cover
Contact Name
Rafika Sari
Contact Email
lppmp@ubharajaya.ac.id
Phone
+6285228023815
Journal Mail Official
jucosco@ubharajaya.ac.id
Editorial Address
Jurnal Jucosco Fakultas Ilmu Komputer Universitas Bhayangkara Jakarta Raya Jl. Perjuangan No.81, Marga Mulya, Kec. Bekasi Utara, Kota Bks, Jawa Barat 17143
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
Journal Of Computer Science Contributions (JUCOSCO)
ISSN : -     EISSN : 27749037     DOI : https://doi.org/10.31599/jucosco.v4i1
Jucosco merupakan jurnal ilmiah yang menyajikan hasil karya ilmiah yang bersumber dari program pengabdian dan pemberdayaan masyarakat di Indonesia. Artikel ilmiah dimaksud berupa kajian implementasi dari program pengabdian dan pemberdayaan kepada masyarakat yang dapat dipertanggungjawabkan serta disebarluaskan secara nasional maupun internasional.
Articles 8 Documents
Search results for , issue "Vol. 4 No. 1 (2024): Januari 2024" : 8 Documents clear
Edukasi Pemeliharaan Lingkungan Sehat dan Adaptasi Teknologi Melalui Kegiatan KKN Tri Dharma Putra; Vera Vanessa; Osisca Gunawan; Ronggo Sadewo; Wildan Zikril Hafiz; Iqbal Mahandika Putra; lham Bagus Prana
Journal Of Computer Science Contributions (JUCOSCO) Vol. 4 No. 1 (2024): Januari 2024
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/cawwm866

Abstract

Technological developments have a significant impact on children's life. While the use of gadgets provides benefits and learning opportunities, it can also potentially have a negative impact on their health and development. Awareness of the dangers of gadgets and the importance of maintaining a healthy and technology- aware environment is crucial. This community service program aims to socialize the dangers of gadgets to children with a focus on raising awareness about the importance of maintaining a healthy and technology-aware environment. This program provides knowledge, understanding, and skills to children and parents so that they can use gadgets responsibly and in a balanced manner. The program is implemented through KKN activities with student participation as facilitators. The implementation methods include material delivery, group discussions, demonstrations, and other interactive activities. This activity will be carried out door-to-door in the surrounding area. This program combines knowledge about the dangers of gadgets with the need for children to maintain health and develop positive technology awareness. It is hoped that this program can increase community awareness of the dangers of gadgets on children and the importance of maintaining a healthy and technology- aware environment. Implications for further programs involve continued efforts in outreach and education to children, parents, and teachers. This program can serve as a model for similar activities in other areas with similar contexts.
Transformasi Digital dalam Peningkatan Manajemen Aktivitas Panti Asuhan Al-Mabrur Bekasi Berbasis Sistem Informasi Andy Achmad Hendharsetiawan; Aida Fitriyani; Rakhmi Khalida; Rafika Sari; Khairunnisa Fadhilla Ramdhania
Journal Of Computer Science Contributions (JUCOSCO) Vol. 4 No. 1 (2024): Januari 2024
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/9f4mka48

Abstract

Information technology which continues to develop in various sectors of life requires the parties involved to be able to adapt to technology. Efforts to adapt technology are also continuing to be developed by the management of Al-Mabrur Orphanage Bekasi. A digital transformation carried out by the Al-Mabrur Orphanage in order to improve the management of student activities using an information system. Orphanages, as places for children who need protection and care, require an organized and efficient approach in monitoring and improving the quality of these children's daily lives. This training aims to provide understanding to orphanage managers and students regarding the use of information systems, to make it easier to record student participation in every activity held by the Al-Mabrur Orphanage. With an integrated information system, orphanages can create an environment that is more adaptive to technology and responsive to various activities in the orphanage. The output of this community service activity is that students can view and access activity data easily, and orphanage managers can have digital data recapitulation to monitor and evaluate student activities.
Implementasi Game Tebak Gambar Binatang Berbasis Android Sebagai Media Pembelajaran Anak Usia Dini Renaldi Primaswara Prasetya; Febriana Santi Wahyuni; Deddy Rudhistiar
Journal Of Computer Science Contributions (JUCOSCO) Vol. 4 No. 1 (2024): Januari 2024
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/w7pdmm55

