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Contact Name
Yuhefizar
Contact Email
jurnal.jacost@gmail.com
Phone
+628126777956
Journal Mail Official
jurnal.jacost@gmail.com
Editorial Address
Indonesian Society of Applied Science Jl. Raya ITS, Sukolilo, Surabaya, 60111 ยป Tel / fax : 08126777956 / 08126777956
Location
Unknown,
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INDONESIA
Journal of Applied Computer Science and Technology (JACOST)
ISSN : -     EISSN : 27231453     DOI : https://doi.org/10.52158/jacost
Core Subject : Science,
Fokus dan Ruang Lingkup Journal of Applied Computer Science and Technology (JACOST) dimaksudkan sebagai media kajian ilmiah hasil penelitian, pemikiran dan kajian analisis-kritis mengenai penelitian bidang ilmu komputer dan teknologi. Sebagai bagian dari semangat menyebarluaskan ilmu pengetahuan hasil dari penelitian dan pemikiran untuk pengabdian pada Masyarakat luas dan sebagai sumber referensi akademisi di bidang Ilmu Komputer dan Teknologi. Journal of Applied Computer Science and Technology (JACOST) menerima artikel ilmiah dengan lingkup penelitian pada: Rekayasa Perangkat Lunak Rekayasa Perangkat Keras Keamanan Informasi Rekayasa Sistem Sistem Pakar Sistem Penunjang Keputusan Data Mining Sistem Kecerdasan Buatan Jaringan Komputer Teknik Komputer Pengolahan Citra Algoritma Genetik Sistem Informasi Business Intelligence and Knowledge Management Database System Big Data Internet of Things Enterprise Computing Machine Learning Topik kajian lainnya yang relevan
Articles 76 Documents
Pengembangan Game Molemash di Android Menggunakan Metode Rapid Application Development Agus Cahyo Nugroho
Journal of Applied Computer Science and Technology Vol 1 No 1 (2020): Juni 2020
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v1i1.6

Abstract

As we know the game is one of the interesting applications found in gadgets. Many people who play games use their gadgets. The fans of this game come from various age segments. Although the majority is dominated by children and adolescents. Molemash is one of the popular games since time immemorial. This Molemash game is played by touching certain characters that appear on the gadget's screen. The aim of developing this Molemash game is as a media to entertain children during the Covid-19 pandemic. Another goal is to introduce programming to today's parents. The development method used is Rapid Application Development (RAD). One application that supports the RAD method is MIT App Inventor 2. MIT App Inventor 2 is one of the tools that supports the RAD method because it implements block programming so that it allows efficiency in terms of program lines that must be written. One block at MIT App Inventor 2 represents dozens or even hundreds of program lines. Users only need to arrange the blocks according to the desired logic flow. Therefore MIT App Inventor 2 is suitable for rapid software development. The result of developing this Molemash game is that children get alternative entertainment during the Covid-19 pandemic. Whereas in terms of parents get new knowledge related to game development on Android.
Analisis Kinerja Teknologi Informasi Pada Universitas Jember Menggunakan Metode It Balanced Scorecard Fajrin Nurman Arifin; Miftahul Jannah Asy'ari; Oktalia Juwita
Journal of Applied Computer Science and Technology Vol 1 No 1 (2020): Juni 2020
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v1i1.7

Abstract

In the face of the development of ICT (Information and Communication Technology) in tertiary institutions which is increasing, so that it requires an IT performance analysis method that can assess company performance accurately and thoroughly. This research was conducted to determine the extent of IT performance, whether it has met the needs and business strategies of tertiary institutions and IT strategies, and which still need improvements and improvements. In addition, the results of the analysis can be used as a basis as a reference for improving IT performance in Jember University. The purpose of using the IT Balanced Scorecard method is to analyze the IT performance of Jember University from four perspectives, namely: the perspective of the company's contribution, the perspective of user orientation, the perspective of operational improvement, and the perspective of future orientation. From the results of measurements that have been carried out it is known that the overall IT performance of Jember University is quite good, this is indicated by the results of the IT Balanced Scorecard size generated from each perspective.
Implementasi Algoritma Naive Bayes Untuk Memprediksi Tingkat Penyebaran Covid-19 Di Indonesia Alvina Felicia Watratan; Arwini Puspita. B; Dikwan Moeis
Journal of Applied Computer Science and Technology Vol 1 No 1 (2020): Juni 2020
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v1i1.9

