teacher candidates. The results of the study showed that the digital literacy criteria of students were 58% good and 42% very good with the highest competence in information and data literacy while the lowest was the programming indicator. On average, students spend more than 4 hours using digital devices which were dominated for learning activities and social media. Keywords: learning, online, digital literacy, digital devicesDOI: http://dx.doi.org/10.23960/jpvti.v3.i2.202103
Development of Learning Media As a Supporter Online Learning in Computer Network Courses Army Trilidia Devega
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 3, No 2 (2021): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (888.466 KB) | DOI: 10.23960/23609

Abstract

The results of this study are as follows: (1) The validity of interactive learning media is declared valid in terms of content with a value of 0.85, (2) the practicality of interactive learning media is obtained from the teacher's response and student responses, from the student's response it is obtained an average of 87, 33 and the teacher's response was 93.57 with the practical category. (3) the effectiveness of interactive learning media obtained from student learning scores after using learning media obtained the number of students who passed were 26 students (86.7%) of 30 students and stated that the media was effective for improving student learning outcomes through the Gain score test with a value of 0 ,53 medium category. Keywords: Interactive learning media, online learningDOI: http://dx.doi.org/10.23960/jpvti.v3.i2.202106

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