cover
Contact Name
Kristanti Dewi Paramita
Contact Email
kristanti.dewi@ui.ac.id
Phone
-
Journal Mail Official
arsnet@ui.ac.id
Editorial Address
Department of Architecture Faculty of Engineering Universitas Indonesia Kampus Baru UI Depok
Location
Kota depok,
Jawa barat
INDONESIA
ARSNET
Published by Universitas Indonesia
ISSN : 27770702     EISSN : 27770710     DOI : https://doi.org/10.7454/arsnet
ARSNET is a publication platform dedicated to creative exploration in design disciplines, from architecture, interior, and other spatial design discourses. It takes particular interest in the behind-the-scenes processes: the inquiries, experiments, trial and errors, and speculations, be it performed individually or collaboratively as part of professional or pedagogical design practices. The journal also seeks to investigate how such design processes are informed by its social, cultural, and environmental context, particularly (but not limited to) Asian countries. The journal is also interested in understanding how these processes apply in current times of technological advancements, exploring such creative processes in computational design practices and digital environments. Discussion of these creative processes must be theoretically engaged, creating a dialogue between academic discourse and design practice. Authors are invited to submit manuscripts that address design exploration, which may include but not limited to creative processes that reinvent or manipulate existing design approaches, creative processes that reflect on the mechanisms of everyday objects or phenomena, or creative processes that question or speculate ideas that trigger design possibilities. Submissions in the form of project and book reviews and academic design project reflections are also welcomed, recognising the potentials of a multidisciplinary outlook and utilisation of mixed media within the design process. Scope of discipline: Architecture, Art and Design, Computational Design
Articles 30 Documents
Expanding agency: The mapping of architectural design discourse in Indonesia's academic publications Mikhael Johanes
ARSNET Vol. 1 No. 1 (2021)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1985.611 KB) | DOI: 10.7454/arsnet.v1i1.1

Abstract

Architectural academic publications are essentials elements in defining and establishing the architecture academic discourses in institutional context. A critical, retrospective reading of past and present architectural publications could reveal the current development of the field and provide an empirical basis for future actions. This paper digitally maps the notion of ‘design’ within the published articles in Indonesian architectural journals from the past decade to understand the current situation and present the country’s challenges in developing the architectural design discourse. Through consideration of architectural academic journals’ role in establishing the field’s boundary, a bibliometric mapping was performed on a corpus of 1031 abstracts collected from prominent Indonesian architectural journals. This paper reflects on the extracted key terms from the corpus through different mapping strategies using bibliometric analysis methods. From the mapping findings, and by extending the notion of design as a transformative agency in architecture, this paper retrospectively suggests a more diverse, creative, and provocative development of design discourse in Indonesian architectural academic scholarship.
Tambal: Investigasi pembelajaran tektonik berbasis budaya lokal Ayesha Aramita Malonda
ARSNET Vol. 1 No. 1 (2021)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1491.154 KB) | DOI: 10.7454/arsnet.v1i1.3