Abstract

The increasingly rapid development of technology, especially mobile phone devices has targeted all groups, including young children aged 3 to 5 years, so like it or not,parents have to supervise their children. But in reality, technology cannot be avoided. As a parent, the most important thing right now is how to ensure that the mobile devices playing with children can be handled well and have a positive impact on their children, although supervision is still needed. Supervision of children who are already at school cannot be carried out continuously. At school, parents can only expect for the teachers as their second parents. Teachers as educators must be able to provide understanding to Kindergarten children, thus the use of cellphones can be used for positive things, one of which is by providing mobile game-based learning media. The problem is that there are only a few mobile applications in the form of games that provide simple learning media for Kindergarten children. Through this service, an Android-based educational game of animal picture guessing will be designed and developed as a learning medium for children aged 3-5 years. To determine the impact of implementing the application, implementation and testing were carried out, where the average System Usability Scale (SUS) score from 15 respondents was 88.33, and when referring to the usability scale value range it can be concluded that the animal picture guessing game that has been developed falls into the category acceptable or well accepted with a fairly significant impact category. Meanwhile the functionality also meets the needs of its users.
Penerapan Teknologi IoT Pada Tanaman Hidroponik Untuk Monitoring Pertumbuhan Tanaman di Desa Puccadi Adi Heri; Chairi Nur Insani; Arnita Irianti; Nurdina Rasyid
Journal Of Computer Science Contributions (JUCOSCO) Vol. 4 No. 1 (2024): Januari 2024
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/f0wg5665

Abstract

Technological development is needed for a better development system. Technology can provide basic changes for society, especially in the context of improving the quality of life in society. In general, the hydroponic method is carried out using water as a medium, where the water conditions that need to be considered are the supply of water, oxygen, nutrients, pH, and light intensity. UV light replaces sunlight which can help plants need the photosynthesis process which produces food substances such as carbohydrates so that plants grow faster. From the situation analysis, it is known that most of the people in Puccadi Village. Cultivating plants using a hydroponic system on a household scale by utilizing yards or yards has quite a large potential. Based on this background, IoT-based hydroponic training and assistance were carried out for the people of Puccadi Village, Luyo District. This service activity is implemented in the form of training and mentoring with the aim of participants being able to directly practice applying IoT to hydroponic plants for monitoring plants. The conclusion of the IoT-based hydroponic training activities in Puccadi Village, Luyo District, is that the implementation of IoT-based hydroponic training and mentoring went well and was able to provide knowledge related to the application of IoT technology to the Puccadi village community, Luyo District.
Pelatihan Desain Foto Produk UMKM Menggunakan Aplikasi Canva Pada PKK Papan Mas Bekasi Verra Sofica; Ahmad Fauzi; Anna Mukhayaroh; Muhammad Hilman Fakhriza
Journal Of Computer Science Contributions (JUCOSCO) Vol. 4 No. 1 (2024): Januari 2024
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/0enw2t54

Abstract

Community service activities at PKK RW 007 Tambun Selatan District aim to provide understanding and skills to PKK members regarding the use of the Canva application in designing photos of MSME products. The focus is on the PKK Board RW 007 Mas Tambun Selatan in Bekasi City. Activity participants are given practical training in using the Canva application, a user-friendly graphic design platform. In this training, PKK members teach how to create attractive product photo designs and support MSME promotions. Through the Canva application, they can easily edit images, add text, and create aesthetic designs without requiring in-depth graphic design skills. Using Canva aims to empower MSMEs in PKK RW 007 to increase the competitiveness of their products in the market. With an attractive design, it is hoped that MSME products can be more easily recognized and sought after by consumers. Apart from that, this training also provides an understanding of marketing strategies through social media and online platforms, so that MSME products can be reached by a wider market. The results of this activity are expected to have a positive impact, such as increasing sales and awareness among the public of PKK RW 007 MSME products Apart from that, this activity can also become social capital for PKK members to continue to develop skills in using technology to support the development of MSMEs in their environment.
Perancangan Sistem Pendataan Warga Berbasis Website Di Desa Rawa Bugel Bekasi Akmal Najib; Bayu Dwimas Nuansyah; Muhammad Faris; Muhammad Rafi Muzakki; Simon Wardian; Sunu Febrian Eko Saputro; Kusdarnowo Kusdarnowo; Rafika Sari
Journal Of Computer Science Contributions (JUCOSCO) Vol. 4 No. 1 (2024): Januari 2024
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/2sx59y44

