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Contact Name
Moh Shidqon
Contact Email
Jurnalstmikwiduri@gmail.com
Phone
+6281574360223
Journal Mail Official
jurnalstmikwiduri@gmail.com
Editorial Address
Jl. Palmerah Barat No.353, RT.3/RW.5, Grogol Utara, Kec. Kby. Lama, Kota Jakarta Selatan, Daerah Khusus Ibukota Jakarta 11480
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
Infotech: Journal of Technology Information
Published by STMIK Widuri
ISSN : 26205181     EISSN : 24602108     DOI : https://doi.org/10.37365/it
Core Subject : Science,
Jurnal Infotech adalah jurnal ilmiah yang berisi hasil penelitian yang ditulis oleh dosen, peneliti dan praktisi. Jurnal ini diharapkan untuk mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian di bidang Teknologi Informasi dan Ilmu Komputer. Infotech diterbitkan oleh Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Widuri dengan akses terbuka. Setiap artikel yang diterbitkan memiliki pengidentifikasi objek digital (DOI). ISSN 2620-5181 (Online) ISSN 2460-2108 (Print)
Articles 112 Documents
SISTEM PENDUKUNG KEPUTUSAN PENENTUAN SISWA TELADAN MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING (SAW) STUDI KASUS : SD BHAKTI YKKP Galih Surono; Nur Nawaningtyas Pusparini
Infotech: Journal of Technology Information Vol 6, No 1 (2020): JUNI
Publisher : STMIK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v6i1.79

Abstract

Exemplary students are students of noble and accomplished character. Exemplary student assessments in schools are essential to motivate students to be better. Sekolah Bhakti YKKP is a school that plans to conduct an exemplary student assessment. The exemplary student assessment in SD Bhakti is taken from 8 aspects of assessment, namely: Average player ratings value, moral, discipline, attendance, point of offense, extracurricular activities of the race and book lover. A lot of data and different judging aspects become constraints in the assessment process, to solve this problem. The purpose of this research is to create a decision support system (SPK) as a solution to help schools in determining exemplary students. SPK applied is using Simple Additive Weighting (SAW) method, because this method can calculate various values based on predefined criteria and weights. After the calculation process is complete, the calculation result of the SAW method can be used to determine the student model based on the best class rating. Based on the results of the test using the PHP programming language and two methods of testing Black Box with an average percentage of 86% and testing Delone and McLean Model with an average percentage of 88%.
PERENCANAAN BISNIS ERPIN.BIZ SEBAGAI APLIKASI ERP FINANCIAL BERBASIS CLOUD COMPUTING UNTUK USAHA MIKRO, KECIL DAN MENENGAH Seprihadi Natanael
Infotech: Journal of Technology Information Vol 4, No 2 (2018): NOVEMBER
Publisher : STMIK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/it.v4i2.18

Abstract

Tujuan dari penelitian ini adalah untuk menganalisa peluang dan kelayakan bisnis solusi ERP Financial berbasis cloud computing untuk Usaha Mikro, Kecil, dan Menengah di Indonesia. Perencanaan bisnis ini disusun berdasarkan hasil dari pembuatan analisa SWOT, strategi pemasaran, model bisnis, dan melakukan penilaian bisnis. Dapat disimpulkan bahwa bisnis ini layak dijalankan dilihat dari Return on-Investment (ROI) sebesar 438,43% setelah jangka waktu 2,5 tahun.
DATA MINING DENGAN METODE KLASIFIKASI NAÏVE BAYES UNTUK MENGKLASIFIKASIKAN PELANGGAN eka miranda
Infotech: Journal of Technology Information Vol 4, No 1 (2018): JUNI
Publisher : STMIK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/it.v4i1.7

Abstract

Tujaun penelitian ini adalah mengklasifikasikan pelanggan berdasarkan tabel transaksi dengan pendekatan knowledge discovery from data (KDD) dan metode data mining naïve bayes classifier dengan manfaat menghasilkan pengetahuan yang berguna untuk mengambil keputusan yang terkait dengan mengelola pelanggan.Untuk menggali pengetahuan dari data yang berjumlah besar tersebut, menggunakan data mining dan metode Naïve Bayes Classifier. Untuk mengklasifikasikan pelanggan digunakan tabel transaksi dari proses pembelian kendaraan bermotor dengan pendekatan Knowledge Discovery from Data (KDD) dan metode data mining Naïve Bayes Classifier. Metode yang digunakan pada penelitian terdiri atas metode pengumpulan data yang digunakan untuk pencariaan kebutuhan informasi dengan menggunakan fact finding technique menurut Thomas Connolly dan Carolyn Begg, yang meliputi: Wawancara (Interview), Persyaratan (Requerements) atau Preferensi (Preferences) dan proses penemuan pengetahuan menggunakan pendekatan Knowledge Discovery from Data (KDD). Penellitian ini mengklasifikasikan pelanggan menjadi dua kelas yaitu kelas pelanggan potensial dan pelanggan tidak potensial dengan menggunakan atribut prediksi klasifikasi terdiri atas Pekerjaan, Jenis Bayar, Tenor dan Usia. Hasil dari penelitian menunjukan bahwa Naïve Bayes Classifier telah dapat mengklasifikasikan pelanggan menjadi dua kelas yaitu kelas pelanggan potensial dan pelanggan tidak potensial dengan nilai akurasi masing-masing sebagai berikut : Sensitivity 97%, Specificity 99,8%, Precision 99,8%, Recall 97%, Accuracy 97%, Error Rate 3%.
DECISION SUPPORT SYSTEM PERUSAHAAN MANUFACTURING DALAM MENENTUKAN PEMASOK MENGGUNAKAN METODE ANALYTICAL HIERARCHY PROCESS Henny Hartono; Johanes Fernandes Andry; Berliana Glorya Liebe Imbing; Catherine Gunawan
Infotech: Journal of Technology Information Vol 5, No 2 (2019): NOVEMBER
Publisher : STMIK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v5i2.68

