cover
Contact Name
Ardi Mardiana
Contact Email
aim@unma.ac.id
Phone
+62233-8287177
Journal Mail Official
infotech@unma.ac.id
Editorial Address
https://ejournal.unma.ac.id/index.php/infotech/about/contact
Location
Kab. majalengka,
Jawa barat
INDONESIA
Infotech Journal
Published by Universitas Majalengka
ISSN : 24601861     EISSN : 26154250     DOI : -
Core Subject : Science,
Infotech Journal is a Scientific Paper published by the Informatics Study Program of the Faculty of Engineering, Majalengka University. The areas of competence covered by Infotech are Information Systems, Programming, Networks, Robotics, Artificial Intelligence and Multimedia
Articles 150 Documents
SISTEM INFORMASI PERAWATAN TANAMAN BERBASIS INTERNET OF THINGS DI TAMAN BALAD CIPARAY KABUPATEN BANDUNG rosmalina rosma
INFOTECH journal Vol. 7 No. 1 (2021)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v7i1.862

Abstract

Most people in Indonesia usually have plants at their homes, places of business and so on. Balad is a place of business, which has a minimalist garden on the second floor. The limited land owned by Balad has made business owners take advantage of the existing land conditions to raise crops on a small scale. The garden is usually planted with a variety of plants to beautify and make the gardens in Balad cool. Plants grown by business owners in order to grow properly must have adequate water consumption and adequate lighting. The provision of water or watering and lighting to plants is one of the important things to keep the plants alive. Seeing this condition, business owners must do regular watering so that these plants get sufficient water consumption. Nowadays everyone has their own preferences, the same applies to business owners in Balad, so that sometimes they are forgotten to care for plants due to limited time. Information systems on plant care based on the Internet of Things help in collecting information related to conditions such as humidity, temperature, soil fertility, and plant inspection that can be controlled via a smartphone using the internet network. Internet of Things makes use of plant owners to connect with their residence or place of business from anywhere and anytime. The remote sensor structure using Microcontroller ESP8266 is used to monitor the condition of plants in the Balad park, of course, to see conditions remotely. Designing Plant Care Information Systems based on the Internet of Things, can reduce costs and update productivity standards in maintaining small-scale plants and if needed can be developed on a large scale
Analysis of the Quality of the e-Raport Information System at SMPN 5 Tangerang City on User Satisfaction Using the WebQual 4.0 Method. Monalisa Monalisa; Imron Imron; Albert Riyandi
INFOTECH journal Vol. 7 No. 1 (2021)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v7i1.908

Abstract

The e-Raport system is used as an information system designed by schools to inform parents of student development by schools, which has been implemented in all state schools in various provinces in Indonesia including Banten province. SMPN 5 Tangerang is one of the public schools in Tangerang city that uses the e-Raport System as a substitute for reports of students' learning outcomes manually. The problem raised in this study is whether the quality of the e-Raport System affects user satisfaction. This research focuses on user satisfaction e-Raport system using webQual 4.0 method consisting of 3 variables namely usability, information quality, and interaction quality. The data used in the primary data, namely by distributing questionnaires using a likert scale with 20 points of statement to 400 respondents. Data obtained and processed using multiple linear regression analysis techniques using SPSS software. Based on webqual variable 4.0, the analysis results showed that the quality of usefulness, information quality, and interaction quality influenced user satisfaction.
IMPLEMENTASI TEKNIK HEURISTIC DAN PEMODELAN POHON KEPUTUSAN TERHADAP PERANCANGAN GAME IQ romindo
INFOTECH journal Vol. 7 No. 1 (2021)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v7i1.1000

Abstract

Pemecahan suatu masalah dapat dilakukan dengan melakukan pencarian diantara pilihan – pilihan yang ada. Hal ini di dasari pada cara pandang manusia dalam menyelesaikan masalah. Salah satu teknik yang dibutuhkan dalam penyelesaian masalah adalah Teknik Heuristic. Teknik Heuristic adalah sebuah teknik yang mengembangkan efisiensi dalam proses pencarian yang disebut sebagai fungsi heuristic.Pengambilan keputusan yang mungkin dari semua alternatif yang ada dapat dilakukan dengan pemodelan pohon keputusan (Decision Tree). Hampir semua permainan (game) yang berjenis strategi dirancang dengan pemodelan pohon keputusan karena setiap cabang pada pohon merepresentasikan keputusan yang mengawali penyelesaian yang lebih komplit dan node daun merepresentasikan penyelesaian yang komplit. Untuk itu dilakukan suatu perancangan perangkat lunak game IO dengan menggunakan teknik Heuristic dan pemodelan pohon keputusan, untuk menemukan solusi terbaik dengan menggunakan metode pencarian Minimax Searching.
Pengaruh Media Sosial Instagram Dalam Mengiklankan Makanan Cepat Saji dan Dampak Bagi Kesehatan Pada Remaja Siti Rara Oyi Pinasti
INFOTECH journal Vol. 7 No. 1 (2021)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v7i1.1064