Abstract

Artikel ini mengeksplorasi proses kegiatan tambal di Manado sebagai basis pembelajaran tektonik bagi mahasiswa arsitektur. Tambal adalah istilah setempat untuk kegiatan memperbaiki rumah ataupun benda lain yang bersifat tidak menyeluruh dan hanya mengganti bagian yang rusak. Pembelajaran tektonik bertujuan untuk memberikan pemahaman akan ekspresi seni dari sambungan ataupun pertemuan yang terjadi pada susunan struktur dan konstruksi. Pemahaman tektonik dari suatu desain kerap hanya dipahami dari keseluruhan susunan tersebut. Melalui kegiatan tambal, artikel ini berupaya menginvestigasi bagaimana mahasiswa arsitektur dapat memahami aspek tektonik melalui bagian-bagian pertemuan yang kemudian mempengaruhi keseluruhan tektonik yang hadir. Fokus kegiatan tambal dalam penelitian ini ditujukan untuk memperbaiki kondisi salah satu rumah sementara di kawasan Tempat Pembuangan Akhir (TPA) Sumompo Manado agar layak huni secara struktur. Dengan konteks tersebut, mahasiswa dihadapkan pada kompleksitas tektonik diambang batas minimal konstruksi, dan harus menemukan solusi arsitektural dengan tenggat waktu terbatas. Dari hasil pembelajaran tektonik melalui kegiatan tambal, mahasiswa menghasilkan pengembangan ekspresi desain tektonik yang berdasarkan kebutuhan untuk memperkuat bangunan tersebut. Kegiatan ini berkontribusi memperdalam pembelajaran tektonik dalam arsitektur berdasarkan aspek lokalitas untuk menghasilkan struktur yang lebih baik.   This article explores the process of tambal in Manado as the basis of tectonic learning for architecture students. Tambal is a local term for house or objects repairing activities that only takes place in parts that are broken. Tectonic learning aims to provide students about understanding of the arts of joints that exists in a structural and construction assembly. Understanding of tectonic often only pay attention to the overall assembly of its parts. Through tambal activity, this article investigates how architecture students may understand tectonic aspects within the parts of the joints that later influence the overall configuration of assembly. In this research, the process of tambal was aimed to repair the condition of one of the temporary houses in the Sumompo landfill area in Manado to be structurally habitable. In such context, the students were faced with existing tectonic complexity below construction standards, and they were required to create an architectural solution within the limited time frame. By learning tectonic through tambal, the students were able to develop a tectonic design expression based on the need to strengthen the building itself. This activity contributes in deepening the process of tectonic learning in architecture based on local aspect to create a better quality of structural configuration.
Paint and decay: A colloquial conversation on preserving the urban heritage Diandra Pandu Saginatari; Adrian Perkasa
ARSNET Vol. 1 No. 1 (2021)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1713.262 KB) | DOI: 10.7454/arsnet.v1i1.4

Abstract

This paper is an attempt to converse about urban heritage preservation and its experience. To converse is to colloquially discuss ideas that comes to mind while we are looking back at the 2019 photographs of some parts of Kota Tua Surabaya (The Old Town of Surabaya) and reflect upon our knowledge background, one of architecture, the other of history. This conversation is created through a form of creative writing, creative nonfiction, where we begin with our personal thoughts, one of experiencing ruination and the other of witnessing complexity of urban heritage preservation, one of decay and the other of paint. We involve relevant discourses and the use of visual materials such as collages, diagrams, and drawings as a form of visual inquiry and visual illustration, showing the interpretation, reality, and the imagination of fragments of Kota Tua Surabaya. The process involved in creating this conversation could be one of the ways to creatively build collaborative knowledge and have the writings and the visual materials based on personal voice, expanding the academic form of writings.
Articulating tectonic: From iteration to nexus Mochammad Mirza Yusuf Harahap
ARSNET Vol. 1 No. 1 (2021)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1413.636 KB) | DOI: 10.7454/arsnet.v1i1.5

Abstract

This paper explores the articulation of tectonic as a potential basis for developing and understanding architectural programme in the context of architectural education. The piece delivers a reflective discussion that puts tectonic beyond the art of joining. Instead, tectonic, which informs the way material performs, insinuates a capacity in supporting the students to generate the spatial programme and atmospheric quality for the development of their architecture project. In particular, the study suggests the importance of tectonic articulation in generating the above spatialities. The study investigates such tectonic articulation by reflecting through a second-year design studio project in Universitas Indonesia, which focuses on developing dwellings designs driven by tectonic-based architectural design method. Through reflecting the students' projects this paper put forward three aspects of tectonic articulation, each of which explores the formal iteration, the tectonic-programme relationship, and the tectonic-atmosphere relationship. The study demonstrates contribution in understanding how tectonic is explored throughout the design process, informing multiple stages of design.
Catalogue drawing: A framing device for design thinking Afifah Karimah; Paramita Atmodiwirjo
ARSNET Vol. 1 No. 1 (2021)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2009.106 KB) | DOI: 10.7454/arsnet.v1i1.6