Abstract

Rawa Bugel Village, especially RW 10, still faces challenges in managing citizen data and information. Limitedfacilities and infrastructure because citizen data is still managed manually using Excel, often causing errors andinaccuracies in data, which in turn hampers the planning and implementation of development programs. awebsite-based citizen data collection system specially designed for Rawa Bugel Village. This system allows RW10 to manage population data and demographics. In addition, this system also gives citizens access to view andupdate their personal information. Therefore, designing a website-based citizen data collection system isimportant to improve data management and improve the quality of information available to the public. This systemadopts website technology to ensure easy access from various devices, including mobile devices that arecommonly owned by the public. The use of this website-based Citizen Registration System has made a positivecontribution to improving data management and information quality in Rawa Bugel Village.
Edukasi Menarik Pencegahan Stunting dan Pemanfaatan Aplikasi E-Posyandu dalam Monitoring Gizi Anak Abrar Hiswara; Amalia Nur Soliha; Daud Tri Bakti Purba; Dika Aditya Octaviana; Fendy Hendrianto; Haris Himawan; Kaylista Nabila Nastiti Kesuma; Muhamad Salam Assyidqi; Muhammad Dafa Agustyan; Mumtaz Abdurrahman Kamil; Mumtaz Abdurrahim Kamil
Journal Of Computer Science Contributions (JUCOSCO) Vol. 4 No. 1 (2024): Januari 2024
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/8zcvr736

Abstract

Posyandu is the main forum for monitoring nutritional status and preventing stunting in infants and toddlers. Stunting is a condition where growth is inhibited in children due to lack of nutritional intake for a long time because food intake is not in accordance with nutritional needs. Maternal nutrition plays a major role in preventing stunting in children from an early age. In addition to growth problems, stunting also affects children's intelligence levels and learning abilities. Kuliah Kerja Nyata (KKN) is a community service program that provides opportunities for students to apply the knowledge and skills gained on campus directly in the community. Through Real Work Lecture (KKN) activities as a student community service program, it aims to socialize the dangers of stunting on children's growth and development, and socialize how to prevent stunting. In addition, this activity is also carried out to conduct counseling to the community about a healthy menu with balanced nutrition which aims to provide an understanding of the importance of regulating nutrition in the food given to children. This Real Work Lecture (KKN) activity can be a forum to provide understanding and education in an interesting way about the dangers of stunting.
Penerapan Aplikasi Stunting Pada Posyandu Kenanga Sebagai Gerakan Masyarakat Sadar Stunting Dwipa Handayani; Ozzi Ardhiyanto; Muhammad Assegaf Raja Kusumah; Ali Asghor; Ardiansyah Dwidayanto; Kelvin Kurniawan; Dwi Nafianto; Fikki Arsyi Nur Fadilah; Arya Panca Pamungkas; Muhammad Fahmi Fadhillah; Muhammad Rafli Alta Zahir
Journal Of Computer Science Contributions (JUCOSCO) Vol. 4 No. 1 (2024): Januari 2024
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/fa5vx492

Abstract

Stunting, or impaired growth in children, represents a serious and complex global health phenomenon. This article provides a general overview of stunting, encompassing definitions, risk factors, impacts, and prevention efforts. Stunting is closely linked to nutritional aspects, particularly during the first one thousand days of life, including the prenatal period and the first two years of a child's life. Major risk factors involve inadequate nutrition, poor sanitation, and unsupportive socio-economic environments. A profound understanding of stunting, both from health and social perspectives, serves as a foundation for students to engage in prevention and intervention efforts. Students can contribute through community service activities, nutrition education campaigns, and innovative projects aimed at raising awareness about the importance of early nutritional intake. Student involvement at the local level can be pivotal in bridging the gap between science and society, improving access to information, and stimulating behavioral changes. Furthermore, this article highlights the potential of students in the research domain, exploring further knowledge about the underlying factors of stunting and evaluating the effectiveness of existing programs. By integrating students into the stunting prevention agenda, it is hoped that useful and effective programs and applications will be developed to enhance the health of children.

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