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Contact Name
Yulia Siska
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yuliasiska1985@gmail.com
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+6282182140971
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pedagogia@stkippgribl.ac.id
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Gedung E STKIP PGRI Bandar Lampung Jl. Khairil Anwar No 79, Durian Payung, Kec. Tanjungkarang Pusat, Kota Bandar Lampung, Kode Pos 35116.
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INDONESIA
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia
ISSN : 27156133     EISSN : 27156125     DOI : -
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia diperuntukkan sebagai media publikasi hasil penelitian ilmiah bagi dosen, guru, peneliti, dan pemerhati pendidikan dasar. Setiap naskah yang diserahkan akan disunting secara peer-review, dengan tahapan editing oleh session editor dan ditinjau oleh dua reviewer/mitra bestari. Jurnal Pedagogia diterbitkan oleh Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STKIP PGRI Bandar Lampung yang pengelolaannya dipertanggungjawabkan pada Program Studi PGSD, Jurusan Ilmu Pendidikan.
Articles 12 Documents
Search results for , issue "Vol. 5 No. 1 (2023): Pedagogia" : 12 Documents clear
Upaya Peningkatan Hasil Belajar Siswa dengan Menerapkan Model Pembelajaran Kooperatif Tipe The Power of Two pada Pembelajaran Tematik Kelas VI MIN 7 Bandar Lampung Tahun Pelajaran 2021/2022 Siti Rubbaya
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 5 No. 1 (2023): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v5i1.1190

Abstract

This study aims to describe the increase in student learning outcomes by applying the cooperative learning model of the Power of Two type to thematic learning in class VI MIN 7 Bandar Lampung. This classroom action research uses a research method with the Jhon Elliot model with the stages of planning, action, observation, and reflection. The subjects of this study were students of class VI Al Muiz MIN 7 Bandar Lampung which involved 23 students. The object of research is the results of student learning by applying the cooperative learning model of the Power of Two type. The data was collected using tests and observations. Data analysis used descriptive quantitative data analysis techniques and qualitative data. The results of the study by applying the power of two cooperative learning model in class VI Al Muiz showed that it could improve student learning outcomes. In cycle I, it can be seen from the average test results according to the KKM (75), cycle I increased to 17 students (73.91%) who completed with an average value of 80, and cycle II increased again to 21 students. (91.3%) who completed with an average value of 86.5. From the overall percentage of cycle I and cycle II, student learning outcomes increased.
Efektivitas Penerapan Literasi Digital terhadap Kecakapan Literasi Siswa Kelas IV SDIT As Salam Tahun Pelajaran 2022/2023 Deti Nurpadilah; Septian Mukhlis
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 5 No. 1 (2023): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v5i1.1202

Abstract

Literacy skills are one of the skills required in the 21st century. This is the background for researchers to see the effectiveness of applying digital literacy to students. The method used in this research is quantitative with a correlation approach. The population in the study were fourth grade students of SDIT As Salam Kampung Simpur Cikarang Selatan, and the research sample amounted to 41 students. Based on the results of data processing, the correlation coefficient between digital literacy and literacy skills is 0.527, meaning that there is a significant correlation between digital literacy and literacy skills. The R2 value is 0.259 which means it shows the contribution of digital literacy variance to the variance of literacy skills by 25.9%.
Pengembangan Lembar Kerja Peserta Didik Elektronik (E-LKPD) Berbasis Higher Order Thinking Skill (HOTS) Materi Magnet Nurkhalimah Ery Pamungkas; Fitriyani Fitriyani
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 5 No. 1 (2023): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v5i1.1205

