cover
Contact Name
Irwan Yudha Hadinata
Contact Email
irwan.yudha@ulm.ac.id
Phone
+6281933790446
Journal Mail Official
jtamlanting@ulm.ac.id
Editorial Address
Gedung Prodi Arsitektur. Fakultas Teknik Jl. Jenderal Achmad Yani KM 35,5 Banjarbaru, Kalimantan Selatan 70714
Location
Kota banjarmasin,
Kalimantan selatan
INDONESIA
Jurnal Tugas Akhir Mahasiswa Lanting
ISSN : 20898916     EISSN : 27975665     DOI : http://dx.doi.org/10.20527
This journal is available to students who wish to improve their publication after the final project. Jurnal Tugas Akhir Mahasiswa Lanting is a journal of the graduate students final project which contains architecture design and design concepts offered as a solution to the problems raised in this project. This journal contains technical ideas and drawings related to the completion of the design in the field of architecture and planning area
Articles 200 Documents
PENATAAN KAWASAN TEPIAN SUNGAI SEBAGAI RUANG TERBUKA DI MURUNG KENANGA, MARTAPURA Dwi Sulistyaningsih; Ira Mentayani
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : ULM Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v10i1.532

Abstract

Riverbanks in Murung Kenanga have the potential to be developed as green open space on the banks of a river that can maintain sustainability the function of the river and becomes a forum for community outreach. This potential has not been fully developed. The existing condition of the river bank which is used as shelter and disposal, causing edge damage river. The conditions of slums around the area become an obstacle to additional handling of this area. Therefore, this area requires the arrangement is right on target and has a positive impact on the surrounding environment. The urban acupuncture method was chosen by making the riverbank area in Murung Kenanga as an open green space and a positive activity point for the surrounding community. The principle of the application of urban acupuncture used in design points in the region is the target focus, low cost applies in every situation, instant effects, facilitate needs, and simple actions. The method supports the concept of environmental & recreation waterfront that is applied by making the area river banks as open spaces that are creative and considerate of the environment. Application of concepts and methods applied through, 1) Quality improvement regional environment through exploiting the natural potential and returning functions rivers with the development of pond areas, the use of riverbank vegetation and ecological plaster 2) Utilization of river banks as recreation areas with designing playgrounds & reading for children, relaxing parks, sports parks, and areas culinary 3) Triggering positive community activities by providing open space green equipped with supporting facilities therein.
KAWASAN TUNGKU NAGA DI SAKKOK, SINGKAWANG DRAGON KILN HERITAGE SITE Florensita Melly Muspita Sari; Naimatul Aufa
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : ULM Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v10i1.533

Abstract

Sakkok area in Singkawang is notorious for its traditional Chinese ceramics industry. These ceramics are produced through a wood-firing process in a closed kiln called Dragon Kiln. Dragon Kiln is the product between culture and technology, which was brought by the Southern Chinese immigrants. The only remaining Dragon Kilns, that are still being used and fired now, are in Singapore and Sakkok, Singkawang. Singkawang city is enlisted as Indonesia’s heritage city, therefore, the city is suggested to empower its heritages. This is supported by the people of Singkawang city, in which some of them are the crafters in the Dragon Kiln area. The highlighted architectural problem in this study is “How the architectural design of Dragon Kiln will maximize its Cultural Heritage potential in order to preserve the Dragon Kiln and Traditional Chinese Ceramics Industry?” The applied method for this study is Revitalization Thinking. Revitalization Thinking is a problem solving method based on revitalizing, done in stages, to maximize the design planning. The concept that is implied is an educative, recreational, and sustainable Cultural Heritage Tourism in order to maximize the Cultural Heritage potential of Dragon Kiln through the development of tourism in preserving the Dragon Kiln and Traditional Chinese Ceramics Industry in Singkawang, Indonesia and South-east Asia.
PUSAT SENI BELADIRI KUNTAU DI DESA BARIKIN Muhammad Mustaqim Azmi; Bani Noor Muchamad
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : ULM Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v10i1.534

Abstract

The Kuntau Martial Arts Center in Barikin Village is a facility that accommodates the local community in learning, developing and preserving the local Banjar martial arts. The architectural problem raised in this report is how the design of the banjar’s typical kuntau martial arts center can accommodate training activities and kuntau performances. The concept proposed for the design is the concept of a Cultural Education Recreation with a Vernakular-based Regional Architecture approach. This Concept raises the character of kuntau culture and banjar culture into the form of kuntau martial arts center building
CAT CENTER DI BANJARBARU Mira Rizmia Lizara; Dahliani Dahliani
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : ULM Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v10i1.535

Abstract

Cat Center in Banjarbaru is a place where cats and humans can interact with each other. Cats are the most in-demand animals to be home pets, the community of animal lovers and individual animal keepers sprung up and gathered to share their similar interest in cat animals, because there is no container for animal lovers or communities to take their animals for a walk or gathering as fellow cat lovers. Therefore, a special place is needed for keepers, especially cat animals and their keepers, called pet friendly-human friendly places. The purpose of the design of the paint center in Banjarbaru is to provide containers and facilities based on the needs that can support humans and animals to interact. The design method used for the design of this cat center by analyzing the character owned by the cat is then applied in the concept that is attractive where the concept is a combination of various characters or behaviors that cats have, namely: pleasant and sometimes strange cat behavior that is the point of interest of the cat, its curiosity is high, friendly, active and playful. From the concept, the design that will be applied is a space where cats and humans can interact as well where the cat will feel comfortable playing in every corner of the room. Cat center in Banjarbaru is a public building with many types of mass space that are customized based on the nature or function of the space. Interaction space in the area with the embodiment of facilities that are interconnected with each other.
PUSAT OLAHRAGA UNTUK DIFABEL BANJARBARU Muhammad Firdaus; Rudi Hartono
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : ULM Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v10i1.536

