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Contact Name
Rizka Hafsari
Contact Email
rizkahafsari@umri.ac.id
Phone
+6282390272837
Journal Mail Official
rizkahafsari@umri.ac.id
Editorial Address
Jl. Tuanku Tambusai, Delima, Kec. Tampan, Kota Pekanbaru, Riau 28290
Location
Kota pekanbaru,
Riau
INDONESIA
Journal of Software Engineering and Information System (SEIS)
ISSN : -     EISSN : 28090950     DOI : https://doi.org/10.37859/seis.v3i1
Journal of Software Engineering and Information System (SEIS) is a peer-reviewed journal published twice a year (January and August) by the Department of Information System - Faculty of Computer Science, Universitas Muhammadiyah Riau. The scope of the journal is: Artificial Intelligent Business Intelligence and Knowledge Management Data Mining E-Bussiness IT Governance Enterprise System System Design Information Design & Development Database System Expert System Decision Support System
Articles 5 Documents
Search results for , issue "Vol. 2 No. 2 (2022)" : 5 Documents clear
PENERAPAN METODE RULE BASED REASONING DALAM SISTEM PAKAR DETEKSI DINI GANGGUAN KESEHATAN MENTAL PADA MAHASISWA Dita Wahyuni; Doni Winarso
Jurnal Rekayasa Perangkat Lunak dan Sistem Informasi Vol. 2 No. 2 (2022)
Publisher : Department of Information System Muhammadiyah University of Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (951.346 KB) | DOI: 10.37859/seis.v2i2.3991

Abstract

College students are a special group who are going through a critical transition period from adolescence to adulthood and are trying to adjust, maintain good grades, plan for the future, and be away from home, so they are at risk of developing Mental Emotional Disorders (GME) such as depression, anxiety, and other psychiatric comorbidities. Based on this, college students who feel indications of mental problems should immediately talk to a psychologist. But in general, the difficulties faced by college students when conducting consultations, for example, the lack of mental health facilities in their environment or on their campus, shy to do the consultation, and the consultation fees. Based on these problems, an early detection process using an expert system is needed to assist college students in recognizing their mental health disorders. The Rule-Based Reasoning method focuses on expert rules that are entered into the system. Based on expert system testing using the Rule-Based Reasoning method on 10 experimental cases, almost all system results are in accordance with the detection made by the expert. Based on this, it is hoped that this system will help detect mental health disorders experienced by college students.
PERANCANGAN SISTEM PAKAR UNTUK IDENTIFIKASI KERUSAKAN HARDWARE DAN SOFTWARE PADA SMARTPHONE DENGAN MENGGUNAKAN METODE FORWARD CHAINING Rudy Asrianto; Araafy
Jurnal Rekayasa Perangkat Lunak dan Sistem Informasi Vol. 2 No. 2 (2022)
Publisher : Department of Information System Muhammadiyah University of Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (654.246 KB) | DOI: 10.37859/seis.v2i2.3993

Abstract

Smartphone is a mobile phone that has the ability to use and function like a computer. The use of smartphones that are too frequent is one of the factors that trigger the damage caused, such as falling, being exposed to water or using the wrong way in everyday life. To help or protect smartphone users from deceit and cheating service workers that often occur today, an expert system is designed to detect hardware and software damage that occurs on smartphones in the form of applications. With this expert system, even ordinary people can find out the damage that occurs to smartphones which can only be obtained with the help of experts in their fields. This expert system is made using PHP and MySQL database so as to produce a web-based expert system to identify smartphone damage using the forward chaining method.
ANALISIS MANAJEMEN LAYANAN TEKNOLOGI INFORMASI DENGAN FRAMEWORK (ITIL) DOMAIN SERVICE STRATEGY DEVA WULANDARI; Edo Arribe; Aryanto; Putriani
Jurnal Rekayasa Perangkat Lunak dan Sistem Informasi Vol. 2 No. 2 (2022)
Publisher : Department of Information System Muhammadiyah University of Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (707.381 KB) | DOI: 10.37859/seis.v2i2.3995

Abstract

Aisyiyah Pratama Clinic in Pekanbaru is one of the clinics in Pekanbaru. precisely on KH Ahmad Dahlan street. At the Pratama Aisyiyah Clinic in Pekanbaru, they already use an application in their daily lives, the application is called KANZA. The application is java-based and the application covers all work in the clinic, from the queuing system to medical records. However, this application has several drawbacks, namely the ui/ux display of the application which confuses prospective patients so that this application is less effective when used in general (by patients and clinic staff). and also this application which has been in use since 2019 has been hacked which means this application is still vulnerable to hackers. but the clinic technician quickly fixed the firewall of the KANZA application. Because of this, this research really needs to be completed to the end so that this journal can later be used as a reference for agencies experiencing cases similar to or similar to this research, and specifically at the Aisyiyah Pekanbaru Primary Clinic which is the object of our research.
IMPLEMENTASI TEXT TO SPEECH DALAM APLIKASI PEMBELAJARAN MATEMATIKA DASAR DENGAN AUGMENTED REALITY Hasanatul Fu’adah Amran; Reny Medikawaty Taufiq; Abulkhair Asrul Abdurrahim; Harun Mukhtar
Jurnal Rekayasa Perangkat Lunak dan Sistem Informasi Vol. 2 No. 2 (2022)
Publisher : Department of Information System Muhammadiyah University of Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (578.393 KB) | DOI: 10.37859/seis.v2i2.3999

Abstract

Mathematical science is a basic science that supports other sciences in its application. Therefore, understanding mathematics correctly will have implications for the ability to study several sciences related to mathematics. This study developed an augmented reality-based basic math learning application that can provide education to students with different media in order to increase student interest in learning mathematics. This application uses the Vuforia SDK library which is able to display 3-dimensional characters with markerless techniques in the form of augmented reality. The final result of this study is an application that can be used on smartphones with the Android operating system, based on the results of testing the application, it is concluded that the research and development of basic mathematics learning applications based on augmented reality have been successfully implemented and a series of tests have been carried out to test the capabilities of the application. From the results of testing conducted by distributing questionnaires to students who are sitting in elementary school, from grade 3 (three) to grade 6 (six). The result of the percentage of students' answers who answered correctly was 97 percent (%) and the wrong one was 3 percent (%), it can be concluded that the application of basic mathematics learning based on augmented reality can help students in learning mathematics with learning media and can help students learn math anywhere easily.
PERANCANGAN SISTEM PENGATURAN LAMPU TAMAN KOTA KISARAN MENGGUNAKAN KENDALI KOMPUTER Nopi Purnomo; Akhir Abadi Tanjung; Oktopanda
Jurnal Rekayasa Perangkat Lunak dan Sistem Informasi Vol. 2 No. 2 (2022)
Publisher : Department of Information System Muhammadiyah University of Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1345.498 KB) | DOI: 10.37859/seis.v2i2.4013

Abstract

City park lights are lighting or lighting that can display the beauty of city parks at night. Most city governments often find it difficult to control their city park lights so that the lighting in city parks is erratic and irregular. In this case, it is very necessary to build an arrangement or control of city park lights such as traffic light based on digitalism to automatic control using computerization. The research method used is the SDLC (System Development Life Cycle) method. By building a simulation system for controlling city park lights using the Visual Basic programming language, it can be useful for city governments in controlling city park lights efficiently and effectively.

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