cover
Contact Name
Ade Surahman
Contact Email
cvkeranjangteknologimedia@gmail.com
Phone
+6282180318941
Journal Mail Official
jurnalmediacelebes@gmail.com
Editorial Address
Jalan Bakau Gang Cempaka Nomor 3, Desa/Kelurahan Tanjunggading, Kec. Kedamaian, Kota Bandar Lampung, Provinsi Lampung, Indonesia
Location
Kota bandar lampung,
Lampung
INDONESIA
Jurnal Media Celebes
ISSN : 30257501     EISSN : 30264138     DOI : https://doi.org/10.58602/mediacelebes
Jurnal Media Celebes (Computer Science, Informatics and Mathmatics Applications) is a peer-review journal focusing on Computer Science, informatics and Mathmatics Applications. Jurnal Media Celebes invites academics and researchers who do original research in Computer Science and Mathmatics Applications. Jurnal Media Celebes are published by CV. Keranjang Teknologi Media in September, January and May every year. Jurnal Media Celebes accept articles in Bahasa Indonesia and English.
Articles 10 Documents
Sistem Informasi Pelabuhan Utama di Sulawesi Utara Berbasis Website Aditya Lapu Kalua; Suntarlia La uto Walli; Marli Trivana Layan; Fabio Kevin Williams Legi
Jurnal Media Celebes Vol. 1 No. 1 (2023): Volume 1 Nomor 1 September 2023
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediacelebes.v1i1.11

Abstract

Sulawesi Utara memiliki beberapa pelabuhan utama yang merupakan infrastruktur penting dalam transportasi laut yang berperan dalam pengiriman barang dan penumpang antar daerah. Tetapi sejauh ini untuk mendapatkan informasi antar port, perlu untuk mengakses banyak situs web dan mengumpulkan informasi satu per satu. Sistem informasi pelabuhan utama adalah salah satu solusi untuk memberikan informasi mengenai semua pelabuhan utama di Sulawesi Utara. Sistem informasi ini ditinjau dalam bentuk situs web agar lebih mudah bagi publik untuk mengakses informasi terkait, sistem informasi ini juga menggunakan API yang telah terintegrasi dengan Google My Maps untuk menginformasikan lokasi port sehingga publik dapat mengakses rute ke port yang mereka ingin kunjungi.
Sistem Informasi Pengelolaan Deposit Bola Golf Berbasis Website Andi Nurkholis; Iwan Syahputra; Temi Ardiansah
Jurnal Media Celebes Vol. 1 No. 1 (2023): Volume 1 Nomor 1 September 2023
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediacelebes.v1i1.12

Abstract

Rizki Golf Driving Range is a driving range that provides facilities according to the needs of visitors, there is a system that is done manually, namely managing golf ball deposit funds. The data management process still uses ledgers and members must come directly to the Rizki Golf Driving Range to make deposits and the calculations are still done conventionally using a calculator and the data is stored in archive form. extreme programming development method and will be implemented using the PHP programming language and MySQL as the database. This system will be tested using ISO 25010. The results of this study are the stages in managing deposit data so that it can assist in decision making. With several differences in this study, namely using a system that can see the remaining deposits per member and complete information about deposit funds made online. with a total average of 91.01%.
Rancang Bangun Aplikasi Sistem Informasi Geografis Objek Wisata Buatan Di Bandar Lampung Berbasis Android Stevani Natasiyah; Rakhmat Dedi Gunawan; Yuri Rahmanto
Jurnal Media Celebes Vol. 1 No. 1 (2023): Volume 1 Nomor 1 September 2023
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediacelebes.v1i1.13

Abstract

Artificial tourism objects are one of the categories of tourism objects in Bandar Lampung and are widely spread in various sub-districts. While the available information related to location, direction, road conditions, and also existing facilities are not widely known by foreign and local tourists. Therefore, the researcher proposes to build a geographic information system that will assist tourists in searching and finding information related to artificial tourist objects in Bandar Lampung. The system was built using the Protoype method as a system development method, and UML as a system design modeling method. In creating User Interface and building mobile applications using Flutter framework with Dart programming language, while the text editor and software used are Visual Studio Code and Android Studio. The results of testing conducted using the ISO 25010 method show that the Functional Suitability aspect is 100%, and the Usability aspect is 88.27% which can be concluded that the software is acceptable and has met the quality of software feasibility standards.
Aplikasi Doa Dan Surah Pendek Berbasis Andriod Sebagai Media Pembelajaran Untuk Anak Usia Dini M Ghufroni An'ars; Parjito Parjito; Hendar Juliyanto
Jurnal Media Celebes Vol. 1 No. 1 (2023): Volume 1 Nomor 1 September 2023
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediacelebes.v1i1.14

