ade, Nofri
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Interactive M-Learning Design Innovation using Android-Based Adobe Flash at WFH (Work From Home) Voutama, Apriade; Maulana, Iqbal; ade, Nofri
Scientific Journal of Informatics Vol 8, No 1 (2021): May 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v8i1.27880

Abstract

Work From Home (WFH) is an activity that is carried out at home with the flexibility to work both place and time with the help of telecommunications technology. The birth of WFH was caused by the impact of the Covid-19 pandemic, which forced all activities in various fields, including government, business, trade, education, and so on, to be carried out online through the use of technology. One thing that is affected is in the field of education, the teaching and learning process must be carried out online. The problem that occurs is the unpreparedness of the infrastructure and resources in the smooth running of the distance learning process. One of the steps to provide convenience in the distance learning process is to innovate in the field of technology by creating an Android-based M-Learning application with an interactive concept so that it not only provides simple learning but is also designed attractively and interactively so that student participants can interact directly with this M-Learning application. Interactive M-Learning applications are designed with UML (Unified Modeling Language) modeling and translated into applications using Adobe Flash and then implemented on Android mobile devices.­
Interactive M-Learning Design Innovation using Android-Based Adobe Flash at WFH (Work From Home) Voutama, Apriade; Maulana, Iqbal; ade, Nofri; Rizal, Adhi
Scientific Journal of Informatics Vol 8, No 1 (2021): May 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v8i1.27880

Abstract

Purpose: The benefits of technology in education are among the essential factors in the Work From Home (WFH) period. One of these learning media innovations is the design of mobile-based interactive M-Learning. Interactive M-Learning is a dynamic learning technology where the learning process contains theory and questions and features animation, game interaction, and sound and video. Methods: The learning revolution from computers to mobile is an effective way because the mobility and network connections that have been presented on mobile devices make it easier for users to access information as proposed by Mushtaq. Interactive M-Learning applications are designed with UML (Unified Modeling Language) modeling by utilizing several diagrams such as Usecace, Activity, Sequence, Class Diagram to determine the actors involved in the description of the activities that occur in the use of the M-Learning system. Result: The design results are translated into an application using Adobe Flash and then implemented on Android mobile devices. Adobe Flash is software used to create images and animations.  The results of M-Learning, which have become an application, provide convenience in the distance learning process with a concept. Novelty: It does not provide simple learning but is also attractively designed.