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Peran Pemuda Dalam Pengembangan Pemasaran Digital Terhadap UMKM Desa Sidomulyo Bahtiar, Yuyun; Ma’arif, Iin Baroroh; Afidah, Nurul; Nur, Luluk Choirun Nisa; Agustina, Ulfa Wulan
An Naf'ah: Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2024): Februari
Publisher : Lembaga Penelitian, Penerbitan dan pengabdian kepada masyarakat (LP3M) STIT Al-Urwatul Wutsqo Jombang.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54437/annafah.v2i1.1364

Abstract

Digital marketing has become a main pillar in advancing micro, small and medium enterprises (UMKM) in various regions, including in Sidomulyo Village, Megaluh District, Jombang Regency. This study aims to analyze the role of youth in supporting and developing digital marketing for MSMEs in Sidomulyo Village, Megaluh District, Jombang Regency. This study uses qualitative methods with interview, observation, and documentation study techniques. The results of this study underline the importance of the youth's role in driving digital transformation in rural environments. Youth are not only agents of change, but also the main drivers in increasing income and welfare of Sidomulyo Village MSMEs, Megaluh District, Jombang Regency through digital marketing. Therefore, it is necessary to continue encouraging the active role of youth in supporting and developing digital marketing for MSMEs, with support from various parties, including the government, non-governmental organizations, and the private sector.
Efektivitas Penggunaan Game Edukasi Digital terhadap Hasil Belajar Matematika Siswa Afidah, Nurul; Subekti, Fitrianto Eko
Jurnal Basicedu Vol. 8 No. 3 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i3.7564

Abstract

Masalah serius yang timbul akibat rendahnya prestasi belajar siswa dan penggunaan gadget yang tinggi pada usia sekolah menuntut solusi cepat dan tepat dari orang tua dan guru yang memiliki tanggung jawab besar untuk menghadirkan inovasi dalam proses belajar dan mengajar. Penelitian ini bertujuan menganalisis efektivitas penerapan aplikasi game edukasi digital seperti Wordwall dan Quizizz yang menjadi cara agar hasil belajar, pencapaian, prestasi siswa meningkat melalui studi literature hasil penelitian sebelumnya. Melalui pendekatan kualitatif dengan menganalisis secara deskriptif berdasarkan tinjauan pustaka, peneliti dapat merumuskan media yang paling efektif untuk meningkatkan pencapaian hasil belajar siswa. Langkah-langkah penelitian meliputi pengumpulan data melalui Google Scholar dengan rentang tahun 2020-2024, yang menghasilkan 31 artikel yang relevan. Berdasarkan hasil penelitian ditemukan bahwa penerapan teknologi digital seperti game edukasi digital seperti Wordwall dan Quizizz dalam kegiatan belajar mengajar mampu membawa peningkatkan semangat siswa dalam menekuni kegiatan belajar sehingga berdampak peningkatan hasil belajar siswa. Game edukasi digital juga mendapat respon positif dari siswa. Dengan adanya hal itu, diharapkan bahwa para guru dapat memfasilitasi pembelajaran sesuai dengan kebutuhan dan minat siswa terhadap game digital.
Developing Best Analytical Material Application Based on Android in Reading Skill for Eleventh Grade Students Afidah, Nurul; Kumalasari, Evy; Agustina, Ulfa Wulan
APPLICATION: Applied science in Learning Research Vol. 3 No. 1 (2023): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v3i1.2931

Abstract

The objective of this research is developing BACA (Best Analytical Material Application) as a learning media based on android using iSpring Suite 10 in reading skills for 11th Grade Islamic Senior High School of (MA) Ma’arif 1 Jombang. The research method of this study is Research & Development (R&D) and the researcher choose ADDIE model in developing the product. There are 5 stages of development using ADDIE model: Analyze, Design, Development, Implementation, and Evaluation. The researcher used validation sheet to evaluate the quality of BACA learning media. The result of media validation is 3.5. Moreover, the result of material validation the researcher got 3.4, in other word it was a very good category. Meanwhile, the result of the implementation product obtained from the student response questionnaire were 91%. Based on these data, it can be concluded that BACA (Best Analytical Material Application) based on android for 11th Grade Islamic Senior High School of (MA) Ma’arif 1 Jombang has good quality and can be used as a learning media in real class.  
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ISPRING PADA MATERI ANALYTICAL EXPOSITION TEXT Afidah, Nurul; Wulandari, Silvia
JoEMS (Journal of Education and Management Studies) Vol 4 No 3 (2021): Juni
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (690.052 KB) | DOI: 10.32764/joems.v4i3.495

