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Contact Name
I Nyoman Laba Jayanta
Contact Email
laba.jayanta@undiksha.ac.id
Phone
-
Journal Mail Official
lessonandlearningstudies@gmail.com
Editorial Address
Universitas Pendidikan Ganesha Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116 Telp. +62362-22928
Location
Kota denpasar,
Bali
INDONESIA
Journal for Lesson and Learning Studies
ISSN : 26156148     EISSN : 26157330     DOI : https://doi.org/10.23887/jlls
Core Subject : Education,
As an international, multi-disciplinary, peer-refereed journal, the scope of this journal is in learning and instruction area which provides a platform for the publication of the most advanced scientific researches in the areas of learning, development, instruction and teaching. The journal welcomes original empirical investigation. The papers may represent a variety of theoretical perspectives and different methodological approaches. They may refer to any age level, from infants to adults and to a diversity of learning and instructional settings, from laboratory experiments to field studies. The major criteria in the review and the selection process concerns the significance of the contribution to the area of learning and instruction. Instruction, learning and teaching, learning environment, teacher education, educational technology, educational development.
Articles 20 Documents
Search results for , issue "Vol. 6 No. 2 (2023): July" : 20 Documents clear
Efektivitas Penggunaan LKPD Ditinjau dari Tingkat Percaya Diri Peserta Didik dalam Menyelesaikan Soal HOTS di Kelas X I Made Surat; I Komang Sukendra; I Dewa Putu Juwana
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.61041

Abstract

The low ability of students to solve HOTS questions is caused by a lack of self-confidence as well as exercises provided by the teacher, so in the learning process, students need media that can help their learning process. The purpose of this study was to analyze whether the group worksheet method was more effective than the individual worksheet method in solving questions and whether there was an interaction between the method and students' level of confidence in solving HOTS questions. This type of research is experimental research using a factorial treatment design at level 3x2. The population of this study was all students in class X, totaling 420 children. Sampling in the study was carried out using a double-stage sampling technique. The first stage is to select as many as 3 classes out of 10 existing classes, then determine which classes will be given the treatment of methods A1, A2, and A3. Data collection in the study was carried out using the test method, with the research instrument being a test with HOTS questions. The data obtained were then analyzed using descriptive analysis and factorial analysis. All of these analyses used the SPSS version 22 program. The results of the analysis show that there is a very significant difference between the average group LKPD group and the individual LKPD group, as well as between individual and conventional LKPD groups. Based on these results, it can be concluded that the use of LKPD accompanied by a high level of student confidence can effectively improve students' ability to solve HOTS questions.
Project-Based Learning: Lecturer Participation and Involvement in Learning in Higher Education Hirnanda Dimas Pradana
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.58205

Abstract

Project-based learning greatly determines the participation and involvement of lecturers in the learning process. This study aimed to analyze the efficacy of project-based learning in increasing lecturer participation and involvement in learning in tertiary institutions. This study uses an evaluative approach to analyze whether project-based learning increases university-level lecturers' involvement and interest in their students' education. This study used a purposive sampling technique for sampling. Interviews and observation are two methods that fall into this category. Interview and observation are the two methods used in this research. The data was analyzed by comparing the participation and involvement of lecturers before and after implementing Project Based Learning. The results of this study indicate that Project Based Learning is effective for increasing the participation and involvement of lecturers in learning and assisting lecturers in developing their teaching abilities. Lecturer participation and involvement in learning-based initiatives in secondary education institutions will improve teaching quality and student learning outcomes. This study shows that increasing the use of project-based learning in tertiary institutions can increase the participation and involvement of lecturers in the learning process.
Student Interest in Becoming A Biology Teacher During The Pandemic Era Mia Aina; Aulia Sanova; Danial Musysd; Gusti Ayu Muthia
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.58689

