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Contact Name
Ruth Rize Paas Megahati S
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megahati71@gmail.com
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+6285263860593
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radinka_jaut@rjupublisher.com
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RADINKA JAYA UTAMA PUBLISHER Radinka Jaya Utama Building 1 st Floor Jl. Kp. Baru Berok RT 005 RW 004 No. 1oo, Kurao Pagang Village, Nanggalo District PADANG, WEST SUMATRA, INDONESIA 25147
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INDONESIA
Journal of Digital Learning and Distance Education
ISSN : -     EISSN : 29646685     DOI : http://doi.org/10.56778/jdlde
The Journal of Digital Learning and Distance Education (JDLDE) aims to provide space for teachers, postgraduate students, Ph.D. candidates, lecturers, and researchers in publishing their work or research results. Journal of Digital Learning and Distance Education (JDLDE) publishes research results with focus and scope: information technology, digital learning, distance education, mobile learning, web-based learning, educational technology, e-learning, blended learning, digital classrooms, virtual learning, and all research aspects in digital learning, and education.
Arjuna Subject : Umum - Umum
Articles 5 Documents
Search results for , issue "Vol. 1 No. 11 (2023): Journal of Digital Learning and Distance Education (JDLDE)" : 5 Documents clear
The Impact of Students' Learning Motivation On Learning-Based E-Learning IPS & PKN Vani Qhairum Nisa Utami; Yeni Erita; Feby KURNIAWAN; Didi SYAHRIL
JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION Vol. 1 No. 11 (2023): Journal of Digital Learning and Distance Education (JDLDE)
Publisher : RADINKA JAYA UTAMA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56778/jdlde.v1i11.62

Abstract

A Study to Encourage Online Learning and Student Learning for IPS and PKN Online Learning. The method is literature and qualitative research. A study that analyzes some magazines or articles from previous studies related to the research topic. Data collection was done using web tracking, searching journals or articles using Google Scholar. The results of the analysis of several journals revealed that the learning motivation of students of social sciences and work practice plays an important role in the success of learning. By accessing online learning, students can easily learn the features that already exist in both distance learning and online learning so that learning can also be applied in elementary schools.
Application of Electronic Learning and Educators' Challenges In The 21st Century nive tiken20; Yeni Erita; Rati syafiana PUTRI; Salmiyanti
JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION Vol. 1 No. 11 (2023): Journal of Digital Learning and Distance Education (JDLDE)
Publisher : RADINKA JAYA UTAMA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56778/jdlde.v1i11.63

Abstract

  The scientific object of learning technology is learning. Learning and learning have experienced extraordinary changes and transformations lately, especially at the turn of the millennium and the beginning of the 21st century. The very rapid development of information technology in this century has had a very significant impact on the world of education. The process of transition from the century of industrialization to the century of knowledge demands that every field in life change very quickly and must be able to adapt quickly. Teachers and students, lecturers and students, educators and students, are required to have the ability to teach and learn in the 21st century. This condition is a challenge and demands educators' involvement in the development of learning technology (PTP). This article uses library research. With data sources from journals, research reports, scientific magazines, newspapers, relevant books, seminar results, unpublished scientific articles, sources, a bibliography, video graphics, and so on.
The Effectiveness of the Roundtable Cooperative Learning Model to Increase Interest in Learning Mathematics in Class VIII-2 at SMP Negeri 2 Padangsidimpuan Jefritua Manurung
JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION Vol. 1 No. 11 (2023): Journal of Digital Learning and Distance Education (JDLDE)
Publisher : RADINKA JAYA UTAMA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56778/jdlde.v1i11.97

Abstract

This research was conducted to find out how the implementation of the Roundtable cooperative learning model is significant to increase interest in learning Mathematics in Kelas VIII-2 in SMP Negeri 2 Padangsidimpuan. The participants of this qualitative research were 28 students and the researcher himself was involved as a participant-observer. This research was conducted in two cycles and data collection did by observation and document analysis. The findings were then analyzed qualitatively by explaining and elaborating according to relevant theories. This study proves that the implementation of the Roundtable cooperative learning model significantly increased interest in learning Mathematics in Kelas VIII-2 in SMP Negeri 2 Padangsidimpuan. The implementation of the cooperative learning model seems to be potential in increasing group working, communication skills, and learning outcomes of the students. However, heterogeneous groups seem to be important in group work to make the learning activities interesting and meaningful for students. Hence, relevant studies still recommended gaining significant and better findings.
Increasing Motivation in Learning Science by the Implementation of Think Pair Share Cooperative Learning Models Online in Kelas IX-1 in SMP Negeri 4 Padangsidimpuan Nirwati
JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION Vol. 1 No. 11 (2023): Journal of Digital Learning and Distance Education (JDLDE)
Publisher : RADINKA JAYA UTAMA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56778/jdlde.v1i11.98

Abstract

This classroom action research was conducted to find out how the implementation of the Think Pair Share Cooperative learning model is significant to increase students' motivation in learning science online in Kelas IX-1 in SMP Negeri 4 Padangsidimpuan. This research is a descriptive qualitative study conducted in two cycles with 22 students as participants and the researcher herself acted as a participant-observer in this study. Data collection techniques were carried out through observation and document analysis, and the findings were then analyzed qualitatively based on relevant theories used in the study. This study found that the implementation of the Think Pair Share model can improve students’ learning outcomes in science in Kelas IX-1 in SMP Negeri 4 Padangsidimpuan. The implementation of the teaching method also improves students' ability in speaking and in critically thinking. However, the implementation of online classes expects the teacher's maximum effort in motivating students to involve in learning activities. Technical problems regarding online learning activities are still found challenging for teachers and students. Therefore, further study is recommended regarding the issues to find satisfactory findings.
Designing Educational Games and Their Benefits Sharipova nodira
JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION Vol. 1 No. 11 (2023): Journal of Digital Learning and Distance Education (JDLDE)
Publisher : RADINKA JAYA UTAMA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56778/jdlde.v1i11.99

Abstract

Educational games are considered interactive activities that should be just as motivating and engaging as regular digital games, but players will learn rather than just be entertained. Despite some limited success over the past few decades, educational games have failed to reach mainstream adoption or success. This chapter claims that such a failure is the result of poor design. Designers can create better educational games once they have a better understanding of how to design games. To this end, three aspects of game design are investigated to see how they relate to the design of successful games. Firstly, how players learn or come to understand something while playing a game. Secondly, how designers can ensure players remain motivated to play the game. Lastly, how both education and motivation should be considered from the perspective of gameplay

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