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Metode Pembelajaran Qiro’ah Muwahadah dalam Menjaga Kefashihan Bacaan Alquran (Studi Kasus di Pondok Pesantren Madrasatul Quran Tebuireng) Arifin, Moch.; Afidah, Nurul; Rohmah, Hidayatur
JoEMS (Journal of Education and Management Studies) Vol 7 No 3 (2024): Juni
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v7i3.1192

Abstract

This thesis presents a research study utilizing a case study approach, with a qualitative methodology employed. The focus of the research is on the model, process, facilitators, and barriers of Qiroah Muwahadah learning in maintaining the fluency of Quranic recitation at Pondok Pesantren Madrasatul Quran. Data collection methods included observation, interviews, and documentation. The analysis revealed that K.H. Yusuf Masyhar utilized a systematic and classical learning model in providing Quranic guidance to the students, grouping them during recitation, fashohah, and group mudarosah sessions according to their reading and memorization abilities, yielding results in line with expectations. Many graduates from the pondok have become influential figures in society due to their proficiency in Quranic recitation. Supporting factors in this learning process include the alumni and graduates' desire to preserve Qiroah Muwahadah, strong bonds among alumni in supporting the pondok's programs, community trust in the pondok's reputation, and the high motivation of the students studying there. However, obstacles to the implementation of this learning process include differences in learning reception, the absence of prominent Qiro’ah Muwahhadah figures today, the variety of preferred recitation styles among students, challenges in program execution, and insufficient attention from management to the importance of maintaining the recognized quality of Quranic recitation fluency.
Utilizing Magic Finger Method in Grammar Class Afidah, Nurul; Ma’arif, Iin Baroroh
JEES (Journal of English Educators Society) Vol 2 No 1 (2017): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/jees.v2i1.677

Abstract

The purpose of current study is improving student grammar ability by applying magic finger method. The strategy is implemented during five meetings, and in the end of meeting the grammar test is administered to get the data. After implementing the strategies in four meetings, grammar test was administered, and the result of the test was more than a half of the students can mention 16 tenses and write simple sentence both in active and passive form. Since the result of the test has met the criteria of success so that the research can be stopped in the first cycle. Another researcher can continue this study in another research design such as experimental or research development study or in another level as like on secondary level.
Developing Textbook by Using Reading Strategic Based Instruction Method for Shariah Economy Department Afidah, Nurul; Hanifah, Hanifah
JEES (Journal of English Educators Society) Vol 3 No 2 (2018): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/jees.v3i2.1552

Abstract

This research aims at developing reading textbook for Shariah Economy students of the first year. The strategy applied on the textbook was RSBI (Reading Strategy Based Instruction). In this study, the researcher adapted some steps of research and development that was invented by Borg and Gall. The steps in this research covered need analysis, products development, expert validation, revison, try out, and revision. The final Products of this study is reading material that is developed in form of textbook. The textbook consisted of eight units in which each unit applied different reading strategies, such as skimming, scanning, guesing, activating schemata, summarizing, higlighting, and semantic mapping. The activity in each unit is divided into three parts. They are vocabulary enrichment, reading passage, and reading compre.
The Effectiveness Of Using Intens Book (Interactive English Book) Media In Learning English Anandita, Septian Ragil; Muasyifah, Qonny; Afidah, Nurul; Agustina, Ulfa Wulan
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol. 10 No. 1 (2024): Volume 10 No. 1 Juli 2024
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v10i1.4919

Abstract

ABSTRACT This research is generally attempted to find the effectiveness of using INTENS BOOK (Interactive English Book) media in learning English for the class X-AKL-3 students at SMK PGRI 1 Jombang academic year 2022/2023. To know whether this media is effective or not, the researcher used pre-experimental research applied in X-AKL-3 class. The research had been done in six meetings that were designed: first meeting was for pre- test, 4 meetings were for treatments, and the last meeting was for post-test. As the quantitative method, the researcher analyzed the data by using the paired sample t-test. The result showed that there was siginificant difference on the student’s mean score of pre-test’s score was 66,12. Then in post-test, the mean score was 84,12. In other words, INTENS BOOK media is effective in learning English for advance learner, especially for first grade of senior high school students. Key words: Intens Book Media, Learning English ABSTRAK Penelitian ini secara umum bertujuan untuk mengetahui keefektivan penggunaan media INTENS BOOK (Interactive English Book) dalam pembelajaran bahasa Inggris siswa kelas X-AKL-3 di SMK PGRI 1 Jombang tahun pelajaran 2022/2023. Untuk mengetahui efektif atau tidaknya media ini, peneliti menggunakan penelitian pra- eksperimental yang diterapkan di kelas X-AKL-3. Penelitian ini dilaksanakan dalam enam pertemuan yang dirancang pertemuan pertama untuk pre-test, empat pertemuan untuk treatment, dan pertemuan terakhir untuk post-test. Sebagai metode kuantitatif, peneliti menganalisis data dengan menggunakan uji-t sampel berpasangan . hasil penelitian menunjukkan bahwa terdapat perbedaan yang signifikan pada nilai rata-rata siswa terhadap nilai pre-test sebesar 66,12. Kemudian pada post-test diperoleh nilai rata-rata sebesar 84,12 . Dengan kata lain, media INTENS BOOK efektif dalam pembelajaran bahasa Inggris bagi siswa tingkat lanjut, khususnya untuk siswa kelas satu sekolah menengah atas. Kata kunci: Media Intens Book, Pembelajaran Bahasa Inggris
Efektivitas Penggunaan Game Edukasi Digital terhadap Hasil Belajar Matematika Siswa Afidah, Nurul; Subekti, Fitrianto Eko
Jurnal Basicedu Vol. 8 No. 3 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i3.7564

Abstract

Masalah serius yang timbul akibat rendahnya prestasi belajar siswa dan penggunaan gadget yang tinggi pada usia sekolah menuntut solusi cepat dan tepat dari orang tua dan guru yang memiliki tanggung jawab besar untuk menghadirkan inovasi dalam proses belajar dan mengajar. Penelitian ini bertujuan menganalisis efektivitas penerapan aplikasi game edukasi digital seperti Wordwall dan Quizizz yang menjadi cara agar hasil belajar, pencapaian, prestasi siswa meningkat melalui studi literature hasil penelitian sebelumnya. Melalui pendekatan kualitatif dengan menganalisis secara deskriptif berdasarkan tinjauan pustaka, peneliti dapat merumuskan media yang paling efektif untuk meningkatkan pencapaian hasil belajar siswa. Langkah-langkah penelitian meliputi pengumpulan data melalui Google Scholar dengan rentang tahun 2020-2024, yang menghasilkan 31 artikel yang relevan. Berdasarkan hasil penelitian ditemukan bahwa penerapan teknologi digital seperti game edukasi digital seperti Wordwall dan Quizizz dalam kegiatan belajar mengajar mampu membawa peningkatkan semangat siswa dalam menekuni kegiatan belajar sehingga berdampak peningkatan hasil belajar siswa. Game edukasi digital juga mendapat respon positif dari siswa. Dengan adanya hal itu, diharapkan bahwa para guru dapat memfasilitasi pembelajaran sesuai dengan kebutuhan dan minat siswa terhadap game digital.