Abstract

Sports Center for Diffable is a facility for people with special needs (diffable) in improving sports performance. Sports center for people with disabilities also represents an answer to the issues for people with special needs for their rights in livelihood and life including in terms of sport. The architectural problem raised in this report is how to design a Sports Center that can fulfill the building size and capacity of the National standard (Type A) for a competition, by paying attention to the accessibility of the building. The accessibility design is used as the main concept to solve the problem of the Sports Center for people with disabilities. Accessibility is the convenience provided for everyone to manifest an equal opportunity in every aspect of life especially the facilities that cover all activities related to sport for people with special needs.
GALERI METHACRAFT KANDANGAN Dessy Aulia Rahmah; Ira Mentayani
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 9 No 1 (2020): JTAM LANTING February 2020
Publisher : ULM Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v9i1.537

Abstract

Kandangan Methacraft Gallery is a place used by craftsmen to carry out their craft activities from the processing, marketing, and selling handicrafts of Hulu Sungai Selatan Regency. The purpose of this design is an area that can increase people's interest to come and become a place for those who want to work and develop their potential. This gallery uses a storyboard as a method and sequence of movement as concept programmatic that will provide a space experience to get to know in crafts more deeply. Storyboarding methods will be applied by borrowing the comic system, not the comic form but how a comic works so that it can tell stories.
GELANGGANG REMAJA DI MUARA TEWEH (MUARA TEWEH YOUTH CENTERS) Findara Illa Nursyifa; Pakhri Anhar
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 9 No 1 (2020): JTAM LANTING February 2020
Publisher : ULM Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v9i1.538

Abstract

The importance of non-academic education for teenagers is considered no less important in order to the development of various potentials within them. Teenagers in Muara Teweh were considered quite enthusiastic for participating in various types of activities. However, there are some that are known to be frequent obstacles, including the unavailability of place and facilities, and environments that tend to be determinative. This situation is feared will reduce the interest of teenagers in exploring their potential interests and talents more freely. This is the background of the need to procure a place in the form of a youth center that has a function for accommodating these development activities but also offers a fun atmosphere, dynamic and flexible, so that teens can comfortably carry out their activities. The method that is used is an architectural psychology approach by observing the characteristics of teenagers as a design reference. This is manifested by the concept of a youth cultural space that is applied to architectural elements in both indoor and outdoor space.
GALERI SENI KALIGRAFI ISLAM DI MARTAPURA Noor Hasnawati; Muhammad Deddy Huzairin
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 9 No 1 (2020): JTAM LANTING February 2020
Publisher : ULM Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v9i1.539

Abstract

Islamic Calligraphy Art Gallery is a place that accommodates calligraphy artworks to make it easier for people to know, learn, and obtain one of the Islamic Cultural Arts namely Calligraphy. This goal can be achieved by realizing a design that can attract attention and can introduce Islamic calligraphy to the community and is strategically located. Thus, the Islamic Calligraphy Art Gallery that will be designed is a gallery in Martapura that is expressive and educational towards Islamic calligraphy art by applying calligraphy elements into the form, space, and architectural order. The problem is answered using concrete and abstract metaphorical methods. Islamic calligraphy is a single series of letters composed of beautiful compositions. In addition, Islamic Calligraphy also contains a philosophy about the meaning it contains. Islamic calligraphy forms and philosophies are analyzed into spaces, shapes, and architectural settings to create educational and expressive gallery designs. Elements of Islamic calligraphy are depicted in the form of building masses, textures, colors, and facades (concrete metaphors). While the philosophy or meaning of calligraphy is described on mass orientation, achievement, circulation, space, and sequence flow (abstract metaphor).
LEARNING CENTER UNIVERSITAS LAMBUNG MANGKURAT DI BANJARBARU Rizki Mailindasari; Prima widia wastuty
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 9 No 1 (2020): JTAM LANTING February 2020
Publisher : ULM Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v9i1.540

Abstract

The rapid development of technology and information lately affects the way we do things. Along with the existence of remote communication technology makes the work can be done remotely (teleworking). This is the reason for the changing way students learn lately. Students can study anywhere As a result is the decline of academic culture in the campus area because students choose to do learning activities off campus. However, Lambung Mangkurat University as a college has not been able to accommodate the maximum student learning activities outside of college time. Therefore, the Learning Center is needed as a support for learning and academic culture in the campus area. The architecture programming method was chosen as the design method. Programming architecture method is divided into five processes namely goals, facts, concept, needs, and problems. Architectural programming methods pay close attention to the problems in design. Generation Z is the dominant generation in universities today so the trend of learning Generation Z becomes a reference in design. Flexible Learning concept is a Learning Center concept that accommodates students' flexible learning. Flexible Learning is in accordance with generation Z learning trends that have flexibility in learning space, learning media, learning time, and learning style.
GALLERI ARSITEKTUR BANJAR Febry Ramadan Saifudin; Ira Mentayani
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 9 No 1 (2020): JTAM LANTING February 2020
Publisher : ULM Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v9i1.541

Abstract

Banjar Architecture Gallery is one of the solutions to increase the interest of the people of Banjarmasin city for the benefit of developing their own city. The essence needed about building construction can be a creative and educative socialization agent to make visitors understand Banjarmasin city architecture. In the end, the Architectural Gallery Design can be realized as a single mass building by presenting a Banjar house holographic collection presented from the house, the history of the house's hierarchy, and the initial process of making a house. On the 1st floor tells the history and process of making banjarise house. The second floor is where we proceed with hologram technology.

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