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Edu Komputika Journal
ISSN : 22526811     EISSN : 2599297X     DOI : https://doi.org/10.15294/edukomputika
Edu Komputika Journal menerbitkan artikel-artikel hasil penelitian dan kajian konseptual di bidang pendidikan TIK, komputer, teknologi informasi, multimedia, rekayasa software dan aplikasinya dalam bidang pendidikan.
Articles 20 Documents
Search results for , issue "Vol 3 No 1 (2016): Edu Komputika Journal" : 20 Documents clear
Implementasi Otokoreksi Ejaan Bahasa Indonesia pada Kamus Istilah Elektronika Wibowo, Hilal Aji; Wibawanto, Hari
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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A dictionary now is available online or offline , text search resulted in the process of search is long because the database on the server is online .While application offline there are still several application a little use the feature search without text correction and auto correction text.With this software "Kamus Istilah Elektronika" will apply features autocorrection with algorithm levenshtein distance in search of text .The purpose of this study is to find how to implement features autocorrection and algorithms levenshtein distance on the application "Kamus Istilah Elektronika". Method of development application use waterfall method , consisting of 5 part those definition needs , design software and system , the implementation , testing and operation and maintenance . Testing application "Kamus Istilah Elektronika" use testing black box , : testing to the autocorrection , testing to the provision of advice with levenshtein distance . The results of research on testing features autocorrection is appearing to every word put and on algorithm levenshtein distance advice that will appear corresponding to the input. Features autocorrection implemented on the application "Kamus Istilah Elektronika" by adding the feature in box search edittext , and algorithm levenshtein distance implemented at the button search .
Sistem Keamanan E-Voting menggunakan Fungsi Hash dan Algoritma One Time Pad Istiqamah, Nurul; Subiyanto, Subiyanto
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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The purpose of this paper is to develop an e-voting security system using a cryptographic hash function and the one-time pad algorithm. The security of e-voting system is applied through the fulfillment of the five aspects of information security that consist of confidentiality, authentication, data integrity, availability and non-repudiation. The implementation of e-voting security system is done by encryption the voting result. The encryption process is divided into two steps. First, by hashing the voting results using SHA-256 hash function then the hash value stored in the database. Second, by encryption the voting result using one time pad algorithm, this algorithm encryption process by performing XOR operation on plaintext and key that are generated using a random number generation approach. And then the description of the OTP algorithm is hashed using SHA-256 hash function. Both of hash value then compared, if it give a same value then the ballot is considered valid and safe from attacks during the transfer process to the server. This paper successfully meets five security aspects of e-voting system through the implementation of login system for confidentiality aspect, time validation and voters validation for authentication aspect, the encryption process during the elections for data integrity aspect, vote counting for availability aspect and time record for non-repudiation aspect.
Pembuatan Game Pembelajaran Mengenal Alat Transportasi Berbasis 3D di TK Pertiwi II Kecamatan Jepon – Blora Sutrisno, Sutrisno; Purwanti, Dwi
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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The purpose of this study was to determine the process development and feasibility study media model of mobile learning (m-learning) and find out what interests the tenth grade students majoring in Computer Engineering and Networks (TKJ) to study media mobile learning (m-learning) at SMK NU Ungaran on the eyes teaching basic network. Media development stages: (1) Potential and Problems, (2) Product Design, (3) Preparation Products, (4) Product Validation, (5) Test da Creative Media Specialist, (6) test the student response has been (7) conclusions. The object of this research is the development of m-learning instructional media on the subject matter of basic network. The data collection is done by using a questionnaire (questionnaire). Data analysis technique is done with descriptive percentage by test experts and media by a team of experts, while interest by students of class X TKJ majors. The results of this study are in the form of m-learning instructional media. Instructional media declared eligible by the feasibility test products according to media expert with eligibility percentage of 77.40%, an expert assessment of the material with a percentage of 85.11%. As for the response test students get a percentage of 79.28%. Media learning to m-learning has proven its effectiveness. From the test results can be concluded that the m-learning instructional media developed a decent used mainly to support the learning process on the subjects of the basic network.