Abstract

The present study aimed at developing learning media based on ICT (information and communication technology). In this case, the researchers used Ispring application, and the topic disscussed only covered Analytical exposition Text. ADDIE model that covered analyze, design, develop, implement,and evaluation was adapted in this study.Based on the result of develop phase, the mean score of media and material aspect were 3,93 and 3.76. It means that, the product was good enough and ready to implement. This product developed is far for being perfect. The next researcher may conducted similar study in different topic, skill,or level.
Grammar Book Based on Games for Fifth Grade of MI Kebokicak Jombang Afidah, Nurul; Zulfa, Garhana; Ma'arif, Iin Baroroh
JoEMS (Journal of Education and Management Studies) Vol 5 No 3 (2022): Juni
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v5i3.761

Abstract

In MI Kebokicak, teaching learning still used the usual method without media and was still lack of facilities and infrastructure. Eventhough learning media was eded to facilitate teachers in transferring knowledge and making it easier for students to understand English material. Therefore, the purpose of this study was to develop Grammar Book based on Games to help fifth grade students at MI Kebokicak. The research method used was Research and Development, this development used ADDIE learning model which consisted of five steps, those were: 1) Analyze, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The results of this assessment indicated that the Grammar Book based on Games media had “very good” feasibility, according to media expert getting an average of 83.33 and material expert 73.33. Subject of this research was students of fifth grade students at MI Kebokicak Jombang. The students responses of try out result 84.8 which that meant this learning mediagood category. It can be concludeammar Book based on Games feasible was ready to use.
Designing E-Book Based on TBL (Task Based Learning) for TEC (Totality English Course) Afidah, Nurul; Putro, Tanagung Laksono; Hanifah, Hanifah; Maknun, Lukluil
JoEMS (Journal of Education and Management Studies) Vol 5 No 5 (2022): Oktober
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v5i5.800

Abstract

The purpose of this research was to design an electronic book for Totality English Course that was called TEC BOOK. TEC BOOK was electronic book that was based on TBL for students in beginner level. The method of the research was Research and Development method. The researcher chose ADDIE to be the model of this research. ADDIE was model of research that consists of analysis, design, development, implementation, and evaluation in the steps. The approach of this study was quantitative and qualitative. Interview was used by the researcher to collect the data of need analysis, and questionnaire for collecting the data of implementation product. The subject of this research was the beginner students of Totality English Course (TEC). The result of need analysis showed that students needed a book to study in the course to make the study became more effective and interesting than before. The result of need analysis was supported by the result of implementation. The result showed that (90,76%) students of Totality English Course (TEC) were strongly agree about the implementation of TEC BOOK in TEC. The result of development showed that TEC BOOK got (82%) in validation of media and got (94%) in validation of material. It means that the media and material in TEC BOOK was valid. Based on that result TEC BOOK was ready to be used by the students of TEC in studying English.
Designing PAS (Passive Active Structure) Application based on an Android for Eleventh Grade Students of SMA Islam AT- Taufiq Diwek Jombang Afidah, Nurul; Nugraha, Rizky Aditya; Nur, Luluk Choirun Nisak
JoEMS (Journal of Education and Management Studies) Vol 5 No 6 (2022): Desember
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v5i6.847

