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Uji Kelayakan E-LKPD Berbasis PBL (Problem Based Learning) Untuk Meningkatkan Keterampilan Proses Sains Peserta Didik SMA Khairunnisa, Novia; Purwanto, Andik; Medriati, Rosane
Jurnal Penelitian Pembelajaran Fisika Vol 14, No 1 (2023): APRIL 2023
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp2f.v14i1.13421

Abstract

This study aims to determine the validity of PBL (Problem Based Learning) based E-LKPD to improve the science process skills of high school students. By using the type of R&D (Research and Development) method and consists of a process of (1) Analysis, (2) Design, and (3) Develop. This research instrument is a material expert validation sheet and a media expert validation sheet to determine the validity of E-LKPD. This study tested of E-LKPD with static electricity class XII material and was conducted at SMA Negeri 3 Bengkulu City, SMA Negeri 4 Bengkulu City, and SMA Negeri 9 Bengkulu City. Based on the data analysis that has been done, it is found that the results of the material E-LKPD validation are 88,3% with worthy criteria. While the results of media E-LKPD validation are 80% with worthy criteria. While the material reliability test results are 79% with reliable criteria and the media reliability test results are 94% with reliable criteria.  So, it can be concluded that the PBL (Problem Based Learning) based E-LKPD to improve the science process skills of high school students is said to be worthy.  Keywords: feasibility test of E-LKPD, PBL, Science Process Skills.
Pengembangan Alat Peraga Praktikum Efek Doppler Menggunakan Sensor FC-04 Dan Arduino Uno Di SMA Jannah, Adelia Raudhatul; Hamdani, Dedy; Medriati, Rosane
Jurnal Penelitian Pembelajaran Fisika Vol 14, No 1 (2023): APRIL 2023
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp2f.v14i1.13984

Abstract

This study aims to produce products in the form of practicum props using FC-04 and Arduino uno sensors on Doppler effect materials in SMA. Knowing the feasibility of the practicum props developed, as well as to find out the student’s perception of the practicum props developed. This research is a type of development research (Research and Development) with the development model used, namely the ADDIE model, namely Analysis, Design, Development, Implementation, and Evaluation. Validation of props was carried out by 3 media experts and 3 material experts. To assess the products developed from the aspects of tool efficiency, tool durability, aesthetics, accuracy, safety for students, aspects of linkage to learning materials, and content in educational values. The results of the media and material validation tests obtained average results of 92.36% each with a very decent category and 79.17% with a decent category. Based on these results, it can be concluded that Doppler effect practicum props using FC-04 and Arduino uno sensors are feasible. As for the perception results, students get an average result of 78.45% with a good category.Keywords: Props, Arduino Uno, Doppler Effect
Pengembangan Alat Peraga Viskositas Menggunakan Sensor Mini Reed Switch Magnetic Berbasis Arduino Uno Br Depari, Sonia Surabina; Hamdani, Dedi; Medriati, Rosane
Jurnal Penelitian Pembelajaran Fisika Vol 15, No 1 (2024): JANUARI 2024
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp2f.v15i1.17461

Abstract

Fisika yang bersifat abstrak membutuhkan suatu media pembelajaran konkrit atau nyata. Penelitian ini bertujuan untuk menghasilkan produk berupa alat peraga viskositas menggunakan sensor mini reed switch berbasis Arduino uno, dan menguji kelayakan   alat peraga yang dikembangkan, serta untuk mendeskripsikan persepsi siswa terhadap alat peraga yang dikembangkan. Metode yang digunakan dalam penelitian ini adalah metode (Research and Development) dengan model pengembangan yang digunakan yaitu model ADDIE, yaitu Analysis (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi), dan Evaluation (Evaluasi). Sampel data yang digunakan dalam penelitian ini adalah 67 siswa di salah satu SMAN di Kota Bengkulu kelas XI MIPA. Validasi alat peraga dilakukan oleh 3 validator ahli yaitu dosen pendidikan fisika dan guru. Validasi produk yang dikembangkan ditinjau dari aspek kemudahan alat, keterkaitan alat dengan materi pembelajaran, ketahanan alat, estetika, komponen teknisi, keamanan bagi siswa. Hasil validasi media didapatkan dari penelitian ini menunjukkan alat peraga yang dikembangkan termasuk dalam kategori sangat layak dengan persentase rata-rata sebesar 91,85 % dan hasil validasi materi didapatkan dari penelitian ini menunjukkan rata-rata sebesar 75 % kategori layak, serta persepsi siswa terhadap alat peraga yang dikembangkan termasuk kategori sangat baik dengan persentase rata-rata sebesar 82,2 %. Dengan adanya produk ini siswa lebih mudah memahami konsep viskositas.Kata kunci: Alat Peraga, Arduino Uno, Viskositas
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MICROSOFT SWAY PADA MATERI HUKUM GERAK NEWTON DI SMA Petriati, Septi; Purwanto, Andik; Medriati, Rosane
Kumparan Fisika Vol 3 No 1: September 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/ajipf.3.1.1-10

