cover
Contact Name
Muhammad Sidik
Contact Email
jtik@provisi.ac.id
Phone
+6289671418611
Journal Mail Official
muhsidik@provisi.ac.id
Editorial Address
Jl. Majapahit No.304, Pedurungan Kidul, Kec. Pedurungan, Kota Semarang, Jawa Tengah 50192 Telp: (024) 6723456 E-mail : lppm@provisi.ac.id
Location
Kota semarang,
Jawa tengah
INDONESIA
Jurnal Teknologi Informasi dan Komunikasi
ISSN : 20870868     EISSN : 25989707     DOI : https://doi.org/10.51903/jtikp.v13i1
JTIK :Jurnal Teknologi Informasi dan Komunikasi merupakan Jurnal yang diterbitkan oleh LP2M Sekolah Tinggi Manajemen Informatika dan Komputer Provisi Semarang. Jurnal ini terbit 2 kali dalam setahun yaitu pada bulan April dan September. Misi dari Jurnal JTIK adalah untuk menyebarluaskan, mengembangkan dan menfasilitasi hasil penelitian inter-disiplin di bidang Teknologi Informasi dan Komunikasi, sistem komputer, informatika dan komunikasi sebagai media bagi para dosen, guru, peneliti dan para praktisi dalam bidang Teknologi Informasi dan Komunikasi, sistem komputer, informatika dan komunikasidari seluruh Indonesia, dalam melakukan pertukaran informasi tentang hasil-hasil penelitian terbaru yang telah dilakukan.
Articles 144 Documents
Sistem Informasi Persediaan Oli Dengan Metode ROP di CV. Sumber Lumas Semarang Suwardi Suwardi; Danang Danang
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 10 No 2 (2019): September
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (689.508 KB) | DOI: 10.51903/jtikp.v10i2.129

Abstract

Inventory is one component of company assets which is very important in supporting the continuity of operational activities of trading companies. The process of inventory mutation, makes business owners required to be able to provide accurate and relevant information about inventory. This information can be generated from the use of a merchandise inventory information system which can help business owners to know the processes related to the availability of these merchandises. To monitor the process of oil transfer and oil availability on the CV. Sumber Lumas Semarang, business owners still use manual data input by using Microsoft Excel applications and hand-written stock cards. The manual use of this system causes several obstacles, including: frequent occurrences of oil inventory balances due to human error factors in recording items on stock cards, over-stock/stock out of oil inventory in warehouses and late oil inventory reporting due to data from stock cards moved into the Microsoft Excel format every month that requires precision and a lot of time. This makes the oil inventory report is not up to date. Observed at the problems faced today, CV. Sumber Lumas Semarang needs a system which can overcome the problems of merchandise inventory record and can produce relevant and accurate merchandise inventory information.
Penerapan Metode Unified Theory Of Acceptence And Use Of Technology (UTAUT) Dalam Memprediksi Behavioral Intentions Pada Penggunaan E-Commerce Shopee Dikalangan Mahasiswa (Studi Kasus Di Fakultas Tarbiyah Dan Keguruan UIN Ar-Raniry) Hanifah Oktana Putri; Bustami Yusuf
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 10 No 2 (2019): September
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v10i2.130

Abstract

This study aims to determine the effect of performance expectancy, effort expectancy, social influence, facilitating conditions on Behavioral intentions among students Tarbiyah and Teacher Training Faculty (FTK), State Islamic University of Ar-Raniry (UIN Ar-Raniry), in using e-commerce Shopee. The sample used in this study were students who had used e-commerce Shopee. We used the Unified Theory of Acceptance and Use of Technology (UTAUT) methodology in this study by distributing questionnaires both in paper based and by utilizing the google form application. The results of this study indicate that the four factors studied has the positive effects on Behavioral Intention of FTK’s students by 42%.
Analisa Sistem Pencatatan Dan Monitoring Piutang Leasing Sukemi Kamto Sudibyo; Tantik Sumarlin
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 10 No 2 (2019): September
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (678.725 KB) | DOI: 10.51903/jtikp.v10i2.131