Abstract

The problem in this study is the lack of educators in the field of Islam and inadequate learning media hamper the learning process of prayer and short surahs. Harapan Bunda Integrated Islamic Conservation Kindergarten faces similar problems in its location. Therefore, the development of Android applications as an interesting and effective learning medium is needed to improve the learning outcomes of learners in memorizing prayers and short surahs. Extreme Programming (XP) methods are used in the development of this application with four stages: planning, design, coding, and testing. The planning stage analyzes the needs of the system and the problems encountered. The design phase designs models and interfaces using Figma. The coding phase uses Java and Android Studio as the IDE for the Android operating system. The testing phase tests the feasibility of the system using ISO 9126, focusing on fuctionality and usability. The result of this study is an Android application as a medium for learning prayers and short surahs. The test involved 23 respondents with percentage results of 100% for the functionality aspect and 98.43% for the usability aspect. This shows that educators and students strongly agree with the application and the application can be used in learning.
Sistem Pendukung Keputusan Pemilihan Pemasok Bahan Baku Menggunakan Metode PROMETHEE Raditya Rimbawan Oprasto
Jurnal Media Celebes Vol. 1 No. 1 (2023): Volume 1 Nomor 1 September 2023
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediacelebes.v1i1.15

Abstract

The decision-making system is at the core of the management process in any organization. It includes the collection, analysis, and evaluation of information to select appropriate actions in achieving predefined goals. The PROMETHEE (Preference Ranking Organization METHod for Enrichment Evaluation) method is a mathematical approach used to support multi-criteria decision making. This method is used to compare alternatives based on several different criteria, resulting in a ranking of alternatives based on the level of preference or importance given to each criterion. This study aims to provide recommendations to companies selecting the best raw material suppliers using the PROMETHEE method, so that companies get recommendations on performance from existing raw material suppliers. The results of the supplier selection ranking for raw materials that get Rank 1 are Supplier B with a value of 0.83, Rank 2 is Supplier C with a value of 0.33, Rank 3 is Supplier A with a value of -1.17.
Sistem Pendukung Keputusan Pengaruh Gadget terhadap Prestasi Siswa menggunakan metode Simple Additive Weighting berbasis Website Eric Alfonsius; Aditya Lapu Kalua; Stephano Caesar Wenston Ngangi
Jurnal Media Celebes Vol. 1 No. 2 (2024): Volume 1 Number 2 January 2024
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediacelebes.v1i2.29

Abstract

Sistem pendukung keputusan pengaruh smartphone terhadap prestasi siswa menggunakan metode simple additive weighting berbasis website merupakan sebuah sistem yang dapat menganalisis pengaruh Gadget terhadap prestasi siswa. Sistem ini dibuat karena sekarang ini smartphone mempunyai pengaruh yang besar di lini kehidupan manusia khususnya kehidupan sehari-hari siswa. Penelitian ini dalam penerapannya menggunakan metode simple additive weighting sebagai algoritma pemrogramannya. Metode SAW ini dapat menganalisis data siswa yang menggunakan Gadget sehingga dapat berpengaruh bagi prestasi siswa tersebut. Hasil penelitian adalah penelitian ini menghasilkan sistem pendukung keputusan pengaruh gadget terhadap prestasi siswa dengan data training yang digunakan adalah hasil responden siswa terhadap penggunaan smartphone sehari-hari. Hasil perangkingan didapatkan alternatif A1 mendapatkan nilai sebesar 0.92, alternatif A2 mendapatkan nilai sebesar 0.776, dan alternatif A3 mendapatkan nilai sebesar 0.832.
Aplikasi Pengenalan Tata Cara Sholat Fardhu (Studi Kasus SDN 1 Pecoh Raya) Annisa Lestari
Jurnal Media Celebes Vol. 1 No. 2 (2024): Volume 1 Number 2 January 2024
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediacelebes.v1i2.41

Abstract

Elementary school students in grades 3, 4 and 5 at SDN 1 Pecoh Raya are still not optimal in receiving material on how to introduce fardhu prayers in class, because teachers who teach in the field of religion still use blackboard media. In terms of appearance (interface) it is not very popular among elementary school students, so it motivates students to understand the lessons on fardhu prayer procedures. The learning method for introducing fardhu prayers at SDN 1 Pecoh Raya currently uses direct practice which is appropriate and efficient, but the use of technology needs to be implemented because the younger generation is already very familiar with technology which is a problem in itself. This then causes some students to not be interested and ultimately unable to read the fardhu prayers. The main focus of this research is to create an application for introducing fardhu prayers so that students can receive the material provided from a technological perspective and with the aim of making it easier for religious teachers to present material on how to introduce fardhu prayers. After the application development was carried out, the application was then tested on teachers who would teach fardhu prayers. The validation results of the application that had been developed produced a validation score of 74% which was quite good, so the implementation of the fardhu prayer application was good enough to be implemented by teachers. in the classroom or outside of classroom learning.
Implementasi Convolutional Neural Network dengan Arsitektur Alexnet Untuk Klasifikasi Penyakit Kulit Andi Kurniawan; Muhammad Pajar Kharisma Putra; Debby Alita
Jurnal Media Celebes Vol. 1 No. 2 (2024): Volume 1 Number 2 January 2024
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediacelebes.v1i2.42