Abstract

Adolescent nutritional needs need to be considered because in adolescence there is rapid growth and development. Unhealthy eating habits affect adolescent nutritional intake, such as fast food consumed by teenagers. At a time when everything is modern, teenagers want everything to be fast, including in choosing food, namely fast food known to the public as junk food. Junk food is defined as junk food or food that does not have nutrients for the body. Junk food is not only wasteful, it can also be detrimental to health. Fast food comes from western countries which have high fat and calorie content. Many factors influence adolescents to eat fast food, discussed based on research articles and book references, including taste, price, a comfortable place, and peer influence. Fast food can increase the risk of several diseases, such as obesity, diabetes, hypertension, and blood lipid disorders or dyslipidemia. Obesity or overweight is experienced by children, adolescents, and adults. However, from obesity experienced by a person, it will increase a person's risk factors for suffering from other degenerative diseases, such as high blood pressure, diabetes, cancer, heart disease, and stroke.
PENGEMBANGAN WEB COMPANY PROFILE TERINTEGRASI DENGAN API WHATSAPP (STUDI KASUS: AGEN SEMBAKO AL-BARKAH) Abidatul Izzah
INFOTECH journal Vol. 7 No. 1 (2021)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v7i1.1067

Abstract

Today, in the era of Marketing 5.0, sell business using technology are highly recommended. The owner of the Al-Barkah groceries agent in Kediri-East Java is one of the entrepreneurs who use social media information technology such WhatsApp. However, the problems encountered is the limited feature of stories on WhatsApp so that it cannot optimally accommodate wider marketing to the public. Therefore, it is a needed a media that can store information on Al-Barkah products and also can be seen without a duration of time. This media is also expected to be connected with WhatsApp that has been used for marketing before. Thus, this study aims to develop a website containing business information or what is popular as a Company Profile. Furthermore, it is also integrated with WhatsApp social media. Then, system development stages start from system requirements analysis, design, implementation in programming, and system testing. The result of this research is a company profile web-based that has been tested according to the designed functional requirements.
GENERAL DESIGN SISTEM INFORMASI PENGGAJIAN BERBASIS POINT SYSTEM DENGAN METODE WATER FALL Muhammad Taufiq; Sarmidi; Cecep Riki; Nandhini Hudha Anggarasari; Iva Afifah; Utari Nur Ambiya; Dzaky Muhammad Nur Waffi; Rifqi Aminullah
INFOTECH journal Vol. 7 No. 1 (2021)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v7i1.1068

Abstract

Starting from problems that often arise in a company or agency regarding the payroll system, whether it is in the form of errors in salary management, calculation methods or patterns of determining the amount of employee salaries, resulting in a work atmosphere that is less conducive and less harmonious between employees in the management environment, as a result it occurs. decrease in employee motivation (demotivation), with the number of complaints, lethargy and suspicion of employees, both in functional and structural relationships. This kind of condition will have a direct impact on morale which can have fatal consequences for the company's continuity. For It, For It, For It Is The Expedors, About Transparent and Accountable Payroll System. Transparent in the sense that it is wide open based on the method of determining or calculating the salary of each employee based on a standardized formulation, where everything will be computerized based on an appropriate point system. The accountable means being accountable for the results obtained in an Information Technology-based payroll information system.
Perancangan Sistem Informasi Peminjaman Kredit Berbasis Website Pada Koperasi Cipta Bina USAHA Heriyanto Heriyanto; Ika Kurniawati
INFOTECH journal Vol. 7 No. 1 (2021)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v7i1.1077