Abstract

ABSTRAK   Penelitian ini bertujuan untuk mendeskripsikan dan menggembangkan media pembelajaran berbasis Microsoft Sway pada materi Hukum Gerak Newton di SMA. Penelitian dilakukan di SMAN 6 Kota Bengkulu. Penelitian ini merupakan penelitian dan pengembangan (R & D) dengan metode 4D yang telah dimodifikasi menjadi 3D dan terdiri dari tahap pendefinisian atau define, perancangan atau design, dan pengembangan atau develope. Tahap define terdiri dari hasil studi literatur dan analisis kebutuhan. Tahap design pada penelitian ini yaitu pemilihan media dan materi perancangan, serta perancangan awal media pembelajaran. Tahap develop dalam penelitian ini merupakan validasi ahli yang terdiri dari 3 orang ahli. Hasil dari validasi ahli dengan aspek kelayakan isi sebesar 85,83%, aspek bahasa sebesar 89,58%, aspek penyajian sebesar 85,41%, dan aspek kegrafisan sebesar 83,33%. Total validasi yang dilakukan oleh validator rata-rata sebesar 86,03%. Dengan demikian media pembelajaran berbasis Microsoft Sway pada materi Hukum Gerak Newton memenuhi kriteria sangat layak diujicobakan di SMA pada siswa kelas X.   Kata kunci : Media Pembelajaran, Online, Microsoft Sway, Hukum Gerak Newton   ABSTRACT   This study aims to describe and develop learning media based on Microsoft Sway on Newton's Laws of Motion in high school. The research was conducted at SMAN 6 Bengkulu City. This research is a research and development (R & D) with the 4D method which has been modified into 3D and consists of the stages of defining or define, design or design, and development or develope. The define stage consists of the results of the literature study and needs analysis. The design stage in this research is the selection of media and design materials, as well as the initial design of learning media. The develop stage in this research is an expert validation consisting of 3 experts. The results of expert validation with content feasibility aspects are 85.83%, language aspects are 89.58%, presentation aspects are 85.41%, and graphic aspects are 83.33%. The total validation carried out by validators is 86.03% on average. Thus, the Microsoft Sway-based learning media on Newton's Laws of Motion material meets the criteria very worthy of being tested in high school for class X students.   Keyword : Learning Media, Online, Microsoft Sway, Newton's Laws of Motion
PENGEMBANGAN LKPD BERBASIS STEM BERBANTUAN SIMULASI PHET UNTUK MENUMBUHKAN KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATERI LISTRIK DINAMIS Eliansi, Deta; Hamdani, Dedy; Medriati, Rosane
Kumparan Fisika Vol 3 No 1: September 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/ajipf.3.1.35-42

