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Contact Name
Rofiatun Nisa
Contact Email
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+6285764147330
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Editorial Address
Pondok Pesantren Al-Fattah Siman Sekaran Lamongan Jawa Timur 62261
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INDONESIA
Ibtida: Media Komunikasi Hasil Penelitain Pendidikan Guru Madrasah Ibtidaiyah
ISSN : 27228452     EISSN : 27228290     DOI : https://doi.org/10.37850/ibtida.v2i2
Core Subject : Education,
Ibtida Journal focuses on Learning Development and Basic Education Ibtida Journal was made to accommodate scientific work in the form of research texts especially in the field of Basic Education
Arjuna Subject : Umum - Umum
Articles 10 Documents
Search results for , issue "Vol. 3 No. 02 (2022): IBTIDA' NOVEMBER 2022" : 10 Documents clear
Pengaruh Model Example Non Example Berbantukan Media Powtoon terhadap Hasil Belajar Matematika Siswa Kelas IV SD Mellynia Dwi Nursafiri; Naniek Kusumawati; Raras Setyo Retno
IBTIDA Vol. 3 No. 02 (2022): IBTIDA' NOVEMBER 2022
Publisher : PUSAT PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT (P3M) SEKOLAH TINGGI ILMU TARBIYAH AL-FATTAH SIMAN LAMONGAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/ibtida.v3i02.321

Abstract

This study aims to determine the effect of the Example Non Example model with the help of Powtoon media on the mathematics learning outcomes of fourth-grade students at SDN 01 Taman. This type of research is experimental quantitative research. This research method Experiment Design with Pretest-Posttest Control Group Design. This study took two classes as samples: class IV A as the experimental class and class IV B as the control class. Sampling using Simple Random Sampling. The technique of collecting data on mathematics learning outcomes uses interviews, observations, tests and documentation. From the data analysis using the t test, it is known that ttable = 2.069 for 5% with dk = 25, if tcount = 5.784 > ttable = 2.069 then H0 is rejected and H1 is accepted. Thus it can be said that the influence of the Example Non Example model with the help of Powtoon media affects the mathematics learning outcomes of fourth-grade students at SDN 01 Taman
Pengaruh Strategi Pembelajaran Online dan Gaya Belajar terhadap Hasil Belajar Aplikasi Konsep Angga Pratama
IBTIDA Vol. 3 No. 02 (2022): IBTIDA' NOVEMBER 2022
Publisher : PUSAT PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT (P3M) SEKOLAH TINGGI ILMU TARBIYAH AL-FATTAH SIMAN LAMONGAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/ibtida.v3i02.353

Abstract

This study aims to determine the differences in the learning outcomes of the application of concepts to students who learn to use online strategies with face-to-face learning strategies, as well as to test whether there is a difference in the average learning outcomes of the application of concepts to students who have different learning styles and to test whether there is an interaction between learning strategies and learning outcomes. learning styles on the learning outcomes of student concept applications. This study used a quasi-experimental research design. 2x2 factorial design The variables of this study are the independent variables are online learning strategies and face-to-face learning, the control variables are learning styles and the dependent variable is the learning outcomes of concept application. This research instrument is a question of pretest and posttest which was developed in accordance with the research objectives of the lectures listed in the RPS. The hypothesis testing of this research uses 2-way Analysis of Variance (ANOVA) to test the hypothesis, in the form of the Univariate Test of Between-Subject Effects. The results of this study indicate (1) there are significant differences, including learning outcomes of student concept applications using online learning strategies with face-to-face learning strategies. The use of online learning strategies is significantly superior to face-to-face learning strategies., (2) there is a significant difference in the acquisition of concept application learning outcomes between students who have an active learning style and a reflective learning style, significantly students who have an active learning style are more superior in learning outcomes of concept applications compared to students who have reflective learning styles. (3) there is an interaction between online learning, learning strategies and learning styles on concept application learning outcomes. the influence between the interaction, the independent variable and the moderator variable on the dependent variable, both for the learning outcomes of the application of the concept.
Improving Student's Creativity Through Mozaic Art in SBdP Subjects Eka Wulansari; Asis Saefuddin; Muhammad Sofyan
IBTIDA Vol. 3 No. 02 (2022): IBTIDA' NOVEMBER 2022
Publisher : PUSAT PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT (P3M) SEKOLAH TINGGI ILMU TARBIYAH AL-FATTAH SIMAN LAMONGAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/ibtida.v3i02.359

