cover
Contact Name
I Nyoman Miyarta Yasa
Contact Email
miyarta.yasa@universitasbumigora.ac.id
Phone
+628175786708
Journal Mail Official
miyarta.yasa@universitasbumigora.ac.id
Editorial Address
UNIVERSITAS BUMIGORA JLN ISMAIL MARZUKI CILINAYA CAKRANEGARA
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal SASAK : Desain Visual dan Komunikasi
Published by Universitas Bumigora
ISSN : -     EISSN : 26854120     DOI : https://doi.org/10.30812/sasak
Core Subject : Education, Art,
Jurnal “SASAK” Desain Visual dan Komunikasi diterbitkan sebagai media bagi para dosen dan mahasiswa Program Studi Disain Komunikasi Visual Fakultas Teknik dan Kesehatan Universitas Bumigora, dalam publikasi ilmiah berupa karya penelitian maupun rancangan dalam bidang komunikasi visual , yang mencakup: bahasa rupa, budaya visual, desain grafis, multimedia dan sebagainya. Jurnal "SASAK" akan di terbitkan 2 (dua) kali dalam 1 tahun pada periode Genap (Mei) dan Ganjil (Nopember).
Articles 5 Documents
Search results for , issue "Vol 2 No 1 (2020): SASAK" : 5 Documents clear
Rancangan Video Company Profile Universitas Bumigora Anthony Anggrawan; I Nyoman Yoga Sumadewa
Jurnal SASAK : Desain Visual dan Komunikasi Vol 2 No 1 (2020): SASAK
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (484.176 KB) | DOI: 10.30812/sasak.v2i1.741

Abstract

Universitas Bumigora atau yang disebut UBG menjadi Institusi pendidikan yang cukup besar, dengan menggunakan nama baru tentunya akan menimbulkan tantangan baru salah satunya mengenalkan atau membranding UBG kepada masyarakat untuk mempertahankan kepercayaan masyarakat bahwa UBG tetap memiliki kualitas terbaik dalam bidang pendidikan maupun non pendidikan. video company profile adalah salah satu alat bantu untuk UBG mempromosikan diri. Proses metode pengembangan multimedia akan digunakan sesuai dengan perancangan suatu karya video yang sesuai dengan harapan. Pemecahan masalah tersebut dengan menggunakan teknik pengambilan gambar yang sederhana, shoot video yang mudah dipahami dan menggunakan kalimat narasi yang mudah dipahami dan diingat masyarakat. Video company profile ini dirancang untuk digunakan meningkatkan strategi sebagai media promosi.
Animasi Tata Cara Penyelamatan Bencana Gempa Bumi Untuk Anak - Anak Gita sispratiwi Faja; Nyoman Miyarta Yasa
Jurnal SASAK : Desain Visual dan Komunikasi Vol 2 No 1 (2020): SASAK
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (568.184 KB) | DOI: 10.30812/sasak.v2i1.748

Abstract

The National Agency for the Control of Britain (BNPB) noted that 515 people died from the earthquake in Lombok, West Nusa Tenggara (NTB). Seeing this problem, the author wants to make an animation of earthquake disaster relief procedures that will be used by the BPBD as an additional medium for socializing and delivering information to increase public knowledge about procedures for saving earthquake disasters, especially children. In the process of making this animation using the pipeline method which includes three stages, namely the first stage of pre-production, the second stage of production The third stage of post-production. After doing all the stages are expected to be able to produce animation procedures for earthquake disaster rescue for children. So that this animated video can be used as a media for information dissemination or information delivery by the West Nusa Tenggara Province BPBD office which is more effective for introducing elementary school students. To determine the feasibility of the animation that was made, a beta test was conducted by submitting questionnaires to 30 respondents. The results obtained are animated procedures for rescuing earthquake disasters for children to be used as media for information dissemination or delivery of information by the West Nusa Tenggara Province BPBD office.
Perancangan Iklan Layanan Masyarakat Menjaga Pelestarian Penyu Lombok Muhammad Imran; Sasih Gunalan
Jurnal SASAK : Desain Visual dan Komunikasi Vol 2 No 1 (2020): SASAK
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (438.897 KB) | DOI: 10.30812/sasak.v2i1.749

Abstract

Public service advertisement is a message that offers a product or service addressed to the public through a media to increase the sensitivity of the community to the concern of sea turtles in this area whose habitat is very worrying about the activities that have been carried out by the mapak turtle sea turtle, fisheries and marine services in efforts to introduce and protect these turtles so that their habitats continue to be maintained properly by doing this design in order to attract the attention of the Lombok community and tourists. With the development of media technology is very large in Indonesia and outside Indonesia with the promotion of media as well as providing education to participate in developing. This certainly makes a change in the way to advertise the increase in the community of chilli turtles who are very concerned about the habitat of many Lombok people who are less informed or don't know. With the existence of this design as one of the results of developments that have become part of the lives of global society, the global community has exchanged information to raise the level of their knowledge. The design of this public service advertisement as one of the solutions to promote the breeding of sea turtles in Lombok and inform the public to start caring about sea turtles whose habitat is in Lombok is designed to use through this documentary film will greatly explain the things that happen to the sea turtles in Lombok assisted by the fisheries and maritime agency to provide data and participate as an activity that is about protecting sea turtles and marine biota in Lombok.
Media Pembelajaran Pengenalan Metamorfosis Sempurna Dan Tidak Sempurna Menggunakan Augmented Reality david kristian lado; Melati Rosanensi
Jurnal SASAK : Desain Visual dan Komunikasi Vol 2 No 1 (2020): SASAK
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (938.727 KB) | DOI: 10.30812/sasak.v2i1.752

Abstract

Utilization of Augmented Reality (AR) technology as a learning medium about perfect and imperfect metamorphosis aims as a tool in the alternative learning and teaching process between teachers and students by visualizing 3D objects in realtime. This multimedia application for introducing perfect and imperfect metamorphosis is based on Augmented Reality by referring to the material in the Science books for Elementary School grade IV (Four) curriculum 2013. The methodology used in developing this application is the Luther Sutopo development method. Where this method consists of 6 (Six) stages, namely concept, design, material collecting, assembly, testing, and distribution. The results or the output of the application that the author built is an android application using Augmented Reality technology to show the shape or form of the stages of animals that experience perfect metamorphosis and imperfect metamorphosis. The conclusion of this study is that the overall response of the end user to this application is quite good. Where in some questions related to this AR application has given good answers. This is evidenced by some of the tests that the authors have conducted on applications where the testers are writers and end users.
Animasi 3 Dimensi Proses Mimikri Bunglon Muhammad Maulana sumantri; Nyoman Yoga Sumadewa
Jurnal SASAK : Desain Visual dan Komunikasi Vol 2 No 1 (2020): SASAK
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (524.4 KB) | DOI: 10.30812/sasak.v2i1.754

Abstract

The limitations possessed by the Elementary School no 26 Mataram in the learning process that they only use printed learning media and books without using tools and materials to see the color changes in the chameleon, so that many students and students canot see how is the process of mimicry in the chameleon. The method used in this development is a method of developing multimedia so that there are results (outputs) in the form of 3-dimensional animated videos to display chameleons who are doing mimicry when threatened and catching prey. It is hoped that with this video the process of mimicry occurring in the chameleon can help and facilitate students in understanding the lesson.

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