Sistem Pengendali dan Monitoring Peralatan Listrik Rumah Tangga Melalui Web Pranata, Mega; Andrasto, Tatyantoro
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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Homecoming practice in Indonesia is done by most residents of the city to go back to their hometown. When they go their house empty and uncontrolled. The entire electronics equipment condition will be the same as the last condition until the owner returned. The purpose of this research is to create a system capable of controlling and monitoring electronic equipment well . This research use research and development method. With this method will be developed remote control system. The system will use arduino microcontroller and combined with web-based programming. This system will be tested by comparing the data sent and received by the system in accordance with the actual situation. The collected data will be used as the data for calculating the reliability of the system. This system will be used to control multiple lights, water pumps and read the high of water level .with This remote system all the lights and the water pump can be read in real that is turned on or off well, and can change the condition. The water level can be readed well. Data in real conditions, which are read in microcontroller Arduino and readable by the system have the same value. It can be concluded that the developed system has a good performance.
Pengembangan Media Digital Games Based Learning (DGBL) pada Materi Operasi Himpunan Matematika Kelas VII di SMP Negeri 9 Semarang Cahyo, Niko Dwi; Sunardiyo, Said
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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Generally, this research aims to design, create and analyze quality and it performance as a media for Digital Games Based Learning method on mathematical set operations in Junior High School. Development refers to this research designs is Research and Development (R & D) using models DGBL-ID (Digital Games Based Learning-Instructional Design) with such stages of analysis, design, development, quality testing and implementation. The calibration results from the aspect of functionality indicates that all the major functions and media interface is run as expected. In the aspect of performance showing media DGBL can run efficiently with the consumption of CPU and memory respectively by 1.5% and 55.7 Mb. Usability eligibility percentage is at 87.5%. The assessment of the feasibility of the media by media specialists and subject matter experts show that media DGBL is in the category of valid. The results of the implementation of DGBL media in the learning process to the 30 students of grade VII from 9th State Junior High School in Semarang, showed 76.7% of students give a high responded and passion for media DGBL. Based on the results of research and discussion, we can conclude that the media DGBL is feasible in learning mathematical set operations in 9th State Junior High School in Semarang.
Modul Belajar Elektronik pada Materi Ajar Merakit Personal Computer Putra, Ranggri Pratama R; Supraptono, Eko; Wibowo, Hendro
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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The purpose of this study was to develop an electronic learning modules that can be used to support learning assemble a personal computer (PC) as well as implement the electronic learning modules in order to increase interest and student learning outcomes. The method used in the study is the Research and Development (R & D) research design one-group pretest-posttest. The steps in the research include analysis of the potential and problems, data collection, product design, design validation to the expert media and materials, design revision, the revision of the product as well as product testing to students of class X TKJ SMK Islam Sudirman II Ambarawa. Media developed feasible for use as a learning support assemble a personal computer (PC) based on the results of the validation. The results of hypothesis testing using t-test showed that the value t table = 2.045 <t = 4.67 which means Ha accepted and the average yield learn to assemble personal computer (PC) using an electronic learning module is greater than 80. By testing n- the gain obtained by the gain of 0.44, or 44%, which is within the range of 0.3 <g <0.7 were categorized as moderate, it can be said has increased significantly. Results of student questionnaire responses to aspects of feeling happy, student interest, attention, and aspects of the involvement of students showed a very positive response.