Abstract

This research was made with the aim to help companies in controlling receivables. The study was conducted on companies engaged in the sale and purchase of motorcycles. These companies act as suppliers of goods and collaborate with credit financing institutions or what is commonly called leasing. Every credit sale will form a lease receivable that must be paid by the related leasing party. In general, many receivables have not been paid from the due date of the agreement. This impedes the company's financial productivity. From these problems, researchers create a system that can be used to meet the needs of the company, in relation to receivables. Researchers create a system that can improve performance to be more effective and dynamic, especially to record the daily control of receivables, namely by using the Leasing Accounts Recording and Monitoring System. The design of recording and monitoring systems for receivables is made using the direct recording method. Systems development methods using the R & D. Method stages in the R & D method include potential problems, information gathering, product design, design validation, design improvement, product testing, product revision, trial use, mass product manufacturing. The design of a monitoring system for leasing receivables billing, can help companies control receivables. Leasing Receivables Recording and Monitoring System can minimize receivables losses.
PODCAST: POTENSI DAN PERTUMBUHANNYA DI INDONESIA Rafiza Nur Rafiza; Irwansyah
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 11 No 1 (2020): Maret
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v11i1.132

Abstract

Abstract: In the digital age which allows anyone by their smartphone to record videos and upload them online, it is surprising that audio not only survives, but also develops. Podcasts — audio file that can be downloaded to digital devices to be played later—starts being familiar. Podcasts are growing, unfortunately they are still not widely used both academically dan practically in Indonesia as they should in America and Europe. Since the lack of conceptual papers about podcast, this article aims to develop an understanding of podcasts. The research method applied is library research based on various references relating to keywords and research areas. The results show that podcasts in Indonesia are starting to grow and attract the attention of people in Indonesia, especially on Java. Podcasts as audio media have the potential to be used in the fields of education, tourism industry, and opportunities for growth in Indonesia.
PERANCANGAN MEDIA PEMBELAJARAN E-TEMBANG BERBASIS ANDROID UNTUK BERBAGI ILMU TEMBANG MACAPAT dani sasmoko; Haryo Kusumo
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 10 No 2 (2019): September
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (757.168 KB) | DOI: 10.51903/jtikp.v10i2.133

Abstract

Abstract Along with the development of information technology, especially in the field of communication, the use of Android mobile phones has become commonplace. The tedious and monotonous learning process of Tembang Mocopat generates the students' disinterest in learning it at school. Regarding this, E-Tembang is used to increase students'interest at school and help to preserve the culture of Tembang macapat . This study used the R & D method to conduct the research and Android Studio to create the application and took 100 respondents for their opinions. The result of this study indicated that 78% show interest in using E-Tembang, while 66% like and are interested and 86% want to use it. However, it is undeniable that 23% of students do not like learning by using mobile telephones and prefer to study in the classroom. Basically, students will like to learn any subject that is attractive to them. By using E-Tembang students can learn together at home and share the knowledge of tembang macapat
SISTEM INFORMASI TRY OUT MANDIRI UNBK BERBASIS WEB MENGGUNAKAN METODE LINEAR CONGRUENT PADA KELOMPOK KERJA MADRASAH (KKM) MTS N 2 DEMAK Fujiama Diapoldo Silalahi; Firman Murtadlo
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 10 No 2 (2019): September
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2037.221 KB) | DOI: 10.51903/jtikp.v10i2.134

Abstract

Abstract The try out process is an exam simulation exercise every year before the National Examination conducted by school institutions. The main objective of this exercise is as an effort of school institutions to prepare students to get maximum scores on the National Examination. Madrasah Working Group (KKM) of MTs 2 Demak is a body within the Ministry of Religion which fosters coordinative cooperative relations between Demak MTs 2 and private Madrasahs in the area of Demak 2 MTs. So far the Try Out system at the KKM level still uses manual procedures and is still off line using paper. As a result of this system, there are still delays in the distribution of questions and reports at the central level. In making Try Out questions, randomization of questions only uses the package method questions A, B and C, so there are still students who give each other answers. LCM (linear congruent method) is a method of generating random numbers on the Try Out. The principle of this method is where the form of the LCM number as the scrambler of the question, including increament (c), modulus (m), multiplier (a), and initial value (Z0), which has provisions: c = 0 ≤ c <m, m = 0 <m, a = 0 <a <m, and Z0 = 0 ≤ Z0 <m. Making this application using the PHP programming language and database used is MySql with the R & D system development method according to Borg and Gall, including: Research and information collecting, Planning, Develop prelminary form of product, Preliminary field testing, Main product revision, Main field testing , Operational product revision, Operational field testing, Final product revision, Dissemination and implementation. Madrasah Working Group (KKM) Demak MTs 2 in conducting a try out system still uses the manual offline method and the problem scrambler is only limited to packages A, B, and C, then with the Try Out Information System the web-based KKM level is expected to facilitate parties KKM and tighten students to avoid fraud.
ANALISIS FAKTOR-FAKTOR YANG MEMPENGARUHI MINAT BELI PENONTON PENGGUNA APLIKASI TIKET BIOSKOP ONLINE dwi ridho aulianto; Ujang Asmara; Abdullah Risqillah
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 10 No 2 (2019): September
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v10i2.135

