cover
Contact Name
Yaddarabullah
Contact Email
yaddarabullah@trilogi.ac.id
Phone
+62818749275
Journal Mail Official
jisa@trilogi.ac.id
Editorial Address
Jl. TMP Kalibata No.1 d.h STEKPI
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
JISA (Jurnal Informatika dan Sains)
Published by Universitas Trilogi
ISSN : 27763234     EISSN : 26148404     DOI : https://doi.org/10.31326/jisa
JISA (Jurnal Informatika dan Sains) is an electronic publication media which publishes research articles in the field of Informatics and Sciences, which encompasses software engineering, Multimedia, Networking, and soft computing. Journal published by Program Studi Teknik Informatika Universitas Trilogi aims to give knowledge that can be used as a reference for researchers and can be useful for society. Accredited “SINTA 4” by The Ministry of Research-Technology and Higher Education Republic of Indonesia, Free of Charge (Submission,Publishing). JISA (Jurnal Informatika dan Sains) is scheduled for publication in June and December (2 issue a year) This Journal accepts research articles in these following fields: Software Engineering: Web Development, Mobile Apps Development, Database Management System Multimedia: Augmented Reality, Virtual Reality, Game Development Networking: Cloud Computing, Internet of Things, Wireless Sensor Network, Mobile Computing Soft Computing: Data Mining, Data Warehouse, Data Science, Artificial Intelligence, Decision Support System
Articles 7 Documents
Search results for , issue "Vol 1, No 1 (2018): JISA(Jurnal Informatika dan Sains)" : 7 Documents clear
Analisis Kinerja Protokol Routing AODV Single Path dan Multipath Pada Jaringan IEEE 802.15.4/ ZIGBEE Muhammad Hamidi; Ahmad Ashari
JISA(Jurnal Informatika dan Sains) Vol 1, No 1 (2018): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v1i1.299

Abstract

Routing protocol is used to keep the stabilization of connection. Its connected with the performance was caused good communication when the communication from the source node to the destination node. The main factor of success in routing protocol techniques was quality of service to provide the difference level of service in arraging and giving the traffic service prority in the the network like constant bit rate (CBR) and file transfer protocol (FTP) using wireless network sensor network (WSN).This research will analyse the achivement quality of service in IEEE 802.15.4/Zigbee network used routing protocol techniques ad hoc on demand distance vector (AODV) single path and multipath based on distance and number of nodes simulated used Cygwin software. Based on the results of tests performed using the technique of routing protocol Ad Hoc On Demand Distance Vector single path and multipath for service traffic with constant bit rate and file transfer protocol, the result packet delivery ratio and goodput better on the distance between nodes 10m than the distance between node 15m to 25m, thus indicating that the goodput affect the traffic services are used. And the average delay results using the technique of multipath routing protocol AODV lower, thus indicating that the alternative pathway suppress buffer traffic delay on the service used.
Analisa dan Perbandingan Kinerja Routing Protocol OSPF dan EIGRP dalam Simulasi GNS3 Gede Andika Loka; Silvester Dian Handy Permana; Ketut Bayu Yogha Bintoro
JISA(Jurnal Informatika dan Sains) Vol 1, No 1 (2018): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v1i1.300

Abstract

Router is the network equipment for route the packet from one network segment to another in a bigscale network. Router can route packet because there is a routing table in router configuration. Routing table is anaddress list of source and destination address where the packet will be routed. There are two methods of routing tableconfiguration, static routing and dynamic routing. Static routing is a routing table configuration method where all ofrouting table content is configured manually, usually for a small scale of network. Dynamic network is a routing tableconfiguration method by the router automatically, usually for a big scale of network. A dynamic routing is built fromthe routing information collected by the routing algorithm. There are two routing algorithm, link-state and distancevector algorithm. This simulation will be built in GNS3 simulation software. Goal of this research is to compare theperformance between that two algorithm from two routing protocol that using each of those two algorithm. Thecomparison will be running between OSPF routing protocol on the link state routing protocol and EIGRP on thedistance vector routing protocol side. The result of this analysis and comparison of those two routing protocol isexpected to be a reference of choosing better routing protocol in building a network
Penggunaan Metode Techique for Order Preference by Similarity to Ideal Solution (TOPSIS) untuk Evaluasi Kinerja Dosen oleh Mahasiswa (Studi Kasus: STMIK Lombok) Sofiansyah Fadli; Mohammad Taufan Asri Zaen
JISA(Jurnal Informatika dan Sains) Vol 1, No 1 (2018): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v1i1.295

Abstract

In general the lecturers performance evaluation is a routinity of a College institute for improving internal quality on an ongoing basis as well as the improvement of the status of accreditation. Performance evaluation activities specifically lecturer at STMIK Lombok funded on each period, that is the end of each semester, the lecturers assessment process performed by the students. The results of this performance assessment will be use to improve the performance of evaluation material and any lecturer who was elected as a lecturer with the best performance will be given the award. To assist in the assessment process, a system that capable to support the decision of the performance assessment of lecturers needed. The purpose of this research is to evaluate the performance of Lecturers by students at STMIK Lombok. The decision-making process aided by a computerized decision support system in expectation that subjectivity in decision-making can be minimised. Decision support systems can be used as a tool for evaluating the performance of the lecturers, so hopefully it can help the policy makers in decision-making, to get objective information about the performance of lecturers based on specified criteria.
Proses Clipping pada Map Game Online RPG menggunakan Algoritma Cohen-Sutherland silvester dian handy permana
JISA(Jurnal Informatika dan Sains) Vol 1, No 1 (2018): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v1i1.301