Abstract

This study aims to develop HOTS-based Electronic Student Worksheets, to find out the assessments of three experts and the opinions of educators and students in grade VI SD. This study uses a type of learning design development research or R&D using the ADDIE model. The research subjects consisted of three experts (media experts, linguists, material experts) and students of class VI SD. The instrument used in the form of a questionnaire given to three experts was obtained from the research results, namely qualitative data which were analyzed using quantitative data in the form of numerical data. The results of this study, produced HOTS-based E-LKPD products that met very good criteria with an average validation score of three validators obtained a value of 96.9% with a very feasible category to use, and a practicality level of 87.9% was on very practical criteria and the level of effectiveness with an average of 90% is in the very effective category. HOTS-based E-LKPD teaching materials are appropriate, practical and effective for use in learning.
Penerapan Model Active Learning Tipe Quiz Team Untuk Meningkatkan Motivasi Belajar Siswa Pindri Dewi Andani; Liyana Sunanto
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 5 No. 1 (2023): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by a lack of interest in learning in students and requires the use of more creative learning models so as to make learning more interesting, there are students who do not do assignments, this occurs because of a lack of motivation to learn in students. The purpose of this study was to increase student motivation by using the Quiz Team Type Active Learning model, where the implementation of this research was carried out at SDIT As Salam Kampung Simpur, Ciantra Village, South Cikarang District, Bekasi Regency, for the 2022/2023 Academic Year. This study uses a class action research method, with the Kemmis-Mc design model. Tagart, the subjects of this study were 20 fourth grade students. Based on the results of this study, the application of the Quiz Team Type Active Learning model for students in cycle I was in the good category and cycle II was in the very good category. Thus the Quiz Team Type Active Learning model is effective in increasing student motivation.
Upaya Meningkatkan Hasil Belajar IPS dengan Pembelajaran Kooperatif Tipe NHT dan Pemanfaatan Media Gambar pada Siswa Kelas VI Semester II UPT SDN 1 Palapa Bandar Lampung Tahun Pelajaran 2022/2023 Relyse Relyse
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 5 No. 1 (2023): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v5i1.1216

Abstract

The purpose of this study was to improve social studies learning outcomes with NHT type cooperative learning and the use of image media in grade VI UPT SDN 1 Palapa students. The benefits that can be obtained from this research are as a useful contribution to improve social studies learning outcomes class VI UPT SDN 1 Palapa. This study is a class action research consisting of 2 cycles. Each cycle consists of planning, execution, observation, analysis and reflection. The subjects of this study were students of grade VI UPT SDN 1 Palapa, Tanjung Karang District, Bandar Lampung City Center. The data collection techniques used are test and non-test. While data analysis techniques are quantitative and qualitative discriptive analysis. The result of this study is the use of NHT type cooperative learning and the use of image media can improve social studies learning outcomes in grade VI students of UPT SDN 1 Palapa. This can be seen from the value of student learning outcomes during the learning process which is increasing. Grades before improvement showed that out of 28 students, only 10 students were complete (37%) and 18 students were incomplete (63%).After the actions taken, it can be seen that learning outcomes in the first cycle increased, from 28 students, 18 students who completed (67%) and 10 students who were not completed (37%). Learning outcomes in cycle II also increased. Of the 28 students, 25 students completed (89%) and 3 students who were incomplete (11%).
Meningkatkan Kemampuan Guru dalam Memanfaatkan Lingkungan Sekolah sebagai Sumber Belajar dengan Pelaksanaan Diskusi Terbimbing di MIN 12 Bandar Lampung Tahun Pelajaran 2022/2023 Munashiroh Munashiroh
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 5 No. 1 (2023): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v5i1.1217

Abstract

The purpose of this study was to determine the increase in the ability of teachers to use the school environment as a learning resource after carrying out guided discussion activities. This type of research is School Action Research consisting of two cycles with four stages of action namely planning, action implementation, observation and reflection. The research subjects were 10 (ten) teachers at Madrasah Ibtidaiyah (MIN) 12 Bandar Lampung. Data collection techniques are observation and field notes, the data of which is analyzed using qualitative and quantitative approaches. The results of the study were that in the pre-cycle the average teacher's ability to utilize the school environment as a learning resource was only 37.5%, increased in cycle I by 65% and in cycle II by 92.5%. The conclusion is that the implementation of guided discussion activities can improve the ability of teachers to utilize the school environment as a learning resource at MIN 12 Bandar Lampung.
Penerapan Pembelajaran Kontekstual dengan Teknik Learning Community untuk Meningkatkan Minat dan Hasil Belajar Siswa Kelas V pada Pembelajaran PKn di SDN 3 Bumi Waras Semester 2 Tahun Pelajaran 2021/2022 Azmawati Azmawati
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 5 No. 1 (2023): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v5i1.1218

