cover
Contact Name
Akbar Iskandar
Contact Email
akbariskandar@akba.ac.id
Phone
+6285255726616
Journal Mail Official
ceddicje@gmail.com
Editorial Address
Yayasan Cendekiawan Inovasi Digital Indonesia (CEDDI) Lembo Street, Rt.05/Rw.01, No.175 Makassar, Kel. Lembo, Kec. Tallo, Sulawesi, Indonesia, 90213 email: ceddidigital@gmail.com (or) admin@ceddi.id
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Ceddi Journal of Education
ISSN : 28300017     EISSN : 28300025     DOI : https://doi.org/10.56134/cje.v1i1.13
Core Subject : Education,
Ceddi Journal of Education is a peer-reviewed journal that publishes articles through fair and transparent quality control. We understand that authors need facilities for their papers, whereas readers expect reliable information from these journals. Therefore, our editorial team and reviewers strive to maintain quality and ethics in the authorship and publishing of all articles. In principle, we strive to provide the best service for the research community around the world. We hope this journal can be a new source of insight and inspiration for future research. Ceddi Journal of Education publish the best articles the results of research on issues of concern, the latest and the trend internationally. Submitted papers must be written in English at title and abstract of paper for the initial review stage by editors and further review process by minimum of two reviewers. The scope of the journal includes: - Educational technology - Decisions based on education - Learning software - Gamification in education - Technology for Learning and Teaching - Blended Learning - Multimedia in Education - Problem Based Learning - Systems and Technologies in Education - ICT in Mathematics Education - Engineering education - Elementary education - Learning Analysis - Assessment & Evaluation in education
Articles 15 Documents
Implementation of Decision Support System for Scholarship Recipients at Bank Indonesia Dian Megah Sari; Nurhikma Arifin; Nurfitrianingsih; Andi M Yusuf
Ceddi Journal of Education Vol. 1 No. 1 (2022): June
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (596.848 KB) | DOI: 10.56134/cje.v1i1.10

Abstract

The Bank Indonesia Scholarship is a Bank Indonesia social program in the form of tuition assistance for undergraduate students (S1) at various State Universities (PTN). However, often in terms of determining scholarship recipients it is not right on target, this is caused because the scholarship award has not used the tools or methods used to determine scholarship recipients, for that a system is designed to determine scholarship recipients. The selection process for Bank Indonesia Scholarships requires accuracy and a long time because each student data will be compared one by one according to predetermined criteria and is also prone to accidental human errors. Meanwhile, Bank Indonesia has not determined a method to help select prospective scholarship recipients and the selection process is still carried out manually by comparing the student data of prospective scholarship recipients one by one, for this reason, the application of the algorithm in this study is to combine the Fuzzy Multiple Decision Making (FMAM) method and Simple Additive Weighting (Saw) with provisions and criteria that have been determined by Bank Indonesia. The FMADM method is used to find alternatives from a number of alternatives with predetermined criteria and the SAW method is used to rank the existing alternatives. The results of this study are used as a tool in making decisions to recommend scholarship recipients.
Development of Learning Media for Introductory Information and Communication Technology Courses Mahmud Mustapa; Ummiati Rahmah; Muh. Asjart
Ceddi Journal of Education Vol. 1 No. 1 (2022): June
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (301.633 KB) | DOI: 10.56134/cje.v1i1.11

Abstract

This research aims at: (1) finding out the learning conditions in Introduction to Technology of Information and Communication course of Electrical Engineering Education Department at Makassar State University; (2) finding out the developmental phases of learning media based on web learning in Introduction to Technology of Information and Communication course of Electrical Engineering Education at Makassar State University; and (3) finding out the validity level of learning media based on material and media experts' assessment. This research employed a developmental research using ADDIE which is modified in three phases that is Analyze, Design, and Develop. The research is conducted at Electrical Engineering Education Department at Makassar State University. The informants were chosen from material and media experts. In line with that, the data was obtained through observation and questionnaires, while technique of data analysis through descriptive analysis. The results of this study show three developmental phases of learning media based on web learning in Introduction to Technology of Information and Communication course of Electrical Engineering Education Department at Universitas Negeri Makassar as follows: (1) analyze phase; (2) design phase; and (3) develop phase. The results of the validator (1) validation by material experts achieving the feasibility of 82.81%, (2) by the design experts who reached 89.58% from the results of the study of learning media in Introduction to Technology of Information and Communication that are developing Electronics so as to produce excellent results for this company. The conclusion is that this research uses Research and Development (R&D).
WEB Based Social Assistance Recipient Selection Application Based on Community Education Level With C4.5 Algorithm Nurdiansah Nurdiansah; Usman; Sitti Harlina; Irmawati
Ceddi Journal of Education Vol. 1 No. 1 (2022): June
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (374.004 KB) | DOI: 10.56134/cje.v1i1.12