Abstract

This paper discusses the role of catalogue drawing as a framing device to aid design thinking in the architectural design process. Catalogue drawing has been largely understood as a representation of the finished and curated design output. However, it is argued that catalogue drawing enables designers to handle, arrange, and process information, assisting them to frame this information for different needs of design discovery. This paper analyses the catalogue drawings produced by first-year Bachelor of Architecture Programme students in Universitas Indonesia in doing their first creative making project. The study highlights four categories of catalogue drawings with various roles, from catalogue drawing intended to capture the relevant information, investigate the particularities, create a bigger picture of the design condition, and outline the design proposition. The study found that each catalogue drawings were often repeated in loops throughout the design process, enabling the students to incrementally generate original design works. This study underlines the role of catalogue drawing in revealing the progression of design thinking that is often hidden throughout the architectural design process.
Weaving theory and practice: Design discourses, exchanges, and processes Kristanti Dewi Paramita
ARSNET Vol. 1 No. 1 (2021)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (121.769 KB) | DOI: 10.7454/arsnet.v1i1.8

Abstract

Theory and practice are often seen in opposition with one another in some architectural dialogues, despite their significant transformative capabilities. The first issue of ARSNET aims to dissolve such opposing relation by exploring how theory and practice weave and intersect in various architectural design inquiries. The articles in this issue investigate how the entanglements of theory and practice enable a precise reading of the contours of design knowledge, expand the interpretation of architectural spatialities, and drive a reflective awareness towards the progression of design processes.
Going minimal: An exploration of reduction as a design method Bramasta Putra Redyantanu
ARSNET Vol. 1 No. 2 (2021)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1938.665 KB) | DOI: 10.7454/arsnet.v1i2.15

Abstract

The purpose of this paper is to reflectively explore minimalist architecture as an architecture that is driven by the reduction-based design method. The discussion aims to reframe the design processes and methods of minimalist architecture as informed by field observation. The phenomenon of applying a minimalist architectural approach has become a trend in small-scale housing in Indonesia lately. In the country, the small-scale residential design processes take place in different contexts and are faced with various limitations, from resources, budgets, land size, materials, and so on. The study will frame this discussion around exploring the reductive design method as a way of responding to these limitations. Informed by design strategies from the modern architecture movement, the study was conducted by observing reduction strategies in eight small-scale domestic design which was published and well-narrated in various media. The study findings demonstrate that the reduction does not only exist in the visual aspect of the design and construction process. It also exist in numerous other design elements, such as materials, forms, spaces, and ornamentation, as a strategic response towards the limitations of various resources.
Play, space, and the magic circle: Reinventing the game Robin Hartanto Honggare; Fauzia Evanindya
ARSNET Vol. 1 No. 2 (2021)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (659.202 KB) | DOI: 10.7454/arsnet.v1i2.18

Abstract

In 2020, Dolanan, a collaborative practice exploring the architectural possibilities of play embedded in Indonesian traditional games, launched its pilot project titled Makan Kerupuk, which experimented on the spatial aspect of the crackers eating game often played during the Independence Day of Indonesia. Driven both by Johan Huizinga’s conceptualisation of the magic circle and the global pandemic, which prevented people from gathering in public space, this project probed into the limit of conventional play-arena by distributing the sites of play into multiple domesticities. Utilising both real and virtual means, Dolanan enacted a version of the game in which participants could engage with the physical experience of playing by employing a dispersal strategy, without dismissing the sense of publicness that marked the national holiday. Images produced by the participants are further analysed in this paper to reflect on the state of the magic circle as conveyed and experienced through this project.
Spatialising time: Perceiving multiple layers of time in narrative environment Kezia Nathania; Arif Rahman Wahid
ARSNET Vol. 2 No. 2 (2022)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1548.3 KB) | DOI: 10.7454/arsnet.v2i2.19