Abstract

This research is Classroom Action Research (PTK) with the application of contextual learning community learning techniques in Civics subjects. The formulation of the problem in this study is (1) Whether the application of contextual learning community learning techniques can increase student learning interest in learningCivics on Competency Standards (SK) respect the joint decision of grade V SD Negeri 3 Bumi Waras?; (2) Can the application of contextual learning community learning techniques improve student learning outcomes in Civics learning on Competency Standards (SK) respecting the joint decision of grade V SD Negeri 3 Bumi Waras? Based on the formulation of the problem above, the results showed that; (1) The application of contextual learning community learning techniques can increase students' interest in Civics learning on Competency Standards (SK) respecting the joint decision of grade V SD Negeri 3 Bumi Waras; (2) The application of contextual learning community learning techniques can improve student learning outcomes in Civics learning on Competency Standards (SK) respecting the joint decision of grade V SD Negeri 3 Bumi Waras.
Pengembangan Media Interaktif Tata Surya Pada Pembelajaran Untuk Meningkatkan Hasil Belajar IPA Kelas VI SDN 1 Gunung Terang Connyta Elvadola; Ridho Agung Juwantara; Try Indiastuti Kurniasih; Amilia Rasitiani
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 5 No. 1 (2023): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v5i1.1219

Abstract

The purpose of this study was to determine the effectiveness of developing interactive media on solar system material in improving student learning outcomes. The method used is the Research and Development method (research and development). The stages of development in this study began with analyzing needs, designing, making interactive media, then applying it in learning and then testing student learning outcomes. Data analysis was carried out using descriptive percentages and one sample test for student completeness. This can be seen from the validation results of material experts who stated "very feasible", while media experts for the media aspect were declared "very feasible", and for the language aspect it was declared "very feasible". Whereas for the student response questionnaire it was declared "very interesting" and for the educator's response questionnaire it was stated "very interesting". The developed media can also improve student learning outcomes by obtaining a percentage of 92.30% with very good qualifications.
Meningkatkan Aktivitas serta Hasil Belajar Mengenal Malaikat dan Tugasnya melalui Metode Smart Game dengan Pembelajaran Kooperatif Make A Match pada Siswa Kelas IV SDN 36 Gedong Tataan Tahun 2020 Siaga Dewi
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 5 No. 1 (2023): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v5i1.1046

Abstract

This research was carried out due to the need to increase teacher teaching creativity in managing the PAI learning process in elementary schools as a response to the weakening quality of student learning. This study uses the Smart Game Method and Cooperative Learning Type Make A Match with the aim of increasing activity and learning outcomes in PAI learning. The research was conducted at SDN 36 Gedong Tataan on the basic competence of knowing angels and their duties. The results of the study show that the use of the Smart Game Method and the Make A Match Type Cooperative Learning Method can increase the activity and learning outcomes of fourth grade students at SDN 36 Gedong Tataan Pesawaran in 2020.
Meningkatkan Aktivitas dan Hasil Belajar PKn melalui Value Clarification Technique Siswa Kelas V SDN 12 Gedong Tataan, Pesawaran Tahun Pelajaran 2022/2023 Siti Rahmah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 5 No. 1 (2023): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v5i1.1055

Abstract

This classroom action research started from a background of low activity and learning outcomes for Civics students in grade V SDN 12 Gedong Tataan, Gedong Tataan District. This study uses a learning model approach to act with value clarification technique (VCT) Image Analysis. The research conducted at SDN 12 Gedong Tataan, Gedong Tataan District, aims to increase the activities and learning outcomes of Civics students in grade V and to increase the creativity and performance of teachers in learning activities. This study used a reflective and collaborative classroom action research design carried out in 3 cycles. The data were obtained through observing student activities and learning outcomes in each cycle which were analyzed descriptively quantitatively. The results of the study can be concluded that the use of the learning approach to act in this type of value clarifying technique or Value Clarification Technique of Value Analysis in the form of image analysis can increase the activities and learning outcomes of Civics class V students at SD Negeri 12 Gedong Tataan, Gedong Tataan District in 2022

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