cover
Contact Name
Rasuane Noor
Contact Email
edubiolock@gmail.com
Phone
+6285292078488
Journal Mail Official
edubiolock@gmail.com
Editorial Address
Prodi Pendidikan Biologi di Kampus I, Gedung C lantai I, Jl. Ki Hajar Dewantara, No 116, Iring Mulyo, Kecamatan Metro Timur, Kota Metro, Lampung, Indonesia
Location
Kota metro,
Lampung
INDONESIA
EDUBIOLOCK
ISSN : 27164756     EISSN : 27209032     DOI : https://doi.org/10.24127
Core Subject : Education,
Jurnal eduBiolock adalah jurnal pendidikan Biologi FKIP Universitas Muhammadiyah Metro dalam scope biologi sains dan pendidikan yang berisi artikel ilmiah dalam bentuk penelitian, studi literatur, ide, penerapan teori, studi analisis kritis, dan studi ke islamisasi pendidikan sains di bidang Biologi.
Articles 59 Documents
PENGARUH METODE PEMBELAJARAN SAVI (SOMATIC, AUDITORY, VISUALISATION, INTELLECTUALLY) TERHADAP HASIL BELAJAR IPA TERPADU KELAS VIII MTS RIYADLATUL ULUM Della Susiani; Triana Asih; HRA Mulyani
EDUBIOLOCK Vol 3 No 2 (2022): Bulan Juni 2022
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v3i2.2849

Abstract

This study aims to determine the effect of the SAVI learning method (Somatic, Auditory, Visualization, Intellectually) on the integrated science learning outocomes of eighth grade students of MTs Riyadlatul 'Ulum. This type of research is quantitative with a quasi-experimental form. The place of research is at MTs Riyadlatul 'Ulum. The population in this study were students of class VIII Mts Riyadlatul 'Ulum. The samples used were class VIII B and class VIII C. Class VIII B became the experimental class and class VIII C became the control class. The prerequisite test in this study used normality test, homogeneity test, and hypothesis testing. Hypothesis test is t-test. The result of testing the t-test formula is that the t-score value is greater than the t-table (3,249>2,015). This shows that there is an effect of the SAVI Learning Method (Somatic, Auditory, Visualization, Intellectual) on the integrated science learning outcomes of class VIII MTs Riyadlatul 'Ulum. The effect of the SAVI method makes the results significant. The SAVI (Somatic, Auditory, Visualization, Intellectually) method is learning that uses physical movement with intellectual activity and the use of all the senses that have a big influence on learning. Learning using the SAVI method can motivate students to study hard so as to improve student learning outcomes. The SAVI method has the advantage of increasing students' intelligence in a fully integrated manner through physical integration with intellectual activities.
PENGEMBANGAN SOAL BIOLOGI BERBASIS HIGHER ORDER THINKING SKILL (HOTS) DENGAN APLIKASI QUIZIZZ MATERI SISTEM PENCERNAAN MANUSIA Umi Rahmah; Muhfahroyin Muhfahroyin; Triana Asih
EDUBIOLOCK Vol 3 No 2 (2022): Bulan Juni 2022
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v3i2.2850

Abstract

This research aimed to produce a product based on Higher Order Thinking Skill (HOTS) biology questions with the Quizizz application for the human digestive system. This type of research was development research that used the 4D Thiagarajan method. The stages of this research method include define, design Develop, and Disseminate. The development stage contains validation and revision. Validation carried out included validation of design experts (by 2 lecturers), and an expert validation of HOTS questions (by 1 lecturer and 1 teacher). Validation was carried out to see the feasibility of the product before being tested on students in small group trials. The results of the study stated that the development of Higher Order Thinking Skill (HOTS)-based biology questions with the Quizizz application for the human digestive system material was declared eligible to be used with a very good category based on the design display was 86%, the substantial component of the HOTS question content 91.35% and student response questionnaires 90.5%.
PENGEMBANGAN E-MODUL INTERAKTIF BERBASIS INKUIRI TERBIMBING MATERI ZAT ADIKTIF DAN PSIKOTROPIKA UNTUK SISWA KELAS XI SMA Yulia Dewi Astuti; Triana Asih; Muhfahroyin Muhfahroyin
EDUBIOLOCK Vol 3 No 3 (2022): Bulan September 2022
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v3i2.2852

Abstract

The purpose of this research development is to produce teaching material products in the form of interactive inquiry-based e-modules guided by addictive substances and psychotropic substances to assist the learning process. This type of research uses a 4-D development model consisting of 4 stages, namely define, design, development, and disseminate, the research is carried out only until the development stage. The interactive e-module is accessed via a google drive link. The development of interactive e-modules produced through the validation stages, namely validation of material experts, validation of design experts, and student response trials. Validation from material experts gets a percentage of 95%, for design experts scores a percentage of 95%, and student response trials are 93%. Based on the percentage obtained, this learning media is included in the "Very Good" category so that it is suitable for use in the learning process.
PENGARUH VIDEO ANIMASI DALAM PEMBELAJARAN PROBLEM BASED LEARNING (PBL) TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA KELAS VIII DI SMP TMI ROUDHOTUL QUR’AN KOTA METRO Siti Nur Kholifah; Triana Asih; Ratini Ratini
EDUBIOLOCK Vol 3 No 3 (2022): Bulan September 2022
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v3i2.2853