Abstract

Penyakit kulit ialah kelainan pada kulit yang disebabkan karena adanya jamur, kuman, parasit, virus maupun infeksi yang dapat menyerang siapa saja dan kapan saja. Pendeteksian penyakit kulit sejak dini dapat mempercepat pengobatan untuk mencegah penularan ke wilayah yang lebih luas. Pentingnya deteksi dini penyakit kulit memungkinkan orang yang terinfeksi untuk segera memulai pengobatan yang tepat. Penelitian ini dilakukan untuk melakukan pengujian performa dari algoritma CNN untuk mengetahui seberapa efektif algoritma CNN dalam melakukan klasifikasi penyakit kulit. Objek yang digunakan dalam penelitian ini berjumlah 1200 data penyakit kulit yang terdiri dari tiga class yaitu penyakit kulit scabies, melanoma, dan juga nevus dengan perbandingan 80% digunakan sebagai data latih dan 20% sebagai data uji. Sebelum di lakukan pengolahan data, dilakukan terlebih dahulu proses data preprocessing yang bertujuan untuk mempersiapkan data sebelum proses pelatihan model. Data akan diolah menggunakan metode Convolutional Neural Network (CNN) arsitektur Alexnet untuk melakukan tugas klasifikasi. Hasil dari pengujian kinerja model menggunakan metode Confusion Matrix diperoleh nilai akurasi mencapai 81%, sehingga metode CNN dengan arsitektur AlexNet dapat digunakan untuk tugas klasifikasi penyakit kulit dengan cukup baik.
SPK Pemilihan Calon Mekanik pada Perusahaan Transportasi Antar Kota Menggunakan Metode Analytic Hierarki Process (AHP) Sanriomi Sintaro; Tien Yulianti
Jurnal Media Celebes Vol. 1 No. 2 (2024): Volume 1 Number 2 January 2024
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediacelebes.v1i2.43

Abstract

Perusahaan XYZ operates as a transportation company that serves inter-city and provincial routes across Sumatra, Java and Bali. Prioritizing service quality and passenger comfort, the company relies on safe and comfortable transportation facilities. To ensure the reliability of their fleet, regular maintenance is essential. However, the large number of vehicles and technicians requires an effective recruiting system to identify skilled and reliable personnel. Historically, mechanical selection at Perusahaan XYZ mainly relied on reviewing application files submitted by prospective mechanics. Many technicians are hired because of family ties, resulting in a lack of understanding of the maintenance details outlined in standard operating procedures (SOP). As a result, travel inconveniences often arise due to a lack of professionally trained technical personnel during maintenance procedures. To answer this challenge, a decision support system is needed that will be used to select mechanics. The system design was implemented using Java with MySQL as the database. The aim of this research is to develop an application that is able to solve existing problems, especially in the decision-making process for recruiting mechanical staff, ensuring the acceptance of qualified candidates. The proposed solution involves the creation of a computerized decision support system using the analytical hierarchy process (AHP) method. Through this, it is hoped that the mechanical acceptance process will experience improved decision making, resulting in higher quality selection based on research conducted at Perusahaan XYZ.
Multi-Objective Optimization on the basis of Ratio Analysis (MOORA) Dalam Penentuan Lokasi Pemasaran Produk Dwi Handoko
Jurnal Media Celebes Vol. 1 No. 2 (2024): Volume 1 Number 2 January 2024
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediacelebes.v1i2.44

Abstract

Product marketing location determination is a strategic decision that requires in-depth analysis to maximize market reach and distribution efficiency. One of the main problems is the high level of competition in an area, which can reduce the attractiveness of a business and limit growth. In addition, a mistake in understanding the dominant customer profile in a particular location can result in a mismatch between the product offering and market needs. This study aims to determine the location of product marketing by utilizing a decision support system technology and applying the MOORA method as an approach in recommending a decision. The ranking results of the MOORA method recommend Location 1 as a product marketing location with a final value of 0.5379 by getting a rank of 1, Location 3 as a product marketing location with a final value of 0.4907 by getting a rank 2, and Location 1 as a product marketing location with a final value of 0.4742 by getting a rank 3.

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