cover
Contact Name
R. Ahmad Zaky El Islami
Contact Email
zakyislami@untirta.ac.id
Phone
+6289507024709
Journal Mail Official
gpi@untirta.ac.id
Editorial Address
Jl. Ciwaru Raya No.25 Cipocok Jaya Kota Serang, Banten, Indonesia Kode Pos 42117
Location
Kab. serang,
Banten
INDONESIA
Gagasan Pendidikan Indonesia
Core Subject : Education, Social,
Gagasan Pendidikan Indonesia contains research publications in the field of education such as Model and Modelling, Integrated STEM Education, STEAM Education, Scientific Argumentation, Socio-Scientific Issue Based Teaching and Learning, Model Based Integrated Inquiry in STEM, Model Based Teaching and Learning, Curriculum and Instruction, Curriculum Ideology, Curriculum Development, Learning Progession, Learning Assessment, Computational Thinking, Bioinformatics Learning, Machine Learning, ICT Based Teaching and Learning, 21st Century Skills, Scientific Literacy, Teacher Ability, Professional Development, Teaching and Learning Based on Local Wisdom, Contextual Based Teaching and Learning, Technological Pedagogical and Content Knowledge, Pedagogical Content Knowledge, Teaching and Learning Based on Indigenous Knowledge, Teacher Education, Educational Policy, Character Education, and Systematic Review and Meta-analysis in Education.
Articles 45 Documents
Development of Ethnoscience-Based Organic Chemistry Experiment e-Module: A Cane Brown Sugar Production Process in Tulungagung, Indonesia Ali Amirul Mu'minin
Gagasan Pendidikan Indonesia Vol 4, No 1 (2023)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/gpi.v4i1.19822

Abstract

This research aimed to develop and determine the feasibility of ethnoscience-based organic chemistry experiment e-module: a cane brown sugar production process in Tulungagung, Indonesia. This research used the research and development (R & D) method with steps according to Richey and Klein, namely Planning, Production, and Evaluation (PPE). Product feasibility tests consist of content validity tests, including materials and media, and limited trials. The average percentage score of the validity test results of materials, media, and limited trials are 86%, 86%, and 88% which shows that the ethnoscience-based organic chemistry experiment e-module: a cane brown sugar production process in Tulungagung, Indonesia is very good.
Analysis of Students’ Collaboration Skills through Project-Based Learning Model Jeliana Veronika Sirait; Erlida Amnie
Gagasan Pendidikan Indonesia Vol 4, No 1 (2023)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/gpi.v4i1.19836

Abstract

Student collaboration can be trained by implementing a project-based learning (PjBL) model because this model has great potential to produce a meaningful learning for students and can be a provision for them to face the future when they enter the world of work. This research aimed to obtain the level of students’ collaboration skill so that it can be used as a reference material to explore the potential of students. The type of this study is descriptive using a quantitative approach. The instrument used is an observation sheet to observe student collaboration skills during learning by applying PjBL to Fluid material which consists of 5 indicators and 10 descriptors. Data analysis uses the average percentage of students’ collaboration skills indicators.  The average percentage of collaboration skills indicators is 76.33%. Collaboration skills possessed by students during learning by applying the PjBL model are classified as collaborative in accordance with the assessment criteria reference. So it is concluded that to foster student collaboration skills, students can apply the PjBL model in physics learning activities.
The Development of Problem-Based Learning Management Activities to Promote Attitude Towards Science and Technology Subjects of Grade 5 Students Apitchaya Thomjaroen; Wisarut Payoungkiattikun; Tipubon Tippalert
Gagasan Pendidikan Indonesia Vol 4, No 1 (2023)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/gpi.v4i1.19095

Abstract

The objectives of this research were; (1) to develop a problem-based learning management activity that is effective according to the 80/80 criterion and (2) to promote attitudes towards learning science and technology subjects to pass the 70% threshold. This research is a developmental research model which focuses on design and innovation development and is divided into 2 phases: the development process and the assessment process. This research is in phase 2. The sample group consisted of 32 grade 5 students studying in the first semester of the academic year 2022 at a school in Kalasin Province. Research tools include; (1) 4 learning management plans and (2) attitudes toward learning science and technology subject tests. The statistics used in data analysis were percentage, mean, and standard deviation. Collect data on attitudes toward learning science and technology subjects with a 5-level rating scale and 10-item list. The results showed that; (1) The overall efficiency of the problem-based learning management activities was at the highest level. (X = 4.99, S.D. = 0.02). Moreover, (2) The effect of students' learning attitude towards science and technology after organizing the problem-based learning management activities was high (X = 4.38, S.D. = 0.84).
The Effect of the Game Method on Students' Motivation and Cognitive Ability Ruth May; Dian Rachmawati; Evi Amelia
Gagasan Pendidikan Indonesia Vol 4, No 1 (2023)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/gpi.v4i1.20583

Abstract

This study aimed to the effect ofthe game method on motivation and cognitive capacities. The study employed a quasi-experimental approach with a randomized block design, with the game method as the independent variable and motivation and cognitive ability as the dependent variables. The research sample consisted of VIII C as the control class and VIII A as the experimental class. The sampling approach used was random sampling. A questionnaire was used to assess student motivation. A questionnaire was used to assess student motivation, a posttest was used to assess cognitive capacities, and an observation sheet was used to assess learning implementation. According to the findings, the average score of students' motivation in the experimental class was 61, placing them in the very high group. Students in the experimental class have a strong cognitive ability, scoring 72.36. The P value for the t-test was 0,05, showing that the gaming method influenced students' motivation and cognitive ability on human movement system concepts.
The Development of Learning Management Activities by Applying Problem-Based Learning Management to Develop Analytical Thinking in Science and Technology Subjects for Grade 9 Students Duangrat Thawatchoti; Wisarut Payoungkiattikun; Tipubon Tippalert
Gagasan Pendidikan Indonesia Vol 4, No 1 (2023)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/gpi.v4i1.19077

Abstract

This research aimed to; (1) Develop learning management activities by applying problem-based learning for grade 9 students in science and technology subjects, meeting the 70/70 criteria. (2) Develop analytical thinking among grade 9 students to meet the 70 percent threshold. Moreover, (3) study satisfaction with learning management by applying problem-based learning. The researchers developed learning management activities for grade 9 students in science and technology courses in this research by applying problem-based learning. The tools used in the research include; (1) Learning Management Plan 5 Plans. (2) analytical thinking Tests. Moreover, (3) satisfaction questionnaires. Statistics used to analyze the data include percent average and standard deviations. The sample groups used in the research are grade 9 students and 23 students from a school in Kalasin province, Indonesia. They were collected by; (1) Analytical thinking Test 30 items. (2) Satisfaction assessment 10 items. The research results showed; (1) The development of learning management activities by applying problem-based learning for students in grade 9 in science and technology subjects to be effective 72.12/70.76, higher than the specified threshold of 70/70. (2) The development of analytical thinking accounted for 71.51%. Meet the 70 % threshold. It shows that managing learning by applying problem-based learning can develop analytical thinking. Moreover, (3) Students are satisfied with learning management by applying problem-based learning. It averaged 4.74, with the highest level of satisfaction.