Abstract

Mahasiswa jurusan pendidikan biologi pada fakultas keguruan dan ilmu pendidikan akan menghasilkan calon guru biologi. Namun tidak semua siswa memiliki minat untuk memilih dan memulai profesi menjadi guru. Berdasarkan hasil wawancara dengan siswa pendidikan biologi, beberapa siswa tidak berminat menjadi guru. Tujuan penelitian ini untuk menganalisis minat siswa menjadi guru di masa pandemi Covid-19. Jenis penelitian ini adalah deskriptif dengan pendekatan kuantitatif. Populasi yang digunakan dalam penelitian ini adalah mahasiswa Pendidikan Biologi. Sample penelitian ini berjumlah 91 mahasiswa. Metode pengumpulan data menggunakan survey. Instrumen pengumpulan data menggunakan angket skala Likert. Data yang diperoleh dari responden dianalisis dengan menggunakan SPSS versi 22. Hasil penelitian menunjukkan bahwa siswa masih memiliki minat menjadi guru dengan kategori baik dan sangat baik pada faktor motivasi intrinsik dan ekstrinsik, pemahaman tentang profesi guru, citra profesi guru, dan pendidikan. latar belakang. Namun pengaruh lingkungan dan kesejahteraan keluarga dan guru memiliki kategori persentase yang cukup baik. Hal ini menunjukkan bahwa sebagian siswa menganggap kedua faktor tersebut tidak menarik bagi siswa untuk menjadi guru.
Role-Playing Cards Learning Models Based on Madura Ethnic Entrepreneurship Values to Increasing Students' Interest in Entrepreneurship Fajar Utomo; Disman; Abdul Azis Wahab; Didin Saripudin
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.59600

Abstract

The research concerns the monotony of social studies learning and the low interest in entrepreneurship among students. This study aims to develop an RPC learning model based on the entrepreneurial values of the Madurese and then measure the results of testing the model and its effectiveness in increasing students' interest in entrepreneurship. This type of research is developed using the ADDIE model. The five stages include analysis, design, development, implementation, and evaluation. The research subjects in three trials were conducted in 10 schools. Data collection techniques were collected through observation, interviews, questionnaires, validation sheets, and documentation studies. At the same time, the practicality test carried out the data analysis technique, the N-Gain test. The results showed that the RPC learning model based on the entrepreneurial values of the Madurese was operationalized through five learning steps assisted by media cards (question cards and solution cards) and scenario texts. The results of limited trials concluded that 65% of the learning models were practical enough to be used in social studies learning. Furthermore, the results of extensive trials showed no significant obstacles, only suggestions for adding time during student discussion activities. The effectiveness of the learning model by calculating the pretest and posttest scores resulted in the conclusion that the level of effectiveness was categorized as quite effective in increasing students' interest in entrepreneurship.
Absorption Rate of Industrial Program Vocational High School Students to the World of Work Mulyanto; Eko Nugroho Widodo
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.60000

Abstract

The development of industrial technology today is very fast. However, SMK, as a ready-to-work workforce, not all have good readiness to meet the needs of the industrial world of work. This study aims to analyze the planning, implementation, evaluation, and absorption of students in the industrial class. This study used a qualitative approach with interviews, observation, and documentation techniques. The subjects involved in this study were school principals at the vocational education level. The data collection technique used in qualitative research is triangulation, namely the use of several different data sources to ensure the validity of the data obtained. Data collection was carried out by collecting data from various sources, such as interviews, observations, and document studies, with research instruments in the form of observation and interview guidelines. Data analysis includes two things, namely the implementation of analysis before in the field and analysis during the field. The results showed that industrial class planning had been carried out well, with curriculum synchronization, street vendor students, apprentice teachers, and guest teachers. Evaluation of activities is carried out periodically every 1 year. Student absorption in the 1st SMK industry reaches 94% at PT Alfamart, while the 2nd SMK is only absorbed 50%, with 30% at PT Daihatsu and 20% in other industries. Thus, the industrial class program at SMK has been successfully implemented properly. The implication of the results of this research is that stakeholders, such as schools, government and industry.
Google Workspace Based Management Model in Improving the Effectiveness of Guidance and Counseling Services Dina Widianti Anugraheni; Yari Dwikurnaningsih; Sophia Tri Satyawati
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.60029

Abstract

The management of the guidance and counseling program is an integral part of education services in schools which will influence the success of counseling services. The implementation of guidance and counseling management in schools has yet to be carried out as it should be because of the obstacles that guidance and counseling teachers face. This research aims to develop a guidance and counseling management model based on Google Workspace. This type of research is research and development (Research and Development) using the Borg and Gall model. The research subjects consisted of two media experts, two material experts, and six guidance and counseling teachers as practitioners. Data collection techniques were carried out using closed and open questionnaire instruments. Data analysis techniques use mixed methods (Mixed Methods) with a mixed combination model (Concurrent Mixed Methods). Qualitative data were analyzed using the Miles and Huberman model quantitative data were analyzed using quantitative descriptive techniques with mean and percentage. The results of the validity analysis and product trials are very good. Based on the results of this analysis, the guidance and counseling management model based on Google Workspace is feasible and effective for use in carrying out guidance and counseling management in schools. They were expected that counseling teachers could consistently take advantage of following the steps that have been made so that the effectiveness of the guidance and counseling services provided can be further increased.
Participatory Leadership of The Principal in Improving Teacher Competence Isthifa Kemal; Firmanda Arlita; Salim Aktar
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.60188

