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Contact Name
Roni Herdianto
Contact Email
roni.herdianto@um.ac.id
Phone
+6281555764640
Journal Mail Official
lite.teum@gmail.com
Editorial Address
Jl. Semarang No. 5 Malang 65145 » Tel / fax : 0812 1595 4429 /
Location
Kota malang,
Jawa timur
INDONESIA
Letters in Information Technology Education (LITE)
ISSN : -     EISSN : 26545667     DOI : 10.17977
Core Subject : Education,
Letters in Information Technology Education is an open access peer-reviewed international journal that publishes scholarly articles on the teaching and learning about information technology. This includes using technology to enhance learning, to support teaching and teaching administration. In addition, articles with a sound underpinning of pedagogical principles on the teaching of information technology are most welcome. The journal publishes conceptual, theoretical and empirical papers biannually.
Articles 4 Documents
Search results for , issue "Vol 3, No 2 (2020)" : 4 Documents clear
Development of Interactive Learning Media for Software Engineering Subject Chapter Process Modeling in Higher Education Sari, Nadia Roosmalita
Letters in Information Technology Education (LITE) Vol 3, No 2 (2020)
Publisher : Universitas Negeri Malang

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Abstract

The software development process model or what is commonly called SDLC (Software Development Life Cycle) is one of the Software Engineering (RPL) course materials in the Information Engineering Education (PTI) undergraduate study program where one of the competencies is understanding and knowing the concepts of device engineering software that can be applied in the software development life cycle which is summarized in the material for the SDLC software development process model. This material is the initial material that must be mastered by students to develop quality software. The use of interactive and interesting computer assisted learning media is expected to help the stages of the student learning process properly. This requires an interactive learning multimedia application. The purpose of this research is to develop interactive learning media as an alternative to independent learning tools to assist students in mastering the Software Development Process Model (SDLC) material for students and to find out the feasibility of multimedia application products for learning the Software Development Process Model (SDLC). The research and development methodology used in this research is Research and Development (R&D) with Borg and Gall's development steps which include: (1) Research and data collection; (2) Planning; (3) Development of product drafts; (4) Initial field trials; (5) Revision of trial results (6) Field trials; (7) Product improvement; (8) Field implementation test; (9) Completion of the final product; and (10) Dissemination of implementation. This methodology covers all matters relating to development to produce quality interactive learning media software. Based on the trials, the results obtained were 90.63% from media experts, 98.08% from material experts, 85.46% from initial field trials, 84.56% from field trials, and 86.27% from field implementation trials. The average value obtained is 89% based on the results of the overall data analysis. The conclusion of this research is that the development of multimedia applications for learning the Software Development Process Model (SDLC) is feasible as an independent learning medium. The product produced in this development research is a multimedia application for learning flash-based software development process (SDLC) models.
Mobile Learning Development Based on Android Application for Islamic Education Sibilana, Annas Ribab; Hasanah, Uswatun; Laili, Anisatun Nur
Letters in Information Technology Education (LITE) Vol 3, No 2 (2020)
Publisher : Universitas Negeri Malang

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Abstract

The Development of Android-Based Learning Media in Subject of Islamic Education for Grade XI in SMA Negeri 2 Malang was based on rapid development of technology, especially in field of communication gadget. Various advanced communication gadget called smartphone has been widely introduced in order to support our needs. Android-based Smartphone was very well-known up to among students. Besides, the fact of learning media for Islamic education was very least. Hence, it needed the development of android-based learning media for answering the challenge of globalization era which put forward a practical and fun information technology. The result of the development were (1) has detail explained the procedure of the development of android-based learning media (2) the development product has proved attractive and effective in increasing the students learning outcomes based on the results obtained from the questionnaire responded by validators, subject matter expert for 73.5%, 86.6% media expert, learning expert of 84.6%, and 88.1% from students responses.
E-Learning and Its Role as a Learning Media in Education and Training Kholil, Muhammad; Sofyan, Herminarto; Surjono, Herman Dwi
Letters in Information Technology Education (LITE) Vol 3, No 2 (2020)
Publisher : Universitas Negeri Malang

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Abstract

This study examines the use of e-learning as a learning media in Education and Training. The role of e-learning in learning can bridge the gap between teachers and students in different spaces and times. The method used in this study is a literature review with a narrative review approach. The study result revealed that e-learning as a learning media is effective to improve student learning achievement. In the training of the company, the use of e-learning can also improve the performance of employees. E-Learning that uses MOOC (Massive Open Online Course) provides benefits for learners in formal education and companies who want to develop their abilities and careers. It is important to emphasize aspects of content, users, and the latest technology to optimize the effectiveness of implementing e-learning.
Requirements for an Online Automated Project Allocation System in Higher Education Institutions – A Case Study Khurwolah, Mooneerah; Chuttur, Mohammad Yasser
Letters in Information Technology Education (LITE) Vol 3, No 2 (2020)
Publisher : Universitas Negeri Malang

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Abstract

This paper presents the requirements gathered for an online automated project allocation system that can be used to assign final year projects to students registered in Higher Education Institutions (HEIs). The requirements are gathered for a well-known University in Mauritius. This research is motivated by several issues encountered with the current manual system in place at the studied institution and the need for adopting online systems following the COVID-19 outbreak. Following document analysis and a survey, important functional and non-functional requirements for an online automated project allocation system were uncovered. Gathered requirements also helped in determining a recommended workflow that can be adopted as best practice for final year project allocation. We posit that requirements presented in this paper can help develop a system that can be very useful and ultimately streamline the process for allocating projects typically important for Higher Education Institutions and other similar training institutions.

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