Abstract

This research was conducted at TMI Roudhotul Qur'an Middle School located on Jl Pratama Praja Mulyojati 16b West Metro District, Metro City, Lampung Province. The purpose of this study was to determine the effect of animated videos in Problem Based Learning (PBL) learning on the critical thinking skills of class VIII students at TMI Roudhotul Qur'an Middle School Metro City. The type of research used in this research is a quantitative quasi-experimental (quasi-experimental research). The population used by all students of class VIII includes 7 (seven) classes with a total of 206 students. The design used is Post-test Only Control Design Non-equivalent Control Group Design with Cluster Random Sampling sampling technique. The sample of this research is class VIII B (control class) and VIII E (experimental class). Average post-test is 77.80 so that the increase is 13.50. Furthermore, based on the t-test, the tcount value was 2.172. The value of t table with df 55 at a significant level of 5% is 2.015. Therefore, tcount > ttable (2.172 > 2.004) and the significance value is smaller than 0.05 (0.000 <0.05) so that it can be stated that there is a significant increase in student learning outcomes scores in the experimental group or those given the Problem Based Learning model accompanied by Animation Videos. From these data, it can be seen that there is a significant increase in the average value of students' critical thinking skills.
PENGEMBANGAN MODUL PEMBELAJARAN IPA BERBASIS GROUP DISCOVERY LEARNING (GDL) UNTUK MENINGKATKAN NILAI KOGNITIF BAGI SISWA MADRASAH TSANAWIYAH Fitri Nur Istikomah; Anak Agung Oka; Triana Asih
EDUBIOLOCK Vol 3 No 3 (2022): Bulan September 2022
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v3i2.2854

Abstract

Learning science using Group Discovery Learning (GDL) will help the learning process because this learning can train students to learn actively and independently in a learning process. The results of interviews with subject teachers showed that there are no modules, only LKS and a limited number of Package Books. Many students learning outcomes have not reached the KKM standard value. From the results of the interviews, researchers will develop a GDL-based module as a learning resource to improve students' cognitive learning outcomes. This study aims to produce learning tools developed, namely GDL-based modules, to enhance students' cognitive values by using modules in class VII MTs Riyadlatul Ulum. This type of research is the development of a Science Learning Module based on Group Discovery Learning using the 4D development model, Define, Design, Develop and Disseminate, suggested by Thiagarajan and Sammel. The analysis results from the design expert test were 95%, the material expert test was 85%, and the student response test was 89%. The results of the discussion regarding the development of the module can be concluded that before the development of the completeness module, students were only 33%. Still, after using the module, the first meeting increased by 70% and to 87% at the second meeting. So the module development is feasible to be used and used as a science learning resource and can improve students' cognitive learning outcomes.
PENGEMBANGAN KOMIK SEBAGAI MEDIA PEMBELAJARAN BERBASIS CTL (CONTEXTUAL TEACHING AND LEARNING) MATERI PENCEMARAN LINGKUNGAN KELAS X Elma Erviana; HRA Mulyani; Muhfahroyin Muhfahroyin
EDUBIOLOCK Vol 3 No 3 (2022): Bulan September 2022
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v3i2.2855

Abstract

Developement of this teaching material produced products in the form of biology teaching materials in the form of learning comics, and comics as learning media based on Contextual Teaching and Learning (CTL). This environmental pollution material was expected to help in the learning process and can motivate students to be more active in studying environmental pollution materials. Based on interviews with class X teachers of SMA Negeri 5 Metro regarding the learning media used. The class X teacher said that the problems experienced in the learning process were that there were still many students who got scores below the minimum completeness criteria (KKM) of 60. The method used in development was the Research and Development (R&D) method with the model development with a 4-D model, there were“four stages, namely Define, Design, Develop, and Disseminate. The data from the material expert validation obtained a percentage value”of 84% with the "Very Good" criteria. Validation of the learning media obtained a percentage value of 93% with the "Very Good" criteria, in the small group trial the percentage value was 92.8% with the "Very Good" criteria. The results of students working on questions obtained a percentage value of 91%. Based on these criteria, it can be stated that the product developed was suitable for use.
PENGEMBANGAN MODUL BERBASIS DISCOVERY LEARNING DISERTAI NILAI KARAKTER BERBANTU QR CODE PADA MATERI PENCEMARAN LINGKUNGAN UNTUK SISWA KELAS X Mely Diana Rosa; Muhfahroyin Muhfahroyin; Triana Asih
EDUBIOLOCK Vol 3 No 3 (2022): Bulan September 2022
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v3i2.2856

