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PROFIL URINALISIS PASIEN HIPERTENSI DALAM KEHAMILAN Di Bagian Obstetri dan Ginekologi RSUD Ulin Banjarmasin Periode Juni 2021-Mei 2