Abstract

Nowadays, online games is the media for interaction with another people in the world. In this game, players are presented in the virtual world. This virtual world displayed on a graph of realism that have various shapes fact as houses, roads, walls, fences, etc. Players in this online game will also be given an avatar of the identity and the realization of the players in the virtual world. Virtual world in the online RPG game certainly require a lot of graphics realism in the viewport windows virtual but certainly not to display the virtual world as a whole. This is because the views of the players who became avatar certainly made equal to the real-world view of the player. In presenting part of the virtual world certainly requires clipping of the map which is a manifestation of the virtual world. Clipping technique used to use Cohen-Sutherland algorithm. This algorithm makes clipping as nine areas where the viewport window will be the main focus in the map and displayed on the screen viewport. This would blur the eight other areas that cannot be seen directly in the viewport. This study provides a view of the same players as in the real world that is played online games can provide a real experience to his players.
Analisis dan Perancangan Tata Keloladan Pengelolaan Teknologi Informasi Berbasis Kerangka COBIT 5 DomainAlign-Plan-Organise (APO) (Studi Kasus:Diskominfo Jabar) Fiqha Felayati; Rahmat Mulyana; R. Wahjoe Witjaksono
JISA(Jurnal Informatika dan Sains) Vol 1, No 1 (2018): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v1i1.296

Abstract

Based on the Regulation of the Minister of Communication and Information Technology number: 41/Per/Men/Kominfo/11/2007, to achieve good governance Diskominfo Jabar need to implement good governance and management of information technology (IT) practices in order to integrate organizational management to ensure that information technology is optimally utilized. But its implementation, IT governance of corporate has not been optimally applied. It is known from the results of enabler assessment done in this study. The focus of this research is the APO (Align, Plan, and Organize) domain COBIT 5 framework, so the assessment of the 7 enablers done is to know the current condition of IT governance in the APO process. The process of APO domains is also prioritized through 3 approaches: regulatory compliance, strategic alignment and risk approach based on COBIT 5 so it generates APO02 manage strategy, APO05 manage Portfolio, APO07 manage human resource, APO12 manage risk and APO13 manage security. The result of the assessment of the 7 enablers will show the gap with ideal conditions in COBIT 5 in order to implement good governance. Thus, this research will result in the recommendation of 7 enablers grouped into people, process and technology to address the previously identified gaps, in order to achieve the targeted conditions of IT governance Diskominfo Jabar on priority APO domains based on COBIT 5.
Analisis dan Perancangan Aplikasi Wisata Di Daerah Bogor Berbasis Android Sam Ali Nurdin; Iqbal Abdurrazaq; Muhammad Arie Aldiansyah
JISA(Jurnal Informatika dan Sains) Vol 1, No 1 (2018): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v1i1.302

Abstract

In the present era, it is easy to fin information, but not all information obtained is valid information. Many tourists want to know about a place to visit. In addition, due to lack of promotion by the government, so many tourist attractions that have the potential to increase icnomes many people doesn’t know about the location of tourism. Bogor is the largest area attract tourists, especially local tourists. But many tourist attractions in the area of Bogor that has not been sought by the tourists. Researchers assume that it takes an applications that provide accurate information to increase tourist in Bogor, to reduce the shortage and make it easier for tourists to know information about the sights to be visited, researchers try to find a solution. "Tourist Application in Bogor Region" is used to provide information for local and foreign tourists. This becomes an opportunity for the Bogor regional government to improve services and facilities in the city, so that tourists can feel comfortable coming to visit in the city of Bogor.
PROTOTIPE SISTEM INFORMASI TUNTUNAN PERJALANAN WISATA DI PROVINSI BALI Putu Gede Hendra Suputra
JISA(Jurnal Informatika dan Sains) Vol 1, No 1 (2018): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v1i1.297

Abstract

E-Tourism is a digital platform that connects all tourism stakeholders, and integrates all tourism activities and makes it easy for all travelers to explore tourism charms by accessing applications without being tied to places and times. In Indonesia especially in Bali the development of E-Tourism can be very good. Many sites are available on the internet to be a medium of information and tourist accommodations booking media. In addition, many government and private sites also play a role in the process of providing tourist information, but these sites can be said to be static and simple. These providers only provide text information without prioritizing responsiveness and interactivity to the users.Responsiveness and interactivity are two issues in today's tourism sites. The existing tourism sites in Indonesia are still lacking in responding to the needs or questions of the users and also the interactive functions on the site are felt to be less than satisfactory. Users are only provided an information in the form of photographs and writings about a tourist attraction. Users never know where places can be visited with approximate time, location recommendations, routes and schedules that adjust to user needs. Refers to the problems,we develop an application that able to give recommendation and guidance of tour in Bali area.The system is made on the main needs that have been defined that the system is able to provide travel recommendations. After testing with black box model, the result of the system has been able to meet the needs of the user and provide travel recommendations in accordance with the needs of the user where the travel time-limited, category of place, place of the beginning of the journey and the final place has been fulfilled. The system has given the suitable recommendations based on the criteria that the user wants. 

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