Perbandingan Penggunaan Antara Model Guided Inquiry dengan Guided Discovery Learning dalam Peningkatan Hasil Belajar Siswa pada Pembelajaran TIK Fajar, Imade Bagus; Sudana, I Made
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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In this study the author tries to compare two models that guided inquiry learning and guided discovery learning. The subjects were three classes in junior Kesatrian 1 Semarang selected by purposive sampling, with details of the two classes of experiments is to apply the model guided inquiry with guided discovery learning in both classes, while classes only used as a control class. To find out improving student learning outcomes The author provides the initial test (pre-test) and final test (posttest). Based on analysis of survey data using t-test and classical completeness. The results of this study indicate that both modes give rise to learning outcomes with the acquisition of the t-test as follows, for a class of guided inquiry thitung 12.017> t table 1.994 (a significant difference), class guided discovery thitung 11.142> ttabel 1,994 (there is a difference significant). From the analysis it can be concluded that both the model can improve student learning outcomes. Then from these two models turned out to be a model guided inquiry further improve student learning outcomes when compared with the model of guided discovery learning. It can be seen from the acquisition value of classical completeness these two classes, namely guided inquiry 83.33% and 77.77% guided discovery learning.
Pengembangan Sistem Informasi Keluarga Sejahtera sebagai Tools Pendataan Posdaya Irwanti, Nur Endah; Djuniadi, Djuniadi; Supraptono, Eko
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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The aim of this research is to build a prosperous family information system, and to test the validity and feasibility. The method used is the Research and Development, with three stages. The preliminary study stage aims to uncover the facts which related to data collection. The development phase includes the products making (analysis, design, and implementation or coding), and also product validation. The evaluation phase to test the limited scale of the KKN students. Instrument testing using ISO-9126 standard. The results showed that the information system of prosperous family has been successfully developed, client (android) and server (web). Validation of the material has a percentage of 94.167%, the validation system (server) amounted to 91.67%, the validation application (client) amounted to 92.22%, thus declared valid by the criteria very well, and the user test of 87.44%, to be feasible with the criteria very well too. The suggestions put forward is to test the vast scale of the field and the need for the development of information systems featured on both server and client.
Penerapan Pembelajaran Group Investigation (GI) Berbantu E-Modul Materi Microsoft Excel Terhadap Hasil Belajar Siswa SMP Fitria, Alif Wahyu S; Sutarno, Sutarno; Murnomo, Agus
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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The purpose of this study is to investigate the improvement of student learning outcomes using the GI compared to students who use the learning with lectures in knowing the functions of Microsoft Excel menu and icons. The method used is a method of quantitative experiments. The study population was class VIII SMP N 15 Semarang year 2015/2016. The research sample is selected by purposive sampling, the chosen class is a class I as an experimental class VIII and VIII F as the control class. The results showed an average of learning outcomes experimental class 78.75 and control class 71.75. The conclusions in this penelitiam is the value of student learning outcomes in the classroom experiments using model GI-assisted e-modules in the basic competencies identify the function menu and icons microsoft excel increased better than the value of learning outcomes in the control class with a lecture. Suggestions in this study, GI-assisted learning method e-modules can be recommended to improve student learning outcomes for GI to make students more active and e-modules can be a student guide that facilitates the learning process.
Strategi Pembelajaran Practice Rehearsal Pairs dalam Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran TIK Kelas VIII di SMP Negeri 2 Ungaran Nurrika, Aswita; Sutarno, Sutarno; Sudana, I Made
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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This study aims to determine the increase in student learning outcomes SMPN 2 Ungaran through the application of Practice Rehearsal Pairs learning strategies on the subjects of ICT Class VIII Junior High School 2 Ungaran. This research is classified as quasi-experimental research with Nonequivalent Control Group Design. The population in this study are all students of class VIII SMPN 2 Ungaran totaling 298 students. Samples were taken by purposive sampling with F VIII class as the experimental class and I class VIII as the control class with the number of 68 students. Data were analyzed using independent sample t-test test and n-gain test. The results showed that increased cognitive achievement of students in the experimental class is greater than the control class with n-gain experimental class > n-gain control class with 0.74> 0.62. In addition, there is an increased learning outcomes in the affective and psychomotor aspects of the experimental class larger than the control class. This shows that Practice Rehearsal Pairs learning strategies better than conventional learning. Suggestions based on the achievement of the implementation of Practice Rehearsal Pairs learning strategies in the learning process which can be used as an alternative in implementing learning in school and to the subsequent researchers to further develop the application of learning strategies Practice Rehearsal Pairs on subsequent learning process.

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