Abstract

Abstract The development of information and communication technology makes all things we need is more practical and easy. For example, ordering or booking ticket for cinema through an application. It is an example of the application of technology that is used to attract the number of buyers by service providers. The easy access on getting product or item is the desire of every consumer. The entry of technology changes the patterns of consumer behaviour from manual to digital or online. The service provider of online cinema ticket provides some features which can attract and will be the important thing for some buyers. The changing of ticket sales through application will definitely change ticket sales figures. This study aims to determine the factors which influence audience buying interest through the online cinema ticket application. The method used is a qualitative method with a case study approach. Data collection is done through interviews with viewers who use the online ticket booth application in buying tickets in the mall jatinangor town square. The results showed several factors that influence the interest in buying tickets using the application, namely time efficiency, promos and discounts, the latest films available (coming soon), the opportunity to get bigger tickets, can determine the choice of seats, avoid the queue, easy to use in transactions.
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN BEDAK WAJAH DENGAN METODE SIMPLE ADDITIVE WEIGHTING (SAW) sindu rakasiwi; Haryo Kusumo
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 10 No 2 (2019): September
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v10i2.136

Abstract

Abstract The development of the cosmetics industry continues to increase causing a variety of cosmetic products issued in the market, both in terms of brands, facilities, types, and other variations contained in these products. Facial skin is the most important part of a woman's appearance to ensure that the skin always looks smooth and healthy. By adding face powder brands offered to consumers, they are increasingly confused in choosing the right face powder. The development of information technology that forms a support system can help consumers determine the right face powder. The method used is SAW (Simple Additive Weighting). The basic concept of the SAW method is to find a weighted sum of performance evaluations for each alternative on all attributes. The criteria used are age, skin type, brand, price, composition, aroma, size, color and shape of the packaging. From the results of the validation test conducted by the system expert shows the final value of the calculation is 3.0, the system is declared valid. While from the validation test results, the expert gets the final calculation material is 3.5 and the material expert approves the appropriate system because the system can provide appropriate recommendations for new consumers. From the validity and reliability test results obtained from 10 assessment indicator items, there are 8 question items that are considered valid and 8 items assessment indicators can be trusted.
SMART LKS: MODEL APLIKASI PEMBELAJARAN BERBASIS TEKNOLOGI MOBILE UNTUK PENGAYAAN BAHAN AJAR SEKOLAH DASAR PASCA PEMBELAJARAN DI KELAS bahar
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 10 No 1 (2019): Maret
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v10i1.138

Abstract

Abstract There are many obstacles faced by teachers in making maximum use of time to deliver lessons in class so that learning time becomes ineffective, resulting in not conveying all teaching materials. Thus the learning objectives are not maximally achieved. Various attempts have been made to enrich the learning material to improve students understanding of post-learning elementary school in the classroom outside of formal learning time, such as the use of various types of learning media to study independently. The use of Information Technology such as e-learning, e-module, Interactive Learning CD has been used to help students in the learning process independently, but these media have their advantages and disadvantages. This paper offers a Mobile Technology model as a medium that can be used by teachers to assist in enriching Teaching Materials to improve understanding of Post-Learning Elementary School students in the classroom. This proposed model is expected to cover the weaknesses of each existing media : e-module, elearning, and Interactive Learning CD, because it provides a very interactive, practical facility whenever and wherever students can use it, as well as presenting interesting learning materials and practice questions, so as to motivate students in learning.
AFFORDANCE DALAM DESAIN INTUITIF DAN HUMAN COMPUTER INTERACTION (HCI) edi jogatama purhita
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 10 No 1 (2019): Maret
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v10i1.139

Abstract

Abstract The concept of affordance comes from ecological psychology proposed by James Gibson to show the possibility of actions given to actors by the environment. Something has a quality to understand, where they are capable of being something when they are felt. Product perception is connected with the perception of its function. Affordance as a perception of meaning by combining the functions and meanings of a product. Thus, the meaning of a product will make what the product is capable of. People treat products from their environment according to the affordance of the product. Good product design is intuitive, can be used without thinking hard. Design that allows us, by seeing it we can do things directly and correctly. The concept of affordance was also introduced to the field of design, and finally Human Computer Interaction, by Donald Norman. He defines affordance as the perceived or actual nature of the object, especially the fundamental properties that determine how objects or technological products can be used. Affordance is the interpretive relationship between users and technology that arises during user interaction with technology in the environment that is lived. In a broader view of affordance, it covers social and cultural aspects in the use of technology in our daily lives.

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