Abstract

There is no escape from time. That includes architecture which dominantly discusses space. This paper aims to explore how people can experience time spatially. Notably, this study looks at the context of the narrative environment where stories are imbued in space to enhance their engagement with the audience. Time in a narrative is presented through the narrated time and the real-world time where the audience of the narrative perceive it. Both types of time can be overlapped, whether the audience is consciously aware of that or not. Time is integrated into a narrative through order, plot, pace, and duration. All these four aspects are experienced by the visitor of a narrative environment to connect events and make sense of their journey and the whole story. The relationship between events experienced through time creates a spatial trajectory. Two case studies were conducted to explore this idea: a visit to Museum Kebangkitan Nasional and participation in Secret Cinema. It is found that time can be spatialised through the explicit transition of graphics, a play of lighting, and overall spatial organisation.
Ruang daring bercerita: Sebuah narasi tentang rute, navigasi, dan batas dalam arsitektur Nina Dwi Handayani
ARSNET Vol. 1 No. 2 (2021)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1769.987 KB) | DOI: 10.7454/arsnet.v1i2.20

Abstract

Kondisi pandemi yang membatasi pola pergerakan manusia atas ruang, di satu sisi menyebabkan manusia kehilangan makna dan rasa atas kehadiran ruang fisik, tapi di sisi lain memberikan peluang bagaimana cara memaknai ruang dengan cara yang berbeda. Instalasi Kisah Antah-berantah karya Citra Sasmita yang diinisiasi oleh Ruang Seni Anak Komisi UOB Museum MACAN, Jakarta ini berkisah tentang cerita fabel mitologis untuk anak-anak yang diinspirasi dari lukisan kamasan dan karakter cerita rakyat Tantri di Bali. Mempergunakan teknologi web-based augmented reality, Kisah Antah-berantah merupakan perpaduan objek seni dan ruang secara fisik dengan teknologi dunia maya, yang bisa dinikmati secara daring dan luring. Pengamatan karya instalasi Kisah Antah-berantah ini bertujuan untuk memperkaya gagasan atas keterlibatan rute, tur dan bagaimana memaknai batas pada ruang maya.  Pengamatan “mengalami ruang” secara daring oleh penulis dijelaskan melalui 2 cara yaitu mode operasi pasif 360˚ dan mode operasi aktif manual. Mode operasi pasif 360˚ menunjukkan bahwa dengan rute yang statis dan terukur, pengalaman memaknai ruang daring bercerita bisa tercapai, meskipun tidak memberikan pemahaman akan batas ruang yang baru. Sebaliknya dengan mode operasi manual aktif, dengan kebebasan rute yang dipilih dan diciptakan sendiri, pengunjung mampu menciptakan batas dan pemaknaan ruang baru yang berbeda. Dari kedua mode operasi ini, tanda (landmark) berupa titik kode optik hadir melampaui objek fisiknya sebagai bagian dari navigasi dalam ruang maya.     The pandemic condition that limits human movement over space has consequences that humans lose their meaning and sense of the presence of physical space, otherwise, it provides opportunities to interpret space differently. The installation Kisah Antah-berantah by Citra Sasmita, which was held during a pandemic and initiated by the Ruang Seni Anak Komisi UOB Museum MACAN, Jakarta tells the story of mythological fables for children inspired by kamasan paintings and Tantri folklore characters in Bali, Indonesia. Implementing web-based augmented reality technology, this installation has an equal collaboration of art objects and physical space which can be enjoyed virtually and in a real-time exhibition mode. Kisah Antah-berantah investigates ideas on the involvement of routes, tours, and how to define boundaries in architecture and virtual space. The "experiencing space" will be explained in 2 ways, namely passive 360˚ operation mode and manual active operation mode. The 360˚ passive mode of operation shows that with a static and measurable route, the visitor interprets the virtual space of storytelling completely, although it does not provide a new understanding of spatial boundaries. In manual active of operation mode, visitors potentially create new boundaries and different meanings of space, by creating their routes. In these two modes of operations, an optical code point is presented as a landmark, as an important part of navigation in virtual space.

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