cover
Contact Name
Ignatius Ario Sumbogo
Contact Email
ignatius.sumbogo@kalbis.ac.id
Phone
+6281289680994
Journal Mail Official
lpp@kalbis.ac.id
Editorial Address
Jalan Pulomas Selatan Kav 22, Kayu Putih, Jakarta Timur 13210
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Published by UNIVERSITAS KALBIS
ISSN : 23386088     EISSN : 29881676     DOI : https://doi.org/10.53008
KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua artikel yang dikirimkan harus merupakan artikel asli, hasil penelitian yang sebelumnya tidak pernah dipublikasikan, eksperimental atau teoritis, dan akan ditinjau oleh reviewer. Artikel yang dikirimkan ke jurnal harus memenuhi kriteria ini dan tidak boleh sedang dipertimbangkan untuk publikasi di tempat lain. Naskah harus mengikuti gaya jurnal dan dapat ditelaah dan diedit.
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Search results for , issue "Vol. 8 No. 1 (2022): Kalbisiana" : 100 Documents clear
Aplikasi Pembelajaran Interaktif untuk Mata Pelajaran Tematik Kelas Satu di Sdit Al-Kautsar Cikarang Berbasis Multimedia Hendry Janto; Nuraini Purwandari
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

Al-Kautsar SDIT School is an Integrated Islamic Elementary School in Cikarang, the teaching and learning system at this school still does not apply information technology. The school uses thematic textbooks for learning. The book combines many subjects into one entity in a printed book. The obstacles felt by the teacher were the lack of creativity in running a learning strategy for class I students. Students feel bored quickly if there is no interesting thing, so that pupils are difficult to pay attention and focus on while learning. Therefore, this research aims to combine the learning process with multimedia technology. By creating interactive learning applications for class I thematic subjects in SDIT Al-Kautsar Cikarang based multimedia. The method used in this research is Multimedia Development Life Cycle (MDLC) consisting of 6 phases: concept, design, material collecting, assembly, testing, and distribution. The result of this research is the finished result of interactive learning application for class I thematic subjects in SDIT Al-Kautsar Cikarang based multimedia, which contains learning material from thematic Book 1, there are text, images, audio, and video needed to support teaching and learning process in the application.
Sistem Penjualan pada PT Indo Citra Abadi di Jakarta Berbasis Website Bellia Putri Alfianki; Harfebi Fryonanda
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

PT Indo Citra Abadi is a company engaged in the field of supplier or provider of building materials and work safety. There are problems that occur in business processes which about large expenses in terms of communication, accommodation and the sometimes loss of evidence or supporting documents. The purpose of this research is to build a system of information that can make business processes easily and efficient. The final results from this research are creating an application based on website which is used to help business processes in a company. The process is used System Development Life Cycle with Prototype techniques and for modeling using the Unified Modeling Language. Based on the results of testing and evaluation on research, the system that has been built can help the sales process at the company.
Sistem Informasi Penjualan Berbasis Web Pada Alun-Alun Coffee Jakarta Yunika Lestari; Harfebi Fryonanda
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