Abstract

ABSTRAK   Penelitian ini dilakukan untuk mendeskripsikan kelayakan LKPD berbasis STEM berbantuan simulasi PhET untuk menumbuhkan kemampuan berpikir kritis pada materi listrik dinamis. Jenis penelitian yang dilakukan di sini adalah jenis penelitian dan pengembangan (RnD) dengan model pengembangan 4D (define, design, development, Dissemination).  Namun proses dalam Penelitian ini hanya dilakukan sampai tahap Define saja. Sampel penelitian ini yaitu SMA Negeri 5 Kota Bengkulu, SMA Negeri 7 Kota Bengkulu, dan SMA Negeri 9 Kota Bengkulu terdiri atas 75 siswa dan 3 guru fisika. Teknik pengumpulan data menggunakan angket, observasi dan wawancara. Hasil penelitian ini menyebutkan bahwa berdasarkan analisis kebutuhan siswa yang didapatkan bahwa 93% dari 75 siswa sudah memiliki smartphone/laptop, dan 42% peserta didik menyatakan masih memerlukan bahan ajar yang dapat digunakan dimana saja dan kapan saja agar memudahkan dalam proses pembelajaran fisika. Ditinjau berdasarkan hasil wawancara guru fisika di SMA Negeri 5, 7, dan 9, setuju jika ada bahan tambahan yang dapat diakses dimana saja agar siswa dapat melaksanakan pembelajaran baik di sekolah maupun di rumah. Adapun fungsi dari penelitian ini sebagai pertimbangan dalam merancang produk pembelajaran berupa pengembangan LKPD berbasis STEM (science, technology, engineering, mathematics) berbantuan simulasi PhET untuk menumbuhkan kemampuan berpikir kritis siswa pada materi listrik dinamis.   Kata Kunci:Kelayakan LKPD, Berbasis STEM, berbantuan simulasi PhET, Kemampuan Berfikir Kritis, Materi Listrik Dinamis.   ABSTRACT   Study was conducted to describe the feasibility of STEM-based LKPD assisted by PhET simulation to develop critical thinking skills in dynamic electrical materials. The type of research conducted here is the type of research and development (RnD) with a 4D development model (define, design, development, Dissemination). However, the process in this study was only carried out until the Define stage. The sample of this research is SMA Negeri 5 Bengkulu City, SMA Negeri 7 Bengkulu City, and SMA Negeri 9 Bengkulu City consisting of 75 students and 3 physics teachers. Data collection techniques using questionnaires, observations and interviews. The results of this study stated that based on the analysis of student needs, it was found that 93% of 75 students already had a smartphone/laptop, and 42% of students stated that they still needed teaching materials that could be used anywhere and anytime to facilitate the physics learning process. Judging by the results of interviews with physics teachers at SMA Negeri 5, 7, and 9, it is agreed that there are additional materials that can be accessed anywhere so that students can carry out learning both at school and at home. The function of this research is to be considered in designing learning products in the form of developing STEM-based worksheets (science, technology, engineering, mathematics) assisted by PhET simulations to foster students' critical thinking skills in dynamic electrical materials.   Keywords: LKPD Feasibility, STEM-based, PhET simulation assisted, Critical Thinking Ability, Dynamic Electrical Material.
PROFILE OF UNDERSTANDING THE CONCEPT OF STRAIGHT MOTION KINEMATICS IN STUDENTS OF SMAN 8 KOTA BENGKULU Putri, Rany Utami; Syarkowi, Ahmad; Medriati, Rosane
Jurnal Pendidikan Matematika dan IPA Vol 15, No 2 (2024): May 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i2.78122

Abstract

Abstract This study aims to determine the understanding of the concept of straight motion kinematics at SMAN 8 Bengkulu City.  The research method used is the Cross-sectional Survey method, with data analysis techniques using descriptive analysis.  The sample in this study was class X students, amounting to 72 people with a sampling technique using Random Sampling.  The research instrument used is a multiple-choice test instrument, an indicator of concept understanding with valid criteria.  The test instrument already covers 3 aspects of understanding the concept.  From the results of the study, the average score of student concept understanding was 8.26 with the highest score of 14 and the lowest score of 3. The highest percentage in the aspect of understanding the concept was interpretation and extrapolation with the results of the average score of 33% in the medium category, while the  the lowest in the aspect of translation obtained an average score of 26% in the low category
DEVELOPMENT OF A PROBLEM BASED LEARNING E-MODULE WITH THE ASSISTANCE OF CANVA ON THE MATERY OF BALANCE AND ROTATIONAL DYNAMICS TO GROW STUDENTS' INTEREST IN LEARNING Senja, Bone Komala; Medriati, Rosane; Putri, Desy Hanisa
Jurnal Pendidikan Matematika dan IPA Vol 15, No 1 (2024): January 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i1.71909

