cover
Contact Name
Marina Wardaya
Contact Email
marina.wardaya@ciputra.ac.id
Phone
+628170925388
Journal Mail Official
jurnalvicidi@ciputra.ac.id
Editorial Address
UC Tower Lt 17, Universitas Ciputra Surabaya, CitraLand CBD Boulevard, Made, Sambikerep, Surabaya City, East Java 67219
Location
Kota surabaya,
Jawa timur
INDONESIA
Jurnal Vicidi
ISSN : 20868774     EISSN : 29882583     DOI : https://doi.org/10.37715/vicidi.v13i2.4355
Graphic design Visual Communication Comic and Illustration Advertising Photography Film and Videography Animation Design and Culture Study Game Design Design and Entrepreneurship
Articles 6 Documents
Search results for , issue "Vol. 7 No. 1 (2017): VICIDI" : 6 Documents clear
Mainan Edukasi Menggunakan Media Membantu Perkembangan Psikomotorik Anak Usia Dini Sienny Anggraeni; Christian Anggrianto
Jurnal Vicidi Vol. 7 No. 1 (2017): VICIDI
Publisher : Universitas Ciputra Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/vicidi.v7i1.1150

Abstract

In scientific research, entitled "USING MEDIA CAN HELP PSYCOMOTOR DEVELOMPMENT ERLY CHILDHOOD" discusses the importance of parents' role in overseeing the growth and development of children at an early age. This study will provide some basic information about the stages of child development. So that researchers can make some educational toys that can really help the psychomotor development of children at an early age. The research method that I use in this paper is a survey and study of literature. The aim of this study to determine know theories of child development and how the situation of children at age 1-3 years game is what they use, how they psycomotor development, how to behave habits of children at that age.
Perancangan Untuk Produk Origin - Indonesian Heritage Apparel Stephanie Wijaya; Marina Wardaya
Jurnal Vicidi Vol. 7 No. 1 (2017): VICIDI
Publisher : Universitas Ciputra Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/vicidi.v7i1.1151

Abstract

This research was done to know what people think about ORIGIN – Indonesian Heritage Apparel business idea and to research why people began to be abandoned and forgotten because it is regarded as second-class outfit, especially among young people, this thing happened because the design it self seem tradisional. Besides, the author want to change the design concept to be more modern. The research was conducted using quantitative and qualitative methods. The quantitative method using online quistionnaire which is distributed to woman aged 22-35 years who lived in Surabaya. While the qualitative method by interview to the expert usher and literature study. The result of the research shows that most of the correspondents like to buy top and dress instead of skirt and outer. Furthermore, the identity and design should represent exclusive and trusted. Media marketing is done by using bazaar and through social media.
Perancangan Bisnis Untuk Produk Manisan Asam Patimang Meidysari Pratama Chandra; Ellen Saputra
Jurnal Vicidi Vol. 7 No. 1 (2017): VICIDI
Publisher : Universitas Ciputra Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/vicidi.v7i1.1152

Abstract

This research was done to know what people think about Patimang tamarind candy business idea and to research what kind of tamarind candy that they want. Patimang tamarind candy is one kind of healthy snacks that are rarely considered by the people nowadays because the rise of modern snacks that are not good for health and the design that was old. Besides, the author want to change the design concept to be more modern. The research was conducted using quantitative and qualitative methods. The quantitative method using quistionnaire which is distributed to men and woman aged 20-40 years who lived in Surabaya. While the qualitative method by interview to the potential market and literature study. The result of the research shows that most of the correspondents like Patimang tamarind candy and willing to change their snacks to the healthier Patimang tamarind candy. Furthermore, the shape, taste and effective packaging need to be changed so the product look attractive , as well as its identity and design should be modern. Media marketing is done by using direct selling and through social media
Pentingnya User Experience Dalam Mengenalkan Home Greeneries ke Masyarakat Urban Steven Renaldo Hartono; Shienny Sutanto
Jurnal Vicidi Vol. 7 No. 1 (2017): VICIDI
Publisher : Universitas Ciputra Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/vicidi.v7i1.1153

Abstract

This research is aimed to fullfill the assignment of Visual Communication Design using the development of entrepreneurship through a business engaged in home greeneries, namely home decor that has elements of living plants in it such as succulent, cactus, fern, living moss, and others. This paper will describe the research process and influence of user experience in introducing a greeneries product to a target market. The purpose of making this business idea itself stems from the observation about the lack of living plant presence in a residence or work environment. The research used qualitative methods. Qualitative methods are carried out through interviews and workshops in the form of a market test. Result of this research is that the presence of living plant is important, but required a clear user experience to be able to introduced to the urban society.
Perancangan Buku Cerita Pengetahuan Anak dengan Tema Sains Nurlita Priyandini; Rendy Iswanto
Jurnal Vicidi Vol. 7 No. 1 (2017): VICIDI
Publisher : Universitas Ciputra Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/vicidi.v7i1.1154

Abstract

The problems of education in Indonesia until today to make an impact to future generations. The learning process should be able to make children aware of what is learned. Besides the support of the parents is necessary for children. It would be more effective if given correctly learning starts from the age of development. The main objective of this study was to find out how to create a medium of learning for children aged development that is easily understood and applied with parents. This study uses qualitative research methods (interviews), observation and study of literature. The results of the research to produce a solution in the form of a story book knowledge themed science for ages 9-11 years.
Perancangan Ide Bisnis Buku Cerita Interaktif All About Todd Merlyn Olivia Sanjaya; Hutomo Setia Budi
Jurnal Vicidi Vol. 7 No. 1 (2017): VICIDI
Publisher : Universitas Ciputra Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/vicidi.v7i1.1155

Abstract

This initiative is designed for children with the age range between 3 to 5 years old as there is an observed growth in dependency on technology among these children. This dependency has been shown to have a negative impact when there is no adult supervision. Furthermore, there is very little morale education since a young age and a lack of interest in reading which contributes to this ongoing issue. The methods which are used in this observation are literature study and interactive qualitative study by conducting interviews. From these methods combined, an interactive book, ‘All About Todd’ has been written and designed. This colorful, illustrated book contains narrated adventures as experienced by Todd, the main character of the book. This story book comes with a board game that can compete with other competitors.use of colorful illustration will help the children to understand the story told.

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