Alun Coffee Jakarta is one of the Coffee Shops in East Jakarta. Alun-Alun Coffee sells several variants of Nusantara coffee brewing. In addition, Alun-Alun Coffee also sells several Non-Coffee menus as well as heavy meals, snacks, and desserts. For a few years this added coffee shop business significantly increased growth so that Alun-Alun Coffee increased the number of customers. But now the business activities carried out are less than optimal and focus on the sales process and not involved in it. Requiring companies need an information system as a tool for recording data, processing data, and doing data integration. The development method used for system installation uses prototype. The results of this study are web-based Coffee Sales Information System that online ordering and records, processes, integrates data and becomes a structured data repository so as to increase effectiveness and improve performance and time. Based on the results of research and evaluation of research, the system that has been built provides complete information about online orders by customers and sales transactions at Alun-Alun Coffee.
Pengembangan Aplikasi Pencarian Kontraktor Bangunan Berbasis Android Sayyid Ali Akbar Haraki
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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The purpose of this research is to create an Android operating system application that can assist the public in searching for contractors for the construction or renovation of a building. People who want to carry out development can be free to choose which contractor is suitable for service based on the experience and achievements of the contractor. In this application includes the search for contractors, adjusting funds directly with the contractor, planning work schedules directly with the contractor. The method used is the Rational Unified Process (RUP) with UML modeling and using flutter and laravel in making applications. The RUP stages carried out in int research are business modeling, system requirements analysis, design, implementation, system testing, and deployment. System testing is done by black box testing and user acceptance test (UAT). The results of the study are Android-based building contractor search applications.
Pengembangan Model Pendeteksian Gambar Alat Musik dengan Metode Faster R-CNN dengan Library Keras Ivan Septian; Henry Septanto
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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This research discusses developing a musical instrument image detection application with a frcnn library method. The purpose of this study is to detect types of musical instruments using the fastest R-CNN as a method of detecting objects. The problem with using RCNN is the length of time of computing. It takes about a minute to process the image data, so the training process will take a very long time. Therefore, researchers use the fastest r-cnn method to get the output quickly.
Pengembangan Gim Edukasi Mengenai Narkoba Berbasis Desktop Muhammad Ahimsa Dhia; Harya Bima Dirgantara
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
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This study discusses the development of an educational desktop-based game that addresses narcotics, psychotropics, and addictive substances. This "Kuis Anti Narkoba" game aims to be an interactive medium for learning about drugs. This game was developed using the Game Development Life Cycle (GDLC) methodology, which has 6 stages: initiation, pre-production, production, testing, beta, and release. The result of this research is a game titled "Kuis Anti Narkoba", which according to the results of test that have been conducted, 13 out of 14 people claim to be positive that this application can be an interesting learning medium about drugs and their types.
Pengembangan Aplikasi Pelaporan Informasi Bencana Kebakaran di Jakarta Timur Berbasis Android Farah Alysia Parahita; Ester Lumba
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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The purpose of this research is to develop an application for providing information on Android disasters in East Jakarta with the Android operating system. The Android fire alarm application can report events based on the current location connected to the Internet and connected to the Global Positioning System (GPS). The application reporting can display the reporter's current location on a map and can report fire information. The application development method used is the Unified Rational Process (RUP) with Unified Modeling System (UML) modeling. The application development process using the Android Studio IDE. In addition, this application was built using the programming languages ​​PHP, HTML, Javascript, and using MySQL as a database.
Pengembangan Gim Edukasi 2D Aturan Lalu Lintas Kendaraan Bermotor Berbasis Android Faris Rafa Argadiraksa; Paramaresthi Windriyani
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

in an effort to spread lectures about traffic regulation, this research aims to create an educational game that has content of ruiles and traffic signs as an another learning alternatives in the hope of reducing the number of commuters who do not understand traffic ruiles and signs, where this statement is backed up by data that describe the high number of traffic violations in Indonesia. The research method uses GFLC where the game enters six stages of development, namely the intiation, pre-production, production, testing, beta, and release stages. The results of the research provide a very good feedback for the game, such as increasing the knowledge of its users even though the user claims to have understood the traffic rules. These results provide the evidence that this educational game can be a good learning alternative.
Pengembangan Sistem Pengawasan Pendeteksian dan Penghitungan Manusia pada Video secara Real Time menggunakan Metode You Only Look Once (YOLO) Wilson; Yulia Ery Kurniawati
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
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This study aims to develop a system to detect and calculate the number of people in a video real time. Research and development for the system is carried out using the YOLO V3 method whic is used because it can quickly detect object. In the detection and counting people in the research also make notifications that are sent in the form of messages that will be sent to the user via the Telegram app. The notification is made with the intention to informing the user if there are detected people entering or leaving the line that created in real time. The researchers used 100 human images used as a data set. The results of the training conducted demonstrated that he was able to discover humans in the video. The software development used in this research is a progressive method. The end result of this study is the application of the graphical user interface to detect and calculate the number of people entering and leaving the meter line that only has 12,6% of avg loss and can give early warning notice to the user from telegram message.
Aplikasi Pencarian Rekan dan Tempat Singgah saat Touring Berbasis Android Glenn Nazari; Ester Lumba
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

This study aims to produce a peer search application and a place where Android-based touring. This application was created to find partners and places to stop online for people who want to do touring. Users who will be touring can see the information of other users who want to touring to the same destination, then the user can make a partner search and respond to other users' peer searches. Users can also search for a place to stay and respond to a search for other users. Researchers used the Rational Unified Process (RUP) development method by using the Unified Modeling Language (UML) system modeling. The development of this application uses Android studio software using the Java Programming Language, XML, PHP, and using the MySQ database. The final results obtained from this study are peer search applications and places where touring based on Android.

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