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INDONESIA
Entalpi Pendidikan Kimia
ISSN : -     EISSN : 27745171     DOI : https://doi.org/10.24036/epk.v3i4
Entalpi Pendidikan Kimia is a journal that aims to share findings, result and review of research done by scholars in the filed of chemistry education. Entalpi Pendidikan Kimia Journal publishes either research articles or reviews that relate to the field of chemistry education. The coverage of articles or reviews accepted by this journal includes the study of curriculum, models, strategies, approaches, methods, and techiques of learning; tests, assessment, evaluation; instructional materials and media both printed and electronic bases ones; classroom, online, and blended learnings; conceptions, understandings and mental models. This journal is published four times a year.
Articles 12 Documents
Search results for , issue "Vol 2 No 3 (2021)" : 12 Documents clear
Pengembangan Permainan Ular Tangga Kimia sebagai Media Pembelajaran pada Materi Reaksi Reduksi Oksidasi dan Tata Nama Senyawa Kelas X SMA/ MA Indah Adelina; Iswendi Iswendi
Entalpi Pendidikan Kimia Vol 2 No 3 (2021)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1231.872 KB) | DOI: 10.24036/epk.v2i3.190

Abstract

ABSTRACTThis study aims to produce a game of chemical snakes and ladders as a learning media on oxidation-reduction reactions (Redox) and compound nomenclature which then determines the level of validity based on the function of the media. This type of research is Educational Design Research by applying the Plomp development model which consists of three stages, namely the preliminary research stage, the prototype formation (prototyping stage) and the assessment phase (assessment phase). This research is limited to the expert review stage which is part of the prototyping stage. The development of this chemical snake and ladder game was validated by 4 validators, two chemistry lecturers at FMIPA UNP and two chemistry teachers at SMA N 1 Gunung Tuleh. The instrument of this research is a validity questionnaire. The data were analyzed using the Aiken V formula. From the results of data analysis, it was found that the game of chemical snakes and ladders as a learning media for Redox reaction material and compound nomenclature has an Aiken V scale value of 0.82 with a very high level of validity.Keywords: Learning Media, Chemical Snakes Ladders Game, Redox Reactions And Compound Nomenclature, Plomp, Aiken VABSTRAKPenelitian ini bertujuan untuk menghasilkan permainan ular tangga kimia sebagai media pembelajaran pada materi reaksi reduksi oksidasi (Redoks) dan tata nama senyawa yang kemudian ditentukan tingkat validitas berdasarkan fungsi media. Jenis penelitian ini adalah Educational Design Research dengan menerapkan model pengembangan Plomp yang terdiri dari tiga tahap yaitu tahap investigasi awal (preliminary research), pembentukan prototipe (prototyping stage) dan tahap penilaian (assessment phase). Penelitian ini dibatasi sampai tahap penilaian ahli (expert review) yang merupakan bagian dari tahap pembentukan prototipe (prototyping stage). Pengembangan permainan ular tangga kimia ini divalidasi oleh 4 orang validator yaitu dua orang dosen kimia FMIPA UNP dan dua orang guru kimia SMAN 1 Gunung Tuleh. Instrumen dari penelitian ini berupa angket validitas. Data dianalisis menggunakan rumus Aiken V. Dari data yang sudah dianalisis, diperoleh bahwa permainan ular tangga kimia sebagai media pembelajaran pada materi reaksi Redoks dan tata nama senyawa memiliki nilai skala Aiken V 0.82 dengan kategori tingkat validitas sangat tinggi.Kata Kunci: Media Pembelajaran, Permainan Ular Tangga Kimia, Reaksi Redoks dan Tata Nama Senyawa,
Analisis Keterampilan Proses Sains Siswa Menggunakan Model Pembelajaran Creative Problem Solving pada Materi Kelarutan dan Hasil Kelarutan Heppy Okmarisa; Rira Okta Ningsi; Nofri Yuhelman
Entalpi Pendidikan Kimia Vol 2 No 3 (2021)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (39.481 KB) | DOI: 10.24036/epk.v2i3.195

Abstract

ABSTRACTScience learning which has lesson of concern makes students still not wholly able to develop their knowledge. This study aims to determine and explain the students level of science process skills using creative problem solving (CPS) models for students in practical activities and discussions. This research was conducted in the second semester of class XI IPA4 State Senior High School 1 Kampar in the 2018/2019 academic year. The selected material is solubility and solubility product (Ksp). Which designed by One Shoot Case Study without a comparison group using a sample of 34 students. The research instrument consisted of observation sheets, essay tests, and interviews used to determine the level of students' science process skills. Based on the data obtained, it shows that the highest aspect of students' science process skills is observing. Judging from the observation sheet on practicum activities, the average percentage is 77.82%. The lowest aspect of science process skills is the theoretical aspect which is only 61.29%. In comparison, the observation in discussion activities without practicum is also the highest aspect of observing with a percentage of 79 .99% and the lowest on the theoretical aspect of 69.98% and 88.88% based on post-test questions with good categories. Overall, the results of data analysis showed that the students' science process skills were good.Keywords: Science Process Skill, Creative Problem Solving (CPS), Solubility and its ProductABSTRAKPembelajaran sains yang memiliki pengajaran yang membuat siswa masih belum sepenuhnya bisa mengembangkan pengetahuannya. Penelitian ini bertujuan untuk mengetahui dan menjelaskan tingkat keterampilan proses sains siswa dengan penggunaan model creative problem solving (CPS) terhadap siswa pada kegiatan praktikum dan diskusi. Penelitian ini dilakukan di semester dua kelas XI IPA4 SMA Negeri 1 Kampar pada tahun ajaran 2018/2019. Materi yang dipilih yaitu kelarutan dan hasil kali kelarutan (Ksp). Dimana desainnya One Shoot Case Study tanpa kelompok pembanding dengan menggunakan sampel sebanyak 34 siswa. Instrumen penelitian terdiri dari lembar observasi, tes esai dan wawancara yang digunakan dalam mengetahui tingkat keterampilan proses sains siswa. Berdasarkan data yang diperoleh, menunjukkan bahwa aspek keterampilan proses sains siswa tertinggi adalah mengamati. Dilihat dari lembar observasi kegiatan praktikum rata-rata persentasinya adalah 77,82%. Aspek keterampilan proses sains terendah yaitu aspek berhipotesis yang hanya sebesar 61,29%. Sebagai perbandingan, observasi pada kegiatan diskusi tanpa praktikum yang tertinggi juga pada aspek mengamati dengan persentasi sebesar 79,99% dan terendah pada aspek berhipotesis sebesar 69,98% dan 88,88% berdasarkan soal post-test dengan kategori baik. Secara keseluruhan, hasil analisis data didapatkan bahwa keterampilan proses sains siswa baikKata Kunci: Keterampilan Proses Sains, Creative Problem Solving (CPS), Kelarutan dan Hasil Kali Kelarutan (Ksp)

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