Abstract

The purpose of the study was to find out 1) The creativity of the fourth grade A MI Nurul Falah students before the activity of making mosaics was applied 2) The creativity of the fourth grade A MI Nurul Falah students when implementing the activity of making mosaics every cycle 3) Increasing students' creativity through mosaic art in the SBdP subject of class IV A MI Nurul Falah after applying the activity of making mosaics every cycle. The research approach uses the Classroom Action Research (CAR) method with a mixed approach. The research subjects were Class IV A MI Nurul Falah Jatinangor with 25 students. Research data collection techniques using observation and documentation. Based on the results of pre-cycle observations before applying the student's creativity mosaic, it was categorized as very poor with a percentage of 11.44%. In the first cycle of action I teacher activity reached a scale of 61.29%, in the first cycle of action II teacher activity reached 77.41%. Then the student activity in the first cycle of action I reached 60.75%, in the first cycle of action II student activity reached 77.16%. Meanwhile, when applying the mosaic in the second cycle of the first action, the teacher's activity reached 83.87%, in the second cycle of the second action the teacher's activity reached 90.32%. Then the student activity in the second cycle of action I reached 81.08%, in the second cycle of action II the student activity reached 86.08%. In the first cycle, based on the results of observations of student activities, the average value of the calculation was 77.16% with good criteria. In the second cycle, the average score was 86.08% with very good criteria. Thus there is an increase in creativity in each cycle with a percentage rate of 8.92%. From these data, it can be concluded that through mosaics it can increase students' creativity. So, the learning process is declared to be achieved and improved from the previous state.
Analisis Manajemen Program Bahasa Inggris Kelas Unggulan di Madrasah Ibtidaiyah Suttrisno Suttrisno; Nurul Istiani; M. Romadlon Habibulloh
IBTIDA Vol. 3 No. 02 (2022): IBTIDA' NOVEMBER 2022
Publisher : PUSAT PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT (P3M) SEKOLAH TINGGI ILMU TARBIYAH AL-FATTAH SIMAN LAMONGAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/ibtida.v3i02.360

Abstract

This study aims to determine the management of the superior class English program at MI Islamiyah Ngasem. This type of research is qualitative research, using a qualitative descriptive approach, which is used to describe the application of management functions in the superior class English program at MI Islamiyah Ngasem. Data collection techniques are interview, observation and documentation techniques. The results of this study indicate that the management of the superior class English program at MI Islamiyah Ngasem has been carried out properly and correctly starting from planning, organizing, implementing and supervising. The English learning strategies used in each class are varied, and use games on certain materials. Learning is packaged creatively and attractively but still focused on memorizing vocabulary. Constraints faced by the program consist of the limited, lack of student motivatitheon, the inability of parents in terms of financing and the environment. While the supporting factor is the full support of the foundation and the madrasa committee, competent teachers and high interest from parents
Digitalisasi dan Disparitas Pendidikan di Sekolah Dasar Zaini Miftah; Fahru Rozi
IBTIDA Vol. 3 No. 02 (2022): IBTIDA' NOVEMBER 2022
Publisher : PUSAT PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT (P3M) SEKOLAH TINGGI ILMU TARBIYAH AL-FATTAH SIMAN LAMONGAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/ibtida.v3i02.361