Abstract

The COVID-19 pandemic is the first and foremost health crisis in the world. Coronavirus is a collection of viruses from the subfamily Orthocronavirinae in the Coronaviridae family and the order of Nidovirales. This group of viruses that can cause disease in birds and mammals, including humans. In humans, coronaviruses cause generally mild respiratory infections, such as colds, although some forms of disease such as; SARS, MERS, and COVID-19 are more deadly. Anticipating and reducing the number of corona virus sufferers in Indonesia has been carried out in all regions. Among them by providing policies to limit activities out of the house, school activities laid off, work from home (work from home), even worship activities were laid off. This has become a government policy based on considerations that have been analyzed to the maximum, of course. Therefore this research was carried out as an anticipation step towards the Covid-19 pandemic by predicting the spread of Covid-19, especially in Indonesia. The research method applied in this research is problem analysis and literature study, collecting data and implementation. The application of the naive bayes method is expected to be able to predict the spread rate of COVID-19 in Indonesia. The results of the Naive Bayes method classification show that 16 data from 33 data were tested in Covid-19 cases per province with an accuracy of 48.4848%, where of the 33 data tested in the Covid-19 case per province tested there were 16 data that were successfully classified correctly.
Pencarian Jalur berdasarkan Kepadatan Lalu Lintas Menggunakan Algoritma Koloni Semut Arna Fariza; Arif Basofi; Mochammad Rizki Hidayat
Journal of Applied Computer Science and Technology Vol 1 No 2 (2020): Desember 2020
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v1i2.10

Abstract

Di kota besar seperti Surabaya yang mempunyai kepadatan lalu lintas yang cukup tinggi, merupakan permasalahan yang rumit untuk diselesaikan. Peningkatan jumlah pengguna jalan menyebabkan kepadatan yang semakin tinggi. Pada sistem lalu lintas yang bersifat dinamis, pencarian jalur berdasarkan jarak terpendek harus memperhitungkan kondisi kepadatan lalu lintas pada suatu waktu. Pengguna jalan lebih efektif dan efisien dalam menentukan jalur yang dilewati, apabila mempertimbangkan faktor kepadatan. Pada penelitian ini dilakukan pengembangan pencarian jalur menggunakan algoritma koloni semut (ant colony algorithm). Algoritma koloni semut diaplikasikan pada peta untuk menemukan jalur optimal berdasarkan jarak tempuh dengan mempertimbangkan kondisi kepadatan lalu lintas pada suatu waktu. Sistem yang dibangun dapat menjadi alat bantu bagi pengguna jalan untuk memilih jalan yang dilakukan berdasarkan informasi kondisi kepadatan, arah jalan dan serta jalur yang dapat dilalui oleh jenis kendaraan tertentu. Algoritma koloni semut dapat melakukan pencarian jalur dengan baik dengan sesuai dengan bobot jumlah lajur jalan dan jenis kendaraan.
Kajian Penggunaan Aplikasi Android Sebagai Platform Untuk Menghitung Indeks Massa Tubuh (IMT) Lathifah Hanum; Dwiny Meidelfi; Aldo Erianda
Journal of Applied Computer Science and Technology Vol 1 No 1 (2020): Juni 2020
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v1i1.20

Abstract

Body Mass Index or BMI is an indicator used to measure body weight whether classified as ideal or not. A person's BMI determines by comparing body weight and height which then predicts the standard body value category from the results of renewal. BMI is often used as a measurement tool for the body in carrying out daily diet programs. However, BMI is also often used as a reference for health risks, as a determinant of coronary heart disease or as a measurement tool for diets for people with diabetes mellitus. Using a smartphone that continues to increase over time can be used for ease in calculating a person's BMI. With various methods of making existing systems, such as manual, Bluetooth Low Energy (BLE) or image processing. The manual method requires weight and height data input which is not necessarily the same every time. While BLE requires an external device other than a smartphone to calculate weight and height. From the studies conducted, the image processing method is the most effective. The image processing method takes the data needed to calculate the BMI through the inputted image without the need to manually input data or use an external device other than a smartphone.
Kajian Penerapan Pendaftaran Calon Siswa Baru Berbasis Mobile Andorid Marisa Ayu Saphira; Dwiny Meidelfi; Aldo Erianda
Journal of Applied Computer Science and Technology Vol 1 No 1 (2020): Juni 2020
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v1i1.32