Abstract

The purpose of this development research is to produce a product in the form of a discovery learning-based module with appropriate QR Code-assisted character values ​​so that it can be used by students and increase knowledge. This type of development research using 4D models initiated by Thiagarajan, Sammel and Sammel (1974). This 4D development model has four stages, namely define, design,develop and desseminate, but in development research it only reaches the develop stage. The product that has been developed by this researcher has been validated by design experts, getting a percentage of 93% with the "very good" criteria, material expert validation getting a presentation of 89% with the "very good" criteria, and small group trials getting a percentage of 82% with the "very good" criteria. ". Based on the results of expert validation and small group testing, the product that has been developed in the form of a module is suitable for use by students during the learning process
IDENTIFIKASI PERILAKU HARIAN BUNGLON SURAI (Bronchocela jubata Dumeril & Bibron, 1837) PADA SAYURAN ORGANIK KELURAHAN KARANGREJO METRO UTARA SEBAGAI SUMBER BELAJAR BIOLOGI Widyo Andre Pramono; Widya Sartika Sulistiani; Suharno Zen
EDUBIOLOCK Vol 4 No 1 (2023): Bulan Maret 2023
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v4i1.3477

Abstract

The surai chameleon (Bronchocela jubata Dumeril & Bibron, 1837) is a carnivorous arboreal reptile. The temperature body is poikiloterm and has a roleas insect biocontrol in organic vegetable farming. The objectives of this study were 1) to determine the daily behavior of surai chameleon (Bronchocela jubataDumeril & Bibron, 1837) in organic vegetables in Karangrejo Village, North Metro. 2) to be used as a learning resource in the form of brochures for grade Xsenior high school students on ecosystem material. The brochures that discusses the daily behavior of animals as a biotic component. The research was conducted using the VES (Visual Encounter Survey) method. The research was conducted on fourteen-twenty December two thousand twenty. The time of observation was carried out in the morning at 06.00 a.m.-20.00 p.m (with two until three hour time intervals). Data were collected using the VES (Visual Encounter Survey) method and analyzed descriptively. The results showed that the behavior of the surai chameleon (Bronchocela jubata Dumeril&Bibron, 1837) in a day includes the behavior of eating insects, basking, resting, looking from side to side, jumping, hiding, sleeping and moving. The behavior of the surai chameleon(Bronchocela jubata Dumeril & Bibron, 1837) as a diurnal reptile is mostly done in the morning, afternoon and evening. The dominant behavior is the behavior ofresting and moving, while the behavior that is rarely done is the behavior of eating insects and the behavior of looking left and right. Utilization of researchresults used as a source of learning biology in the form of brochures for senior high school class X semester 2 ecosystem material.
PENGEMBANGAN ENSIKLOPEDIA TANAMAN SPERMATOPHYTA PADA RUANG TERBUKA HIJAU KOTA METRO Siti Nursyifa; Triana Asih; Muhfahroyin Muhfahroyin
EDUBIOLOCK Vol 4 No 1 (2023): Bulan Maret 2023
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v4i1.3478

Abstract

The aims of this research was to develop on Encyclopedia of Spermatophyta Plants in Green Open Spaces in Metro City. Prodct testing for the benefit of the winder community the feasibility of the encyclopedia is tested by a validatorwho is lecturer at the University of Muhammadiyah Metro. The validation test was carried out by material expert and design expert, and a small group test was carried out. The material expert validation test got a result of 82,7% which means “very feasible” to use. Desaign expert validation test got 90% result which means “very feasible” to use. Small group test got a result 88,9% which means “very feasible” to use. The result of the development of the Spermatophyta plant encyclopedia are very suitable for use in the learning process.
PENGEMBANGAN MODUL PEMBELAJARAN BIOLOGI BERBASIS GUIDED INQUIRY PADA MATERI BIOPROSES SEL KELAS XI Atika Rani Oktavianti; Anak Agung Oka; Handoko Santoso
EDUBIOLOCK Vol 4 No 1 (2023): Bulan Maret 2023
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v4i1.3479

Abstract

This development research aims to produce the products in the form of guided inquiry-based biology learning modules on cell bioprocessing materials that are suitable for use as teaching materials for high school of XI grade. The development of this module uses the R&D development model according to Sugiyono, which starts from searching for potentials and problems, data collection, product design, design validation, design revision, product testing, product revision, trial use, product revision and mass production. The results of the development of guided inquiry-based biology modules from the aspects of design and media obtained a percentage of 80%, the results of the validation of the material aspects obtained a percentage of 93%, the results of validation from the subject teachers obtained a percentage of 89%, and the results of the response of students obtained a percentage of 85 %, and concluded an average percentage value of 86% with the criteria "Very Good". So it can be concluded that the module developed is feasible to be used as one of the reference teaching materials in biology learning on the subject matter of bioprocess cells in schools.