Abstract

Digitalization in education is essentially a government effort to uniform access to education and reduce the problem of digital inequality in the world of education. The purpose of this article is to identify aspects of the education digitization policy implemented at SDN Ngayung and the extent to which the digitalization policy can help SDN teachers improve access to education and participate in digitalization. The method used in this research is qualitative with a case study approach. The survey respondents in this study were six teachers, school principals and SDN supervisors. Data was collected through in-depth interviews and documentation. The survey found that SDN teachers in Ngayung village felt firsthand two aspects of the digitalization policy in education. The first is the digitization of education policy communications and the second is the digitization of learning. In the first dimension, teachers experience faster access to education policies. Teachers can better understand national education policies and follow direct instructions from the central government through available information channels. But for the second aspect, teachers are not ready in terms of content even though they are familiar with the media, they do not use various software products to maximize learning.
Pengaruh Metode Role Playing terhadap Prestasi Belajar Peserta Didik pada Mata Pelajaran Sejarah Kebudayaan Islam di Madrasah Ibtidaiah Hasyim Hasyim; Nia Siska Mauliana
IBTIDA Vol. 3 No. 02 (2022): IBTIDA' NOVEMBER 2022
Publisher : PUSAT PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT (P3M) SEKOLAH TINGGI ILMU TARBIYAH AL-FATTAH SIMAN LAMONGAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/ibtida.v3i02.363

Abstract

Using appropriate and effective learning methods is one of the factors that determine the success of the teaching and learning process. The purpose of this study is to describe the application of the Role Playing method in SK subjects, to identify student achievement in Islamic Cultural History subjects, and to measure the effect of the application of the Role Playing method on student achievement in SKI subjects. This research is a quantitative correlative type. The results of this study indicate that the percentage of the Role playing method in the Islamic Cultural History subject at MI Azhariyah Tegalrejo for the 2021/2022 academic year is 91%, which indicates very well. The level of learning achievement of students in the Islamic Cultural History subject is 76.67%, indicating good. The Role Playing method has a strong influence on student achievement in SKI subjects at Madrasah Ibtidaiyah.
Pengembangan Media Game Edukasi untuk Meningkatkan Pemahaman Siswa pada Mata Pelajaran IPA Kelas IV Eli Mufidah; Putri Dwi Lestari
IBTIDA Vol. 3 No. 02 (2022): IBTIDA' NOVEMBER 2022
Publisher : PUSAT PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT (P3M) SEKOLAH TINGGI ILMU TARBIYAH AL-FATTAH SIMAN LAMONGAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/ibtida.v3i02.364

Abstract

This study aims to develop learning media for android-based educational games in science subjects for energy sources, so as to increase the activity of students and increase their understanding of various energy sources and their uses. This type of research is research and development (R&D), which refers to the ADDIE development model (Analysis, Design, Development, Implement, and Evaluation). The data obtained will be analyzed with descriptive quantitative and qualitative data. The feasibility of learning media for Android-based educational games from the research results is "very feasible" to be used as a learning medium for fourth grade students. This can be seen from the results of the percentage of media expert validation of 82%, material expert validation of 88%, and linguistic expert validation of 88%. The three criteria are declared to have valid categories with additional input and general suggestions that are used as consideration in improving educational game media. Furthermore, based on the questionnaire responses, students obtained results of 92.9% which indicated the "very good" criteria. Meanwhile, based on the results of the class tests (pre-test and post-test) the average value was initially only 55.6, which increased to 85.6 after using educational game media.
Pengaruh Penerapan Metode Pembelajaran Everyone is a Teacher Here terhadap Minat dan Hasil Belajar Matematika Materi Pecahan di Madrasah Ibtidaiah Dewi Wahyuning Hikmah; Putri Septiani
IBTIDA Vol. 3 No. 02 (2022): IBTIDA' NOVEMBER 2022
Publisher : PUSAT PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT (P3M) SEKOLAH TINGGI ILMU TARBIYAH AL-FATTAH SIMAN LAMONGAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/ibtida.v3i02.365