Abstract

The development of information and communication technology is rapidly increasing, giving a very big influence for the world of information and telecommunications technology. One of them is used to facilitate the registration of prospective new students. During this time the process of registering new students in various schools is still manual. In this study the author tries to resolve the above problems by utilizing an information system based on Android mobile for the registration system of prospective new students based on Android mobile to increase the effectiveness and flexibility of the school system. In the study of android applications used in the development of systems where new learners can input data through mobile phones. The study was conducted from the stages of needs analysis, design, implementation, to system testing. The purpose of this application is so that it can facilitate prospective new students in registering and the School in conducting and managing new student registration data.
Penerapan Aplikasi Mobile Untuk Mencari dan Memberikan Pertolongan Terhadap Kerusakan Pada Kendaraan Berdasarkan Lokasi Terdekat Jihan Fadhilah; Dwiny Meidelfi; Aldo Erianda
Journal of Applied Computer Science and Technology Vol 1 No 1 (2020): Juni 2020
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v1i1.33

Abstract

For motor vehicles and cars, each year always causes an increase in the number of motor vehicle problems such as leaky tires, running out of gas or breaking down and the number of problems always increases. Where when these problems occur drivers always have difficulty in finding the nearest workshop or help. To seek help for problems with vehicles in the city of Padang, through mobile devices becomes very important considering vehicle users who find it difficult to find help. In this study the author tries to resolve the above problems by creating an Android-based system that makes it easy for motorists and cars to find help with the problems they are experiencing later. In the study of this mobile application the author will utilize GPS on existing smartphones so that they can search for other people who are around the location to make it easier to find the nearest aid provider. The study was conducted from the stages of needs analysis, design, implementation, until testing.
Sistem Monitoring Rental Mobil Berbasis Android Menggunakan GPS Cecilya Hamedeko; Dwiny Meidelfi; Aldo Erianda
Journal of Applied Computer Science and Technology Vol 1 No 2 (2020): Desember 2020
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v1i2.34

Abstract

Kurangnya pemantauan atau memonitoring saat penyewaan rental mobil mengakibatkan tidak dapat mengetahui keberaadaan mobil yang disewakan. Dengan begitu kerap kali usaha rental mobil mengalami kerugian seperti kehilangan mobil dan tidak mengembalikan mobil tepat waktu. Untuk dapat mengetahui keberadaan mobil saat disewakan dan menimalisir kejahatan, sistem penyewaan rental mobil berbasis android untuk mendapatkan informasi pelacakan posisi kendaraan dan keluar masuknya mobil dengan menggunakan GPS. Pada kajian ini penerapan aplikasi android untuk system penyewaan rental mobil dapat memonitoring dan dapat mempermudah mengetahui keberadaan mobil.
Perancangan Aplikasi Pemesanan Travel Antar Kota Di Sumatera Barat Berbasis Android Cindy Klaudya Putri; Dwiny Meidelfi; Aldo Erianda
Journal of Applied Computer Science and Technology Vol 1 No 1 (2020): Juni 2020
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v1i1.48

Abstract

The development in the field of technology is currently growing rapidly, one of the technological developments at this time is the internet. Then what is obtained by using the internet can also be utilized in the field of transportation, namely by making an Android mobile-based travel ticket booking information system using a smartphone. Travel is a type of transportation service that serves passengers with a door to door or pickup system at the booking address, then delivered to the destination address. However, the process of booking travel tickets today is still done traditionally by coming to the counter or branch office of travel so it takes a lot of time and is inefficient, and there are also several other ways to call a travel agent, sometimes such methods are not effective because of the occurrence of a pile of tickets without accurate data. Therefore this study aims to facilitate travel passengers in searching or booking Travel tickets in the West Sumatra Region by designing an Android mobile application. Apart from that in providing location information to the drivers of the traveling fleet to pick up passengers at certain locations by using Google Maps, and application features such as travel schedules, ticket checks, ticket reservations, and account registration.
Studi Komparatif Program Visual Dinamis untuk Pembelajaran Algoritma dan Pemograman Berorientasi Objek Kursehi Falgenti
Journal of Applied Computer Science and Technology Vol 1 No 1 (2020): Juni 2020
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v1i1.53

Abstract

As beginners, many first-year students have difficulty understanding object-oriented programming material. To help students learn algorithmic and object-oriented programming material researchers have developed visual programming (PV). Visual programming is a tool to facilitate learning programming. The concept of learning to use PV visualizes the work processes of algorithms and programming. This research aims to compare three dynamic PV tools for object-oriented learning programming that are the most studied. To determine the PV to be compared, a survey was conducted in an online journal database, such as IEEE explore, ACM, and several well-known online publishers. From the survey results, three dynamic PVs were chosen, most widely discussed, namely Jeliot 3, Ville and Jive. All three tools are installed and studied. Comparison results show that each dynamic PV has advantages on certain characteristics. The instructor can choose visual programming by considering the advantages of each PV.