Abstract

Suppliers are one of the important things in purchasing activities of various needs for the company. Supplier selection is a multi-criteria problem that includes quantitative and qualitative factors. One method that can be used for supplier selection is the Analytical Hierarchy Process (AHP) method. This research was conducted at Manufacturing companies in relations with suppliers who will develop a partnership relationship between companies and suppliers. The purpose of this research is that the right supplier can help the company in increasing competitiveness that can increase company revenue. To help companies choose the right supplier, a decision support system is needed. The variables used in this paper are price, quality, service, delivery accuracy and quantity. The most determining criterion in selecting suppliers is the accuracy of delivery criteria, making these criteria a major factor in supplier selection. The results of this study are consistency in delivering goods on time and guaranteeing safety in guaranteeing the quality of a product.
PERANCANGAN DAN IMPLEMENTASI GAME SIMULASI UNTUK MENGETAHUI NEUROTISME BERDASARKAN INTERNATIONAL PERSONALITY ITEM POOL Thomas Galih Satria; Francisco Maruli Panggabean; Hantze Sudarma
Infotech: Journal of Technology Information Vol 5, No 1 (2019): JUNI
Publisher : STMIK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v5i1.54

Abstract

The game or game is an interactive activity that can quickly provide feedback between players and the system. Players can learn through discovery, practice, and feedback rather than absorb information so that it is easier to transfer the knowledge they gain from playing experience to the real world of work. The International Personality Item Pool - Neuroticism, Extraversion & Openness (IPIP-NEO) is a personality test based on the Big Five Personality theory in which the test takes the form of a questionnaire. The purpose of this research is to design an alternative media in using IPIP-NEO especially the neuroticism part in a simulation game. The problem raised was that IPIP-NEO's personality test was a questionnaire that did not provide a situation description of the questions asked to respondents. Based on existing problems, data collection in the form of literature studies, questionnaires, and interviews with experts, can be made the need for making games. The game results are then evaluated using a questionnaire aimed at samples from Non Probability Purposive Sampling. Based on the evaluation results from the questionnaire, NeuroTest gets 76% of users who feel that the results of the game provide the right depiction for themselves.
PERANCANGAN SISTEM INFORMASI PENILAIAN PRESTASI SISWA PADA SDN GROGOL SELATAN 13 Rouly Doharma; dian mafiroh
Infotech: Journal of Technology Information Vol 4, No 2 (2018): NOVEMBER
Publisher : STMIK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/it.v4i2.24

Abstract

Penulisan ini membahas Analisa dan Perancangan Sistem Informasi Penilaian Prestasi Siswa Pada SDN Grogol Selatan 13. Hasil penilaian prestasi siswa dilakukan untuk melakukan evaluasi terhadap ketuntasan belajar peserta didik dan efektivitas proses pembelajaran di sekolah. Penelitian ini menggunakan metode pengumpulan data berupa survey yaitu dengan melakukan wawancara,studi Literatur dan melakukan penelitian terlebih dahulu yang kemudian dipadukan dengan model pembangunan sistem (waterfall). SDN Grogol Selatan 13 memerlukan suatu perancangan dan pembuatan dengan sistem berbasis web dikarenakan pada saat ini proses penilaian prestasi siswa masih secara manual dan tersimpan dalam file yang terpisah sehingga proses pengolahan nilai tidak efektif dan efisien. Dengan adanya rancangan ini diharapkan dapat membantu dalam meningkatkan efektifitas dari proses pendataan penilaian prestasi peserta didik di sekolah dan dapat membantu pendidik dalam proses pengolahan data penilaian peserta didik. Penulis coba membuat suatu sistem pengolahan nilai dengan PHP MySQL
RANCANG BANGUN APLIKASI MEDIA PEMBELAJARAN MENGENAL NAMA HEWAN DALAM DUA BAHASA BERBASIS ANDROID MENGGUNAKAN THUNKABLE Goldie Gunadi
Infotech: Journal of Technology Information Vol 6, No 1 (2020): JUNI
Publisher : STMIK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v6i1.77