Abstract

The Koramil 1408-02/Tallo office is in charge of distributing social assistance recipients. The social assistance is in the form of basic food assistance for the community and MSMEs for people who have micro-enterprises, where each aid has different criteria in determining the recipient. Regarding the existing social assistance and having different criteria in determining acceptance, including the level of education, of course, the staff of the 1408-02/Tallo Koramil Office will find it difficult to carry out the selection process. Based on existing data mining, beneficiaries can be made to assist beneficiaries who will assist the Koramil 1408-02/Tallo staff. Classification can be done using the C4.5 algorithm. This study aims to determine the recipients of social assistance and apply it in the development of the recipient system of social assistance, including the level of community education. This makes it easier to determine recipients of social assistance and the results of this study are applications for social assistance recipients, so that they can overcome the problems that exist in the current system. Based on the results of the research that has been done on the design of this application, it has succeeded in helping the Koramil Office 1408-02/Tallo in selecting social assistance recipients based on the recipient's education and functioning as expected.
Development of Teaching Methods Using Infographic Media and Comic Life Practice Towards Students Learning Interests Mansyur; Ahmad Rudi; Akbar Iskandar
Ceddi Journal of Education Vol. 1 No. 1 (2022): June
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (327.307 KB) | DOI: 10.56134/cje.v1i1.13

Abstract

The purpose of the study was to determine the process of developing teaching methods using infographic and comic life media on interest in learning chemistry, teaching methods using infographic media and comic life on interest in learning chemistry can be declared valid, practical and effective for use in schools. This type of research is development research. The data analysis technique used to obtain the appropriate data, so that it can be processed using the data technique validation results of the infographic and comic life media teaching methods. Data on the effectiveness of learning media, data on the practicality of learning devices. The procedure for developing teaching methods includes needs analysis, design phase, realization/construction phase, test and evaluation phase and implementation phase. Development results in the form of teaching methods based on infographics and comic life that can be used by teachers and students in the learning process. In the expert test of instrument validation, the teaching method underwent several revisions before being implemented in schools until a valid, effective and practical learning media was obtained. The results of the validation of infographic and comic life media with an average validity value of 4.0. The practicality of teaching methods meets the criteria by providing convenience for educators/teachers and students in the learning process and the effectiveness of teaching methods meets the criteria by looking at the positive responses of students with a percentage of 70% stating strongly agree and 30% agreeing.
Implementation of Extreme Programming in the Asoka Makassar Integrated Early Childhood Education E-Book Activities Neneng Awaliah; Andryanto Aman; Nur Mustika; Erwin Gatot Amiruddin; Made Nuryani
Ceddi Journal of Education Vol. 1 No. 1 (2022): June
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (367.352 KB) | DOI: 10.56134/cje.v1i1.14

Abstract

Early childhood education is a pre-school education that must be a concern for parents that can continue to be the responsibility of teachers in early childhood education institutions (PAUD), one of the main philosophies in educating early childhood, namely forging, honing, loving and fostering. Foster care means an effort to realize personality and identity so that children have various main characteristics, namely integrity, faith and piety. This research was conducted with the intention of monitoring children's activities while in PAUD Asoka Makassar. This system is in the form of an electronic activity book or commonly called an e-book of activities, in the implementation of an e book of activities in the form of managing school activities and monitoring students. By applying the Extreme programming method (XP), and visual studio code as a code editor. By implementing this system, it can make it easier for schools and parents to monitor children's activities during school and improve the quality of the school.
Information System for Monitoring the Development of Children With Special Needs Andryanto Aman; Listia Utami; Muhammad Khaidir Alif Aras; Mauli Kasmi
Ceddi Journal of Education Vol. 1 No. 2 (2022): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (451.221 KB) | DOI: 10.56134/cje.v1i2.24