Abstract

This study aims to determine the feasibility of developing the Problem Based Learning e-module  developed using canva to foster student interest in learning. This research method uses R&D research with the ADDIE type. The instruments used were observation, interviews and needs analysis questionnaires which obtained results of 81.04% with categories strongly agreeing to develop e-modules. The design of the e-module learning media will be developed according to what has been prepared. Expert validation sheet instruments consisting of aspects  of content feasibility, material presentation, language, media, PBL  and interest in learning can be seen that the development  of e-modules is very feasible with an average percentage of 88.54% and student   perception results which has 3 aspects, namely the appearance, presentation of material and benefits has an average yield of 81.81% of 3 Bengkulu City High Schools which can be categorized as very good. It can therefore be concluded that the development of the E-module Problem Based Learning assisted by Canva on the material of balance and rotational dynamics to foster students' interest in learning becomes a very viable product.
ANALYSIS OF THE DESIGN, IMPLEMENTATION, AND EVALUATION OF 21ST CENTURY SKILLS EDUCATION IN CLASS X AT STATE SENIOR HIGH SCHOOL Abdillah, Bayu Surya; Medriati, Rosane; Putri, Desy Hanisa
Jurnal Pendidikan Matematika dan IPA Vol 15, No 3 (2024): September 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i3.78025

Abstract

This research was conducted with the aim of describing 1). Analyzing the design of learning implementation, 2). Analyzing the learning process (RPP), 3). Analyzing the evaluation of 21st century learning in class X of SMAN 7 Bengkulu City. The research method used is a descriptive method, using qualitative descriptive analysis techniques. The samples used were students and physics teachers of class This research shows that the results of the analysis of learning implementation plans (RPP) are based on 21st century learning skills with a percentage of 86.87%, consisting of aspects, namely planning with a percentage of 87.50%, implementation with a percentage of 85.62%. and evaluation of 21st century learning with a percentage of 87.50%. So from the results of this analysis it can be concluded that the design for implementing 21st century skills learning is in the good category.
DEVELOPMENT OF STEM-BASED E-MODULES (SCIENCE, TECHNOLOGY, ENGINEERING, AND MATHEMATICS) ON CIRCULAR MOTION MATERIAL TO ENHANCE HIGH SCHOOL STUDENTS' CRITICAL THINKING SKILLS Ledistika, Mahfira; Medriati, Rosane; Setiawan, Iwan
Jurnal Pendidikan Matematika dan IPA Vol 15, No 3 (2024): September 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i3.80616

Abstract

This research aims to determine the feasibility of developing a STEM (Science, Technology, Engineering and Mathematics) based e-mdoul on circular motion material to train Bengkulu City High School students' critical thinking skills. This research method uses R&D research with the ADDIE type. The instruments used were interviews, observations and needs analysis questionnaires. The results obtained were 81.07% with the category of strongly agreeing with the development of e-modules. The design of e-module learning media will be developed according to what has been prepared. At the development stage, the instrument used was an expert validation sheet with an average percentage of 87.42% categorized as very suitable for use. At the implementation stage, the instrument used was a student perception questionnaire with a percentage of 83.19% categorized as very good. Thus, it can be concluded that the development of e-module learning media based on STEM (Science, Technology, Engineering, and Mathematics) on circular motion material to train students' critical thinking skills is a very viable product.
Development of Moocs-Assisted Digital Teaching Materials to Increase Student Learning Motivation in the Material of Work and Energy at Bengkulu City High School Dwi Syafitri, Lola; Risdianto, Eko; Medriati, Rosane
Tadbir : Jurnal Studi Manajemen Pendidikan Vol 8, No 1 (2024)
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jsmp.v8i1.7055

Abstract

The aim of this research is to produce a product in the form of digital teaching materials assisted by MOOCs to increase students' motivation in learning about effort and energy. Research is also useful for looking at the increase in student motivation between before and after using MOOCs-assisted digital teaching materials on effort and energy as well as seeing the link between motivation and learning outcomes. The research method used is the R&D research method using the 4D model. The instruments used in this study were questionnaires, observations, interviews. This research uses the methodpra eksperimental one grup pretes posttes design. This research was tested on a limited basis in one of class X at SMAN 9 Bengkulu City. The results obtained are that students feel more motivated when learning to use digital teaching materials assisted by MOOCs. This is in accordance with the results of the perception questionnaire which obtained 84.87% containing suggestions and stating that MOOCs-assisted digital teaching materials were very interesting. The results of the pre-test and post-test conducted also prove that there is a link between learning motivation and learning outcomes where the average student can increase from 55 to 93.8.p