Abstract

Principal leadership affects the quality of a school. The principal plays an important role in the educational circle of a school, so it can be said to be the spearhead of the successful achievement of school goals. The purpose of this study was to analyze the participatory leadership role of school principals in improving competence. The research method used is qualitative research with the case study method. There were 34 informants in this study, consisting of school principals, teachers and administrators. Data collection technique is use triangulation. Data analysis techniques in data collection using techniques are editing, categories, data display and interpretation. The results of the study show that school principals carry out participatory leadership. Participatory leadership by school principals can improve teacher competency. Professional competence, the teacher understands the main tasks and functions. The teacher implements various strategies and ways of managing classes, and plans and utilizes various available learning resources. The teacher creates an atmosphere of familiarity with students, always communicates well with fellow educators, and communicates with parents about the learning progress of their students. The teacher sets a good role model for students, is consistent in dressing modestly, and speaks using kind and polite words. Therefore, the teacher is able to improve his quality, both the quality of professional, pedagogic, social and personality.
Interactive Electronic Module: Is It Beneficial for Learning? Rahmiati; Indra Saputra; Rahmi Oktarina
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.60477

Abstract

Low motivation and student learning outcomes in research methodology courses. E-modules can greatly increase student motivation and learning outcomes in research methodology courses. This study aimed to increase the motivation and learning outcomes of cosmetology and beauty students in research methodology courses by implementing interactive electronic modules. This research is quasi-experimental with a pretest-posttest control group design with research subject students in research methodology courses. Data was collected using instruments like closed questionnaires, open questionnaires and tests. The data analysis used was quantitative descriptive analysis, discriminating power analysis using the T-test and qualitative descriptive analysis. The results of this study illustrate an increase in student motivation by 10.17% in the experimental class using the interactive e-module, while the control class using the printed module only increased by 2.08%. The results of the t-test showed that there was a significant difference in the experimental class, while the Sig (2-tailed) value in the control class proved that there was no difference. The e-module is proven to increase student motivation and learning outcomes significantly, and the module can be used to learn research methodology.
Game Based Learning Interactive Multimedia in Improving Thematic Learning Achievement of Third Grade Students Adrianus I Wayan Ilia Yuda Sukmana; Ahma Akbar Permana; I Gde Wawan Sudatha
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.60622

Abstract

The problem with thematic learning is that the teacher only uses the lecture method without involving learning media. It shows the low use of learning media in schools so that student achievement decreases. This study aims to develop interactive multimedia learning media based on game-based learning in the Thematic Theme 5 learning for third-grade elementary school students. The research subjects comprised one subject matter expert, one design expert, one media expert, and product trial results from 12 students. This research is research development (Research and Development) using the ADDIE model. The methods used for data collection are observation, interviews, and questionnaires. Technical analysis of data using qualitative and quantitative analysis. Based on the assessment of learning content experts who obtained review results, namely 96.25% with the qualification very good, learning design experts obtained review results, namely 93.33%, learning media experts obtained review results, namely 94.67%, individual test, namely 97 .78% and the small group test is 97.63% with very good qualifications. Thus, interactive multimedia based on game-based learning in thematic learning theme 5 is appropriate for use in teaching and learning activities to build student enthusiasm in participating in the learning process. This research implies that interactive multimedia is a learning medium that helps understand the material.
Improving Critical Thinking Skills of Elementary School Students: Project Based Learning vs Gamification-Based Group Investigation Gaudensius Jati Lamauran Koten; Munzil; Candra Utama
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.60680

Abstract

Indonesia's educational achievements in the international arena are still classified as less than optimal. Learning in schools in general, which has not abandoned conventional learning, is one of the causes. It is very important to present innovation in Indonesian education, especially in the learning process in schools, with various creative approaches, such as implementing integration between learning models and approaches. The purpose of this study was to compare the critical thinking skills of students who received learning using the gamification-based PjBL model with those of students who received learning using the gamification-based GI model. This type of research is experimental research, namely a quasi-experimental research design with a non-equivalent control group design. The subjects in this study consisted of fifth grade students at two different public elementary schools with a total of 25 and 26 students respectively. Data collection was carried out through pretest and posttest activities using a questionnaire of 20 questions. The collected data were analyzed using the Independent Sample T-Test and the N-Gain test. The results of data analysis show that the percentage of effectiveness of the gamification-based PjBL model is greater than the percentage of effectiveness of the gamification-based GI model (56.2890 > 53.4372). These results indicate that the gamification-based PjBL model is more effective at improving students' critical thinking skills compared to the gamification-based GI model. It's just that the difference does not appear to be significant.

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