Abstract

Supervision of students is mostly only carried out by the school. Some parents have a busy schedule so they monitor their children's development at school. Information about the development of the student learning process is usually only received by parents once a semester, namely when receiving the report card, this is what makes SLB C YPPLB 2 Makassar need a monitoring system in providing information to schools and parents of students. The purpose of this study is to build an information system for monitoring the development of children with special needs at SLB C YPPLB 2 Makasar City which will make it easier for parents to directly monitor their child's development. These data were obtained through 1) Observation, 2) Interviews, and 3) Documentation. By using the BlackBox system testing methods in the manufacture of this application. In making this application the application design methods include: Needs Analysis, Design and Software, Implementation and Unit Testing, System Integration / Testing, and System Maintenance. The results of this study showed that the development monitoring system for children with special needs at SLB C YPPLB 2 Makassar City was declared suitable for use with percentage results on testing aspects with a percentage rate of 90% which received a good response.
Library Information System on Public Elementary School 108 Home Base Based on Android Neneng Awaliah; Aida Justika; Aishiyah Saputri Laswi; Mansyur
Ceddi Journal of Education Vol. 1 No. 2 (2022): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (332.103 KB) | DOI: 10.56134/cje.v1i2.25

Abstract

School libraries, especially elementary school libraries, as learning resources that contain various library instructions, can increase the interest in reading by school residents, especially teaching staff and students, and provide continuous opportunities to expand and deepen their knowledge. The purpose of the study is to build a web-based school library information system, especially in State Elementary School 108 Home Base, a system development method using Rapid Application Development (RAD). Based on the results of research on the Library Information System On Public Elementary School 108 Home Base Based On Android which has been built has good feedback for users because it makes it easier for users to borrow books at State Elementary School 108 Home Base, makes it easier for admins/officers to manage book lending data, book return data, and can help admins/library officers in the process of managing reporting in the library of State Elementary School 108 Home Base
Design of an Educational Application for Conservation and Ornamental Fish Capture Areas Based on Android Mauli Kasmi; Tien Kumalasari; Syamsul Marlin Amir; Budiman; Arif Fuddin Usman; Wahyuddin; Ilham Ahmad; Andryanto Aman
Ceddi Journal of Education Vol. 1 No. 2 (2022): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (331.613 KB) | DOI: 10.56134/cje.v1i2.26

Abstract

This research aims to design an educational application about conservation and ornamental fish capture areas in Pangkajene Islands Regency. The application is developed based on the Android operating system to facilitate access and usage for the community. In the testing process, the application will undergo unit testing and compatibility testing to ensure that every part of the application works correctly and can be used smoothly on various devices and operating systems. The application will provide information about the conservation and ornamental fish capture areas in Pangkajene Islands Regency, including the types of ornamental fish and how to conserve the aquatic ecosystem in the area. With the presence of this application, it is expected to provide useful information for the community and increase awareness about the importance of preserving the aquatic ecosystem and understanding the concept of conservation and ornamental fish capture areas. Through unit and compatibility testing, it is expected that the application will work correctly and can be used smoothly on various devices and operating systems.
Developing a Word Composition Educational Game for Young Children After the Covid-19 Pandemic Akbar Iskandar
Ceddi Journal of Education Vol. 1 No. 2 (2022): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (322.386 KB) | DOI: 10.56134/cje.v1i2.27

Abstract

The purpose of this study is to develop a word composition educational game for young children after the Covid-19 pandemic. The game is designed to help children strengthen their word composition skills and introduce new letters and syllables related to fruits. The game uses a 2D display and is developed using the Construct 2 game engine. The development method used is the waterfall method, and the game was tested on 10 parents and teachers to validate its effectiveness in helping children learn to compose words. The results of the study showed that the use of gamification and technology in early childhood education can help to motivate children and improve their learning outcomes. The use of Construct 2 as a game engine allowed for the development of a user-friendly and visually appealing educational game. The contribution of this study is to provide an innovative solution for improving children's word composition skills in a fun and engaging way.
Implementation of School Information System at Yaabunaya Fathul Khair Makassar Foundation Kamaruddin; Nur Mustika; Emasari; Askar Taliang; Wisda; Erwin Gatot Amiruddin
Ceddi Journal of Education Vol. 1 No. 2 (2022): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (565.311 KB) | DOI: 10.56134/cje.v1i2.28

Abstract

This research aims to determine the implementation of the school information system at the Yaabunaya Fathul Khair Foundation in Makassar and its impact on the school management process. The school information system is expected to facilitate interaction between the school and various parties and produce accurate information. The analysis method used is the PIECES method which uses six variables, namely Performance, Information, Economics, Control, Efficiency, and Service, to identify and solve problems at the foundation. The research design uses UML, coding uses PHP, and the database uses MySQL. The system testing was done using the Black Box method to determine whether the system runs functionally or not. The result showed that the developed system can run well according to its function. The user's response to the built information system, based on the results of a questionnaire from 6 respondents with 10 questions, showed an average value of 86.79%, which means that the application functions well and is in line with expectations.

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