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OPTIMALISASI LINGKUNGAN SEKITAR SEBAGAI SUMBER BELAJAR ANAK USIA DINI DI DESA TAWAR KECAMATAN GONDANG KABUPATEN MOJOKERTO Hasiana, Isabella; Aulia Insani; Aisyah; Ahmad Fachrurrazi
Jurnal Abadimas Adi Buana Vol 4 No 1 (2020): Juli
Publisher : LPPM Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (960.806 KB) | DOI: 10.36456/abadimas.v4.i1.a2379

Abstract

Anak usia dini merupakan individu dengan usia 0-6 tahun yang sedang berkembang. Dimana dalam perkembangannya tersebut tentu ia membutuhkan stimulasi. Pemberian stimulus yang tepat tentu akan mengembangkan dan mengoptimalkan aspek perkembangan anak sehingga potensi anak untuk tumbuh kembangnya semakin pesat. Potensi pada anak yang perlu dikembangkan mencakup seluruh aspek perkembangan kemampuan dasar anak, yaitu aspek fisik motorik, kognitif, bahasa, sosial emosi, seni serta moral dan agama. Oleh sebab itu, pemberian stimulus tidak hanya didapatkan dari alat permainan edukatif yang ada di pasaran, melainkan bisa dengan menggunakan bahan-bahan yang ada dilingkungan sekitar. Banyak hal yang bisa ditemukan dengan memanfaatkan lingkungan sekitar sebagai sumber belajar anak. Tidak hanya penekanan dari segi ekonomi, melainkan semakin mendekatkan hubungan antara anak dengan orangtua dan menanamkan kepada anak sejak dini rasa cinta kepada lingkungan.
MENGEMBANGKAN KEMAMPUAN MENULIS AWAL ANAK USIA DINI DENGAN MEDIA PUZZLE Anita Bella Prastiyanti; Ahmad Fachrurrazi
incrementapedia Vol 2 No 01 (2020): Incrementapedia: Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi PG-PAUD Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/incrementapedia.vol2.no01.a2512

Abstract

Now the initial writing activities at school need to be developed and modified again to attract early childhood interest in early writing activities through media puzzle. Early writing skills have a very important role in literacy recognition. The purpose of this study is to find out and describe more deeply and comprehensively about the effect of puzzle media on the early writing ability of group B TK Agripina Surabaya. The method used in this study is a quantitative research method using the One Group Pretest - Postest design. The sample used was all students of Group B TK Agripina with a total of 20. Data were collected from the results of observations of performance tests, with instrument performance observation sheets. Data analysis techniques using the t test formula. The results showed that the calculated value t = 8.40 is greater than the value of t table (1.72913) at the 0.05 significance level and (2.53948) at the 0.01 significance level, then the null hypothesis was rejected so that the working hypothesis was accepted. This shows the Working Hypothesis proved to be very significant. Thus it can be stated that "Media Puzzle has a very significant effect on the early writing ability of Group B TK Agripina Surabaya”.
PENGARUH PERMAINAN KARTU GAMBAR PADA PEMEROLEHAN KOSA KATA ANAK USIA 5-6 TAHUN Nur laili Mus’adah; Ahmad Fachrurrazi
incrementapedia Vol 2 No 01 (2020): Incrementapedia: Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi PG-PAUD Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/incrementapedia.vol2.no01.a2517

Abstract

Picture card games are one type of game that can support early childhood education in aspects of language development to improve the acquisition of children's vocabulary. Mastery of vocabulary has an important function, because children who master a lot of vocabulary, tend to have high self-esteem.The purpose of this study is to describe more in-depth about the effect of picture card games on the acquisition of children's vocabulary. The method used is a quantitative research method using the design of the One Group Pretest-Posttest. Sempel used in this study were 19 children in group B TK Aisyiyah Bustanul Athfal 57 Surabaya. Data were collected from the results of performance test observations, with a performance sheet observation instrument. The data analysis technique uses the t test formula.The results of this study indicate that t count obtained value (36.66) greater than the value of t table (1.79) at the significance level of 0.05 and (2.55) at the 0.01 significance level, then the Zero Hypothesis is rejected so the Hypothesis Work received. Thus it can be stated that "there is a positive influence between the activity of playing a picture card on the acquisition of children's vocabulary