Abstract

With the rapid development of Android-based smartphone technology devices, many learning media applications for multimedia-based children have been developed, the aim of which is to increase children's interest and motivation to learn in order to better receive the learning material provided. In this study, an Android-based animal recognition application design was carried out using two languages namely Indonesian and English. The design process is done using UML modeling, while the process of making an application is done using a tool that is Thunkable. With Thunkable the process of making applications becomes easier, faster and efficient. To ensure that every functional application runs properly in accordance with expectations, Black-Box testing is performed. The results of this study are an Android application that uses a variety of multimedia resources such as images, audio (sound) and video, as well as having an attractive and easy to use interface so that it can help early childhood children learn the material presented in this application.
RANCANGAN MOBILE APPLICATION UNTUK MENGELOLA DAN MENYEDIAKAN PEKERJAAN Sulistyo Heripracoyo
Infotech: Journal of Technology Information Vol 4, No 1 (2018): JUNI
Publisher : STMIK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/it.v4i1.15

Abstract

Kebutuhan informasi masyarakat telah tumbuh, terutama permintaan untuk informasi tersebut sepenuhnya dapat diakses melalui berbagai perangkat mobile di mana saja dan kapan saja. Salah satu kebutuhan informasi adalah informasi tentang lowongan pekerjaan. Tujuan dari penelitian ini adalah untuk memetakan informasi lowongan pekerjaan dengan beberapa informasi tentang pekerjaan dan informasi tentang lokasi perusahaan yang menyediakan pekerjaan tersebut ke dalam desain database dan aplikasi mobile. Manfaatnya adalah masyarakat dapat menemukan informasi lowongan pekerjaan berdasarkan kriteria yang diperlukan. Metode dalam penelitian ini adalah metode kuantitatif dengan observasi. Analisis perancangan database dilakukan oleh tiga level ANSI-SPARC untuk perancangan basis data dan disertai dengan desain antarmuka pengguna untuk aplikasi mobile berbasis platform Android. Hasil dari penelitian ini adalah model aplikasi database yang dapat diimplementasikan dan diakses oleh publik untuk mencari informasi apa saja tentang lowongan pekerjaan melalui aplikasi mobile. Hasil penelitian dapat mendukung tingkat yang dibutuhkan pemerintah dalam mengimplementasikan kota pintar.
PERANCANGAN SISTEM INFORMASI MARKETING BERBASIS WEBSITE PADA PERUSAHAAN DISTRIBUTOR PT. SBM Sugiarto Hartono
Infotech: Journal of Technology Information Vol 6, No 1 (2020): JUNI
Publisher : STMIK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v6i1.64

Abstract

Today, the use of the internet among the public is increasing. This gives a fairly large number in the business world specifically commercial companies. The internet makes it easier for companies to carry out sales activities, for example in marketing, sales, customer relations, or supplier relations. The objectives of the study were approved and a web application was made that made it easy for PT. SBM and other companies to promote its products to the general public. General problems at PT. SBM is limited in funds and resources for approval of a product. Therefore, we need a website that can help introduce or promote products that will be sold to the general public regardless of distance and time, as well as saving promotional costs. Data collection methods used are through surveys, interviews, and literature studies. The application design method uses the Object Oriented Analysis Diagram (OOAD) method which is divided into 2 processes, namely analysis and design. The research results consist of a web that can promote company products or individuals that are more effective and efficient. The conclusion of this research is the production of web-based e-marketing that can support companies or individuals in supporting their products.
TINGKAT EFEKTIVITAS SISTEM INFORMASI REMOTE TRADING MENGGUNAKAN METODE UTAUT PADA PT CIPTADANA SECURITIES Maria Gabby Winata
Infotech: Journal of Technology Information Vol 5, No 1 (2019): JUNI
Publisher : STMIK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v5i1.57

Abstract

Along with the rapid development of information technology, the Indonesian Stock Exchange (IDX) began to develop a more efficient transaction concept by starting to apply the concept of floorless trading. Which previously all places and processes of buying and selling shares were only centered on the IDX floor or better known as floor trading. The floorless trading system is a new stock trading transaction system implemented by the IDX by moving the place and process of buying and selling of shares to each securities company from what was previously centralized on the stock exchange (IDX). So now the concept of a new stock sale and purchase transaction, or better known as remote trading, has begun to be developed. The purpose of writing this research is to evaluate the remote trading system implemented by the company and provide input to improve the effectiveness of the remote trading system. This study uses the UTAUT methodology to evaluate and measure user acceptance, the results of which will be a reference to provide input to the company. The results achieved are a new system design created to meet user needs based on the analysis that has been done. With this new system design will increase system effectiveness and employee performance.

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