Abstract

Abstract Cooperatives are one of the aspects that support the community's economy, especially low and middle economic communities. This existing cooperative needs to be developed so that the cooperative can provide good services to the community. Cipta Bina Usaha Savings and Loans Cooperative is one of the cooperatives that helps support the community's economy by providing storage and lending services at low interest rates. The existing data processing information system is felt to be ineffective and inefficient because the existing system is still stand alone. Therefore, it is necessary to develop a credit lending information system at the Cipta Bina Usaha Cooperative which is based on a client server with the aim of accelerating and simplifying the borrowing process and data processing at the Cipta Bina Usaha Cooperative. In the development of this system, the data processed is master data consisting of member data and administrator data as well as transaction data consisting of data on saving deposits, taking deposits, borrowing and data on loan payments. The result of this research and design is a credit lending information system at the Cipta Bina Usaha Cooperative which is based on a client server where the user consists of three parts, namely the chairman of the cooperative, administration and the cashier section. Based on the tests that have been carried out, the system built can help process data effectively and efficiently, both processing member data, data on savings, loans and loan payments.
SISTEM INFORMASI HIDROPONIK BERBASIS WEBSITE (HYDROPONIC AWAKENING REVOLUTION [HAR]) Dewi Primasari
INFOTECH journal Vol. 7 No. 1 (2021)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v7i1.1093

Abstract

Teknologi bercocok tanam dengan hidroponik pada umumnya dipelajari dengan datang dan bertanya langsung ke ahli. Hal tersebut tidak efisien dan membuang banyak waktu, apalagi dengan adanya pandemi Covid-19, proses belajar, penanaman, manajemen, pemasaran dan lain-lain menjadi terhambat karena diterapkannya kebijakan social distancing. Padahal, metode hidroponik dapat digunakan sebagai sarana meningkatkan pendapatan selama pandemi. Berdasarkan latar belakang permasalahan tersebut, dilakukan penelitian dengan tujuan untuk membangun sistem informasi hidroponik berbasis web yang memberikan pengetahuan dasar hidroponik, menyediakan wadah interaksi petani dan pakar hidroponik, dan jual beli hasil panen hidroponik. Petani muda yang baru belajar dapat memperoleh informasi hidroponik lewat membaca langsung di menu aplikasi, berkonsultasi langsung dengan pakar, dan bertanya lewat chatbot.
PENGEMBANGAN PURWARUPA MONITORING TAGIHAN AIR PDAM BERBASIS INTERNET OF THINGS Harun Sujadi; Ardi Mardiana; Aji Permana
INFOTECH journal Vol. 7 No. 2 (2021)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v7i2.1251

Abstract

Seiring dengan berkembangnya ilmu pengetahuan dan teknologi yang sangat pesat saat ini, telah berpengaruh pada kehidupan manusia. salah satu perkembangan teknologi yang pesat terlihat pada bidang Internet of Thing (IoT). Sumberdaya air merupakan salah satu unsur penting untuk keberlanjutan kehidupan makhluk hidup terutama manusia. Keberadaan air dapat berperan multiguna, dapat digunakan sebagai air minum, mandi, mencuci, mengairi lahan pertanian, pendukung pelaksanaan ibadah, dan perekonomian. Pengelolaan air bersih juga merupakan upaya pendayagunaan sumberdaya air dengan upaya mendistribusikanya kepada masyarakat. PDAM atau perusahaan daerah air minum merupakan salah satu unit usaha milik daerah yang bergerak dalam distribusi air bersih bagi masyarakat. Proses pengembangan sistem seringkali menggunakan pendekatan prototipe (prototyping). Purwarupa monitoring tagihan air Berbasis Internet Of things digunakan oleh seorang admin petugas PDAM untuk dapat memonitoring pendistribusian air, menghitung tagihan air, dan mengontrol penggunaan air apabila ada pelangggan yang belum membayar tagihan penggunaan air
OPTIMALISASI PENERAPAN TEKNOLOGI VIRTUAL REALITY TOUR KAMPUS UNIVERSITAS MAJALENGKA MENGGUNAKAN METODE MULTIMEDIA DEVELOPMENT LIFE CYCLE: Indonesia Tri Ferga Prasetyo; Ade Bastian; Harun Sujadi
INFOTECH journal Vol. 7 No. 2 (2021)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v7i2.1313

Abstract

Campus introduction media in general still use billboards and brochures or advertisements, therefore the use of Virtual Reality technology is very good to use. Optimizing the application of this technology is made to build an interactive application that can visualize the facilities and infrastructure at University Majalengka in the form of 360 images and videos to make it easier for users to digitally view the facilities and infrastructure of the University Majalengka Campus. The method used in this research is MDLC (Multimedia Development Life Cycle). This method can optimize the manufacturing process and application of technology used in a smartphone media that is integrated with other media or 3D media. MDLC rule pattern itself by prioritizing interactive rests on the user. This application was built using the C # programming language with Unity 3D software. The final result of this research is the creation of a virtual tour application of the University Majalengka Campus which can be used by users to view interactive digital facilities and infrastructure on campus with a 360 degree angle using a smartphone that has a Gyroscope sensor which can be integrated with the paired virtual reality technology. into virtual reality glasses.

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