Abstract

This research aims at designing PAS (Passive Active Structure) based on an Android Application in Grammar lesson for 11th-grade students of AT- Taufiq Islamic Senior High School, Diwek, Jombang. The research used Research and Development method (R&D) that the researcher adapted from ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Taken from the data on the development phase, the researcher obtained a result of 100% points on media validation that was categorized as “good quality”. The result of material validation is 70,8% points that were also classified as “good quality”. Moreover, in the implementation phase, the student's responses were 76,8% that could be classified as "good quality". From the data that this research showed, it can be said that this application is feasible and capable of being applied to Islamic Senior High School.
Developing SOI (Suggestion, Offer and Invitation) as Instructional Media in Writing Skill for XI Grade of MA’ Maarif 1 Jombang Afidah, Nurul; Anandita, Septian Ragil; Amna, Rosma Zakiyah
JoEMS (Journal of Education and Management Studies) Vol 6 No 1 (2023): Februari
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v6i1.854

Abstract

In this global era, many people use English as a media of communication and make it people who come from different countries to be easier in interacting and communicating. As the one of international language in the world English in education that covers four language skills: listening, speaking, reading and writing. Writing is skill is one of language skill that is important so that it must be mastered by English learners. The purpose of this research is to develop product SOI as instructional media in writing skill for XI grade. This research was conducted at MA’ Maarif 1 Jombang in XI grade. There are nine students who participated in this research. The method used in this study is research and development by adapting ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. Based on the validation result of the experts by getting score of 88% and 83% that was good respectively with feasible and usable and the result of data analysis got score 85% respectively which proper criteria
Developing Kiratu Pocket Dictionary as Supplementary Media for Deaf Children Wijaya, Muhammad Cahya Panca; Ma'arif, Iin Baroroh; Agustina, Ulfa Wulan; Afidah, Nurul
JoEMS (Journal of Education and Management Studies) Vol 7 No 1 (2024): Februari
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v7i1.1116

Abstract

This research aimed to design the Dictionary as a Supplementary media named KIRATU for deaf children that could help them learn the English language. This dictionary application was focused on supplementary vocabulary. The research method of this research was the Research and Development method (R&D) that adopted the ADDIE model that consisted of five procedures, they were: 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. This research involved seven deaf children of Sekolah Luar Biasa Negeri(SLBN) Jombang in senior high school. From those steps, the researcher got the result of the research. 1) The result of material validation was 93, 65% (Very Good category), 2) The result of media validation was 86% (very good category), and 3) The result of deaf experts validation was 91, 8% (very good category). Based on the result, the researcher concludes that the KIRATU application should be used for deaf children to add vocabulary.
Optimalisasi Media Pembelajaran Berbasis Informasi Teknologi (IT) Pada Kitab Aqidatul Awam di SD Negeri Pulo Lor 1 Jombang Mustaghfirin, A'at; Afidah, Nurul; Rohmah, Hidayatur
JoEMS (Journal of Education and Management Studies) Vol 7 No 3 (2024): Juni
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v7i3.1157

Abstract

Tujuan penelitian ini untuk mengetahui upaya dalam mengoptimalkan media pembelajaran serta kendala pendidik dalam meningkatkan minat belajar pada mata pembelajaran Pendidikan Diniyah melalui kitab Aqidatul Awam berbasis Informasi Teknologi (IT) khususnya kelas VI di SD Negeri Pulo Lor 1 Jombang. Jenis penelitian ini merupakan penelitian kualitatif, Teknik Pengumpulan data melalui wawancara, observasi dan dokumentasi. Analisis data dilakukan dengan reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian ini menunjukkan bahwa upaya pendidik dalam meningkatkan mata pembelajaran Muatan Lokal Pendidikan Diniyah melalui Kitab Aqidatul Awam berbasis Informasi Teknologi (IT) menggunakan beberapa media pembelajaran yang menarik seperti gambar, video, dan PPT. Hasil penelitian ini menyimpulkan bahwa dengan adanya media Informasi Teknologi (IT) dalam proses pembelajaran kitab Aqidatul Awam pada SD Negeri Pulo Lor 1 Jombang cukup maksimal dikarenakan media pembelajaran berbasis Informasi Teknologi ( IT) akan menjadi mudah untuk disampaikan dan menciptakan suasana belajar menjadi menyenangkan, memiliki dampak positif dan negatif terhadap guru dan peserta didik. Kendala yang dialami saat menggunakan media Informasi Teknologi (IT) dalam proses pembelajaran terdapat pada infrastruktur dan pada guru itu sendiri.