cover
Contact Name
Benni Satria
Contact Email
bennisatria@umrah.ac.id
Phone
+6281275870768
Journal Mail Official
juliet@umrah.ac.id
Editorial Address
Kampus Universitas Maritim Raja Ali Haji SenggarangJl. Politeknik Senggarang Telp. (0771) 4500099 ; Fax (0771) 4500099PO BOX 155  Tanjungpinang 29115
Location
Kota tanjung pinang,
Kepulauan riau
INDONESIA
Journal of Language, Literature, and English Teaching (JULIET)
ISSN : 27460312     EISSN : 2745522x     DOI : https://doi.org/10.31629/jjumrah
Core Subject : Education,
Journal of Language, Literature, and English Teaching (JULIET) was published in 2020. The Juliet encourages submission of previously unpublished articles on topics of significance to individuals concerned with English language teaching (ELT), linguistics in ELT, and literature in ELT.
Articles 55 Documents
Validation and Practicality Test of Grammar Cards Website for 10th Grade Students Safhira Fauzia Ramadhanti; Rona Elfiza; Gatot Subroto
Juliet Vol 4 No 2 (2023): JULIET Volume 4 Number 2
Publisher : Universitas Maritim Raja Ali Haji (UMRAH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/juliet.v4i2.4863

Abstract

The students face some difficulties in the English course, especially in learning grammar. Their grammar mastery is low and there are no instructional media specifically used for learning grammar in the English class for online and offline sessions. This research aims to determine the validation and test the feasibility of Grammar Cards Website as instructional media for learning grammar in English course. The participants of this research are 22 students of X MIPA 3 in SMAN 5 Tanjungpinang. The design of this research is qualitative. The process in qualitative data is collected from validation sheets and the practicality test questionnaire. The result of the study shows that Grammar Cards Website is valid and feasible to be used as instructional media in English grammar learning for 10th grade students. Grammar Cards Website instructional media is easy, attractive, and useful.
The Effectiveness of Collaborative Writing Strategy (CWS) In Improving EFL Learners’ Recount Text Fitria Tokan; Satria Agust; Benni Satria
Juliet Vol 4 No 2 (2023): JULIET Volume 4 Number 2
Publisher : Universitas Maritim Raja Ali Haji (UMRAH)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine whether Collaborative Writing Strategy (CWS) is more effective for students writing recount texts in the eighth grade at SMP Negeri 1 Bintan. The research design used in this study was quasi-experimental. The population for this study was eighth-grade students. In this population, two classes were chosen the experimental group (VIII-A) and the control group (VIII-B), each consisting of 29 students. The data for this study was taken from the pre-test and post-test scores of both groups. The data or writing scores of the students were analyzed in terms of frequency distribution, normality, homogeneity, and the T-test. Based on the result of the analysis, there were different means in the experimental group 74.35 in the post-test. The control group was 67.67 in the post-test. The t-test formula was used. Based on the result of the computation, the t-value is 2.133. Based on the result of interpolation, the critical value is 1.701. The t-value is higher than the t-table (2.133 > 1.701). It means that using the Collaborative Writing Strategy (CWS) to teach and learn to write recount texts is more effective.
An Experimental Research of Using Heroes Mobile Legends Bang-Bang (MLBB) on Writing Legend Stories Vivi Aulia; Dewi Nopita; Hanifah
Juliet Vol 4 No 2 (2023): JULIET Volume 4 Number 2
Publisher : Universitas Maritim Raja Ali Haji (UMRAH)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aimed to know whether is there any effect or not of using heroes Mobile Legends Bang-Bang (MLBB) on writing a legend story at tenth grade students of SMA Negeri 5 Batam in the academic year 2022/2023. The researcher selected X Science 1 as a sample and totaled 44 students as the research object. The researcher used a quantitative method to find out the answer to the research problem. The design of this research used an experimental design with a one-group pre-test and post-test control design and gave four times for the treatments. This research used a writing test as the Instrument to collect the data. Based on the data analysis result, showed the null hypothesis (H0) and alternative hypothesis 2 (H2) were rejected and alternative hypothesis 1 (H1) was accepted. It could be seen from data calculated using paired sample t-test formula that the significance was 0.728 and distributed normally because 0.728 > 0.005 while the Sig. 2 tailed was 0.000 which means that there was the effect of using heroes Mobile Legends Bang-Bang (MLBB) on writing a legend story at tenth grade students of SMA Negeri 5 Batam because the Sig. 2 tailed 0.000 < 0.005. Based on the findings, researcher suggested to the teacher to use heroes Mobile Legends Bang-Bang (MLBB) for teaching writing a legend story because this material gave effect on students’ writing skills.
Designing Storyboard for Teaching Writing on Recount Text at Grade Tenth Regiesta Ardila; Dewi Murni; Satria Agust
Juliet Vol 4 No 2 (2023): JULIET Volume 4 Number 2
Publisher : Universitas Maritim Raja Ali Haji (UMRAH)

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Abstract

This research was conducted with the objective of creating learning media for teaching writing skills to tenth-grade students at SMAN 5 Batam. The main focus was on designing a storyboard learning media that would enhance student’s motivation to learn writing, making the learning process more engaging and encouraging active participation, especially in writing recount texts. The researcher concentrated on the topic of recount texts for tenth-grade students. The research and development (R&D) approach was employed, utilizing the ADD model by Dick & Carry, which consisted of three stages: analyzing, designing, and development. Data were gathered through interviews and validation sheets. The storyboard teaching materials successfully met the validity criteria, with material validation scoring 82,2% and media validation scoring 80%. Consequently, the storyboard-based teaching materials were deemed suitable for implementation in the classroom to enhance students learning.
Digitalization Learning Era: Electronic Module as An Interactive Learning Material Amartya Angela; Dewi Nopita; Rona Elfiza
Juliet Vol 4 No 2 (2023): JULIET Volume 4 Number 2
Publisher : Universitas Maritim Raja Ali Haji (UMRAH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/juliet.v4i2.6013

Abstract

The goal of this study was to create an electronic module that would provide an engaging learning tool for eighth-grade students which primarily focused on recount text. This study was carried out in SMPN 2 Tanjungpinang during the second semester of the academic year 2022/2023, specifically in class 8.1, which had 35 students. Additionally, the research and development approach used in this study was a 4D model that included three stages: define, design, and develop. In order to obtain the data, the researcher utilized questionnaires, including the validation questionnaire for experts and the practicality questionnaire for students. The data analysis revealed that the students’ practicality score was 85%, which was classified as “Very Practical,” and the material and media validation score was 98%, which was classified as “Very Valid.” These findings support the hypothesis that the product developed for this study was valid, practical, and eligible to be used in the learning process.