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Educational Views on The Use of ChatGPT: Research was Conducted on Teachers Umam, Khoirul; Ramadhani Putra, Ivan; Danial, Haris; Masum, Hadiansyah; Ulfa Sholihannisa, Lulu
Journal International Inspire Education Technology Vol. 3 No. 1 (2024)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiiet.v3i1.625

Abstract

Artificial intelligence technology is growing rapidly in various fields, including education. One of the artificial intelligence technologies that can be utilized in learning is ChatGPT. ChatGPT can be used in schools to help students learn in a more interactive and interesting way. The purpose of this study was to determine the teachers' views on the use of ChatGPT in the learning process. The method used in this research is a qualitative method, data obtained through distributing questionnaires conducted online. The results of this study indicate that educational views on the use of ChatGPT are very influential on the learning process and increase the confidence of students. The conclusion of this study explains that the ability of ChatGPT artificial intelligence technology determines how active students are in learning. The limitation in this study is that researchers only conducted research on educational views on the use of ChatGPT: The research was conducted on teachers even though there are still many technologies that can be used as alternatives in improving student learning. Researchers hope that there will be similar studies that examine other learning. Researchers also recommend that this research can be used as a benchmark and make a reference for further research.
Pengajaran Pelafalan Bunyi-Bunyi Frikatif dengan Repetition Drill Untuk Siswa-Siswi SMP Negeri di Kawasan Teluk Tomini Dako, Rahman Taufiqrianto; Podungge, Rusni; Danial, Haris; Hasiru, Erfina
Nanggroe: Jurnal Pengabdian Cendikia Vol 3, No 6 (2024): September
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.13851292

Abstract

Tujuan kegiatan pengabdian pada masyarakat adalah untuk mendekatkan diri kepada masyarakat sekaligus sebagai bentuk kepedulian dalam pembentukan karakter melalui pembelajaran bahasa. Secara khusus kegiatan ini adalah upaya untuk memudahkan siswa dalam pelafalan bunyi-bunyi frikatif  bahasa Inggris dengan sebuah teknik, yakni repetition drill. Pengajaran pelafalan bunyi-bunyi frikatif ditempuh dengan memberikan pasangan minimal untuk masing-masing bunyi frikatif. Target atau sasaran kegiatan pengabdian pada masyarakat ini adalah siswa-siswi kelas VII Sekolah Menengah Pertama (SMP) Negeri 8 Kota Gorontalo yang berada di kawasan teluk Tomini. Sementara untuk luarannya adalah skill Pronunciation atau pelafalan yang harus dimiliki oleh siswa khususnya siswa-siswi sekolah menengah pertama. Hasil Kegiatan  menunjukkan bahwa repetition drilldengan pasangan minimal kata dapat  membantu siswa di dalam membangun skil individu dalam pelafalan bunyi-bunyi frikatif  bahasa Inggris. Para siswa sangat tertantang dan menyukai cara pelafalan bunyi-bunyi frikatif melalui repetition drill pasangan minimal kata.
21ST CENTURY SKILLS TRANSFORMATION THROUGH KARAWO PRODUCTS DIVERSIFICATION ON CREATIVE ECONOMY TOWARDS UMKM KARAWO EMPOWERMENT Danial, Haris; Ismail, Yulinda L; Padiku, Indhitya R
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 5 (2024): Inpress Vol. 5 No. 5 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i5.35012

Abstract

This program aims to increase the capacity of business actors in facing the challenges of the modern market through innovation of Karawo products, which are typical crafts of Gorontalo. Through this empowerment program, Karawo MSME are encouraged to be more innovative in creating new products that are varied and in accordance with modern market demand. The process of diversifying products based on the creative economy includes creating more diverse Karawo designs and utilizing technology to expand the market. With the help of digital skills, MSME actors can market Karawo products more widely through online platforms, strengthen branding, and expand consumer reach. The development of creativity and innovation not only increases competitiveness, but also enriches local culture with modern Karawo designs without eliminating traditional elements. This empowerment has resulted in increased income and strengthened economic capacity at the community level. The results of this service show an increase in the innovation and creativity capabilities of Karawo MSME. In addition, better digital literacy helps business actors utilize e-commerce platforms and social media to market their products more widely, both in local and national markets. Overall, the transformation of 21st century skills through the diversification of Karawo products based on the creative economy has had a positive impact on the sustainability of MSMEs in Dunggala Village, creating new economic opportunities, and strengthening local cultural identity in facing the challenges of globalization.
Increasing understanding of foreign language vocabulary through technology-based educational games Pertiwi, Anggun; Danial, Haris; Maharani Asnur, Sardian; Abdullah, Dahlan
International Journal of Language and Ubiquitous Learning Vol. 1 No. 4 (2023)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/ijlul.v1i4.698

Abstract

Background. In the 21st century learning era, innovation in learning methods is crucial. Educational games stand out as an interesting and effective solution to improve the quality of learning. In particular, foreign language learning requires a more interactive and fun approach to motivate students. Purpose. The main aim of this research is to measure the extent to which technology-based educational games can improve understanding of foreign language vocabulary. In addition, this research evaluates the level of satisfaction and motivation of students in using educational games as a means of learning vocabulary. Method. With a quantitative approach and survey design, this research involved 30 language students. The use of the method of drawing student numbers for sample selection and distributing the questionnaire link via the WhatsApp group with a random technique ensures representativeness and voluntary participation of respondents. The research instrument was a structured questionnaire. Results. The results of the questionnaire showed that 70% of respondents expressed satisfaction with the use of educational games, with 30% of them feeling 'Very Satisfied.' In terms of motivation, 87% of respondents reported increased motivation after using educational games, where 30% said 'Very Improved' and 56.7% said 'Improved.' Even though 13.3% of respondents felt 'Neutral' regarding increasing motivation, this does not reduce the positive impact felt by the majority of participants. Conclusion. The use of educational games is effective in increasing student satisfaction and motivation in learning foreign language vocabulary. The game's attractiveness factors, reward system, and level achievement are the main contributors to a positive experience. Variations in levels of satisfaction and motivation can be used as a basis for further development and optimization of educational game designs according to student preferences and expectations. This conclusion provides a basis for improving the quality of foreign language learning at the tertiary level.
The Influence of the Direct Method on Students' Language Comprehension: Quantitative Research with a Focus on Listening Skills Wardhani, Rizky; Danial, Haris; Miranty, Delsa; Oktaviana, Ariana; Fitriani, Nining
International Journal of Language and Ubiquitous Learning Vol. 2 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/ijlul.v2i1.780

Abstract

Background. The Direct Method has become an attractive approach in language learning, emphasising the use of the target language in communicative situations. However, the impact of the Direct Method on students' language comprehension, particularly in listening skills, still needs to be studied in depth. Purpose. This study aims to evaluate the effect of the Direct Method on students' language comprehension, focusing on listening skills in the context of English language learning. Method. A quantitative approach was used to analyse data from the listening comprehension scores of students who took the Direct Method. The research sample consisted of 100 students who took the Direct Method course. Results. The results showed that the Direct Method had a positive and significant influence on students' listening comprehension ability. Of the 100 students who took the course with the Direct Method, 85% showed a significant improvement in listening comprehension scores. Conclusion. In the context of English language learning, the Direct Method has great potential in improving students' listening comprehension. This approach provides an interesting and meaningful learning experience for students, allowing them to be actively involved in the learning process and improving their ability to understand and use the target language.
The Impact of Quizlet Learning Media in Increasing Student Interest and Motivation in Junior High School Siswandi, Siswandi; Abdullah, Hazlina; Solisa, Windy Zeanly; Danial, Haris; Winarti, Sri
International Journal of Language and Ubiquitous Learning Vol. 2 No. 2 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/ijlul.v2i2.962

Abstract

Background. Lately, the influence on student learning motivation has begun to decline due to the lack of teacher mastery of learning media, even though at this time there are many references that can be used as guidelines or references in the process of introducing learning materials, for example by using online application-based learning media. Purpose. The purpose of this study was to determine the impact of quizlet learning media in increasing students' interest and motivation to learn in junior high school. This learning media can develop skills in reading and writing vocabulary. Method. This research method uses quantitative methods, data obtained through interviews and distributing questionnaires using Google Form. Results. The results of this study indicate that the implementation of the quizlet application can help millions of junior high school students in learning online, so that it can increase the value in the learning process to the maximum. Conclusion. The conclusion of the study can be concluded that students' understanding in the addition of vocabulary increased from before the application of learning with the quizlet application.
Leaderpreneruship: Integration Between Enterpreneruship and Leadership in Strengthening the Tourism Economy in Ilomata Village, Bilato District, Gorontalo Regency Danial, Haris; Bay, Indri Wirahmi; Dako, Rahman Taufiqriyanto; Pakaya, Usman
Jurnal Pengabdian Sosial Vol. 1 No. 3 (2024): Januari
Publisher : PT. Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/0b2bjx97

Abstract

Ilomata Village is one of the villages in Bilato District, which is one of the centers of entrepreneurial activity in the region. Unfortunately, the lack of attention from the community and business actors, as well as leadership in upholding the tourism concept, is an obstacle to improving the tourism economy in the village. The ability to market tourism and businesses that are icons of the village is one of the biggest obstacles in the village. Moreover, the problem of English being a supporting system for improving the village economy requires intervention in regional development efforts. The MBKM "Building a Village" program aims to empower the community through Bilingual-based Entrepreneurship and Leadership Integration to Strengthen the Tourism Economy in Ilomata Village, Bilato District, Gorontalo Regency. This program is implemented through education and training, mentoring, service and coaching methods which are expected to be sustainable through awareness of related parties, especially the government and village parties, in paying attention to tourist destinations that have the potential to improve the community's economy.
Pengajaran Pelafalan Bunyi-Bunyi Frikatif dengan Repetition Drill Untuk Siswa-Siswi SMP Negeri di Kawasan Teluk Tomini Dako, Rahman Taufiqrianto; Podungge, Rusni; Danial, Haris; Hasiru, Erfina
Nanggroe: Jurnal Pengabdian Cendikia Vol 3, No 6 (2024): September
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.13851292

Abstract

Tujuan kegiatan pengabdian pada masyarakat adalah untuk mendekatkan diri kepada masyarakat sekaligus sebagai bentuk kepedulian dalam pembentukan karakter melalui pembelajaran bahasa. Secara khusus kegiatan ini adalah upaya untuk memudahkan siswa dalam pelafalan bunyi-bunyi frikatif  bahasa Inggris dengan sebuah teknik, yakni repetition drill. Pengajaran pelafalan bunyi-bunyi frikatif ditempuh dengan memberikan pasangan minimal untuk masing-masing bunyi frikatif. Target atau sasaran kegiatan pengabdian pada masyarakat ini adalah siswa-siswi kelas VII Sekolah Menengah Pertama (SMP) Negeri 8 Kota Gorontalo yang berada di kawasan teluk Tomini. Sementara untuk luarannya adalah skill Pronunciation atau pelafalan yang harus dimiliki oleh siswa khususnya siswa-siswi sekolah menengah pertama. Hasil Kegiatan  menunjukkan bahwa repetition drilldengan pasangan minimal kata dapat  membantu siswa di dalam membangun skil individu dalam pelafalan bunyi-bunyi frikatif  bahasa Inggris. Para siswa sangat tertantang dan menyukai cara pelafalan bunyi-bunyi frikatif melalui repetition drill pasangan minimal kata.