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USING GRAPHIC CALCULATOR IN TRIGONOMETRIC LEARNING: A DIDACTICAL DESIGN FOR TEACHER Churun Lu’lu’il Maknun; Rizky Rosjanuardi; Al Jupri
MaPan : Jurnal Matematika dan Pembelajaran Vol 9 No 1 (2021): JUNE
Publisher : Department of Mathematics Education Faculty of Tarbiyah and Teacher Training Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/mapan.2021v9n1a6

Abstract

This study explored the activitiesusing a graphing calculator of 10th-grade high school students on the trigonometry topic. A total of 65 students were divided into two classes, the first class consisted of 32 students, and the second class consisted of 33 students. The main objective of this study is to present classroom activities enriched with graphing calculators and observe responses about teaching with this approach. This study is research on developing learning designs within the Didactical Design Research (DDR) framework presented in an exploratory narrative. Data were collected by using two trigonometry worksheets and lesson observations. The worksheets were constructed based on the following focus areas: behaviour of graphs, constructing related-angle formula, and overall performance of the learner. The result of this research is a learning design that has been tested on 65 high school students. The research results on how to analyze the results of the implementation of structured learning designs provide information that educators can use, including the use of graphing calculators to help and make it easier for students to identify graphs more quickly and make students accustomed to using trigonometric function symbols. Another finding from structured instructional designs is that working in groups allows students to share experiences more effectively.
REFLEKSI PENILAIAN KONTRIBUSI PADA TEAM-BASED PROJECT SECARA DARING Rahma Nasir; Churun Lu’lu’il Maknun
Aksioma Vol. 11 No. 1 (2022)
Publisher : Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/aksioma.v11i1.1905

Abstract

Pembelajaran berbasis MBKM menjadi isu hangat ditingkat perguruan tinggi karena setiap perguruan tinggi memiliki target mencapai persentase mata kuliah S1 yang menggunakan pemecahan kasus dan proyek tim sebagai bobot evaluasi. Kriteria evaluasi yaitu 50% (lima puluh persen) dari bobot nilai akhir harus berdasarkan kualitas partisipasi diskusi kelas (case method) dan/atau presentasi akhir pembelajaran proyek berbasis kelompok (team-based project). Namun cenderung sulit untuk menemukan informasi secara teknis tentang cara melaksanakan penilaian proyek kelompok secara daring. Langkah-langkah untuk memfasilitasi pembelajaran proyek yaitu design, execute, assess dan reflect. Refleksi dilakukan bukan hanya pada akhir proyek tetapi pada proses. Sehingga, tujuan dari penelitian ini adalah untuk mendeskripsikan refleksi penilaian proses kerja kelompok mahasiswa secara daring. Metode penelitian ini menggunakan metode deskriptif kualitatif dengan menyebarkan angket kepada mahasiswa yang memprogram mata kuliah metodologi penelitian kuantitatif. Mahasiswa diberikan tugas untuk menyusun draft proposal terkait permasalahan pembelajaran matematika. Mahasiswa mengerjakan tugas kelompok di google document, sehingga pengajar dapat melihat riwayat pengerjaan tugas. Nama dan waktu mahasiswa terekam selama proses pengerjaan. Hasil penelitian menunjukkan bahwa 90,9 % menyatakan bahwa proses evaluasi kerja kelompok menggunakan google doc belum jelas dan belum baik. Sehingga peneliti menyimpulkan dari hasil reflesi untuk menentukan alternatif lain dalam mengevaluasi kerja kelompok mahasiswa secara daring yaitu menggunakan peer and self assessment.
PENDAMPINGAN PENYUSUNAN DESAIN PEMBELAJARAN BERORIENTASI PADA AKM DAN PISA UNTUK GURU Churun Lu’lu’il Maknun; Rahma Nasir; Manto Lumban Gaol; Uncok Manigor Jokkas Siahaan; Ni Made Intan Kertiyani
Jubaedah : Jurnal Pengabdian dan Edukasi Sekolah (Indonesian Journal of Community Services and School Education) Vol. 2 No. 1 (2022): Jurnal Pengabdian dan Edukasi Sekolah (Jubaedah)
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jub.v2i1.67

Abstract

Based on PISA results, Indonesian students' reading scores are ranked 72 out of 77 participating countries. This minimal ability certainly needs to be overcome, one of which is by increasing the competence of teachers in schools. a total of 40 participants from various regions participated in this service activity which came from various levels, namely elementary, junior high, high school, and vocational school. Agenda for providing materials related to AKM and PISA-based learning designs and evaluation of activities. Based on the evaluation, it was seen that the workshop participants showed a good category attitude through being creative, cooperative, and independent. This AKM and PISA-oriented Learning Design Workshop has benefits for both the participants and the service team. Based on the results of the evaluation in terms of audio and video quality, the material presented by the resource persons, the method of presenting the material and the use of the language of the service team, the workshop was carried out well
Pengabdian Kepada Masyarakat Melalui Workshop Peningkatan Pemahaman Guru Mengenai Pembelajaran Berbasis STEAM Rahma Nasir; Ucok Manigor Jokkas Siahaan; Manto Lumban Gaol; Ni Made Intan Kertiani; Churun Lu’lu’il Maknun
Rengganis Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2022): Mei 2022
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/rengganis.v2i1.161

Abstract

The purpose of this community service is to improve teachers' understanding of STEAM learning. The problem faced by teachers is the lack of information on how to choose the context of STEAM learning, lack of event of sharing session with teachers who have implemented STEAM to teachers who want to carry out innovative learning. Teachers need training on STEAM based on the evaluation form that has been shared by the team before the STEAM workshop is held. It aims to identify problems, determine problem solutions, and determine the timing of activities. The stage of implementation of activities is carried out in the form of a model of lectures, discussions, and assignments. The material provided includes the definition of STEAM, STEAM social context and followed by sharing sessions by teachers who have implemented STEAM learning in schools. The result of this community service is that teachers can design learning evidenced by STEAM-based learning design tasks that have been collected by 24 teachers in google classroom. Participants' response to the implementation of activities is very good, participants hope that this kind of activity can be re-organized for the future.