Abstract

The purpose of this study was to find out whether by applying the Everyone is teacher here learning method, there was an increase in the learning interest of fourth graders in the Mathematics subject matter of fractions at MI Tanwirul Mubtadiin Pendil-Banyuanyar. The method used in this research is classroom action research method. Data collection techniques used are observation, interviews, tests, and documentation. Based on research that has been carried out in class IV MI Tanwirul Mubtadiin and from the analysis of the data, it can be concluded that through the learning method everyone is teacher here can increase student interest and learning outcomes. This is indicated by the increasing average mathematical reasoning ability and student interest from pre-cycle 40 to 65.71 in cycle 1 and increased to 88.57 in cycle 2. Likewise, students' interest in learning which was originally with a percentage of 52.04% in cycle 1 to 85.71% in cycle 2.
Efektifitas Penerapan Media Jigsaw Puzzle terhadap Minat Belajar Peserta Didik Kelas V Madrasah Ibtidaiah Khubni Maghfirotun; Mukaromah Lilya Sari
IBTIDA Vol. 3 No. 02 (2022): IBTIDA' NOVEMBER 2022
Publisher : PUSAT PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT (P3M) SEKOLAH TINGGI ILMU TARBIYAH AL-FATTAH SIMAN LAMONGAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/ibtida.v3i02.366

Abstract

This study aims to determine the learning students' interest of Class V MI Islmaiyah Bumiayu Baureno before implementing Jigsaw Puzzle in Fiqh learning; to recognize the interest after the application of Jigsaw puzzle media; to determine the effectiveness of Jigsaw puzzle media on learning interest. This research was a quantitative research through experimental methods (one group design) and carried out at MI Islamiyah Bumiayu students' attention, interest, thoughts and feelings ollected by random sampling. This study contained an independent variable, namely Jigsaw puzzle media while the dependent variable was the students interest. Data collection methods used questionnaires and observation. Validity test was analyzed using SPPSS version 25 as well as reliability test and data analysis techniques used percentage descriptive analysis. The normality test used table on-sample on SPSS version 25, as well as the Homogeneity test. Hypothesis analysis used T-test in SPSS version 25. Based on the result data analysis of the study, the students interest before the application of Jigsaw puzzle media showed in the low category with a percentage value of 60% and the acquisition of an average value of 50,80. Besides, after the application andia showed at a very high category in the number category value 84-100 was 76% with the acquisition of the average value of 86,28. Thus, this media is effective in increasing the students' interest in learning, with the values of one sample t test results were Tcount > Ttable and 55,39 > 2,06.
Pengaruh Penggunaan Media Pop-Up Book Terhadap Peningkatan Minat Belajar Peserta Didik Kelas IV Sekolah Dasar Allinda Hamidah; Muthoharotun Nisa’
IBTIDA Vol. 3 No. 02 (2022): IBTIDA' NOVEMBER 2022
Publisher : PUSAT PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT (P3M) SEKOLAH TINGGI ILMU TARBIYAH AL-FATTAH SIMAN LAMONGAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/ibtida.v3i02.370

Abstract

The purpose of this study was to determine the effect of the use of Pop-Up Book learning media on the learning interest of fourth-grade students at Primary School. This research method uses the Quantitative Pre-Experiment method with the One Group pretest and post-test design model. Which uses treatment and measurement of 1 class with a quantitative approach. The sample in this study was class IV which amounted to 19 students. The instrument in this study was observed to see student activities, questionnaires, and documentation. The analysis technique used is descriptive statistical analysis technique and inferential statistical analysis. Based on the results of the pretest and post-test data analysis, the results of the pretest calculation are included in the sufficient category with a value of 59% in the value range of 40% ≤ KP ≤ 60%. And for posttest calculations, the result of the calculation is at the value range of 80% ≤ KP ≤ 100% with an average value of 83% included in the very good category. Based on the results of observations obtained the overall percentage is 94% which is included in the very good category. In addition, this research is also proven by using the normality test with the help of SPSS, and the results of the significance value 0,200 > 0,05, it can be concluded that the residual value is normally distributed. The results of the hypothesis test using the paired sample T-test with the help of SPSS with the provisions of Sig < α is 0,000 < 0,05 and t_count > t-table is 11,649 > 2,101 showed that there was a significant average difference between the pretest and posttest learning outcomes. Thus it can be said that H1 was received and H0 rejected, with this there is an effect of using Pop-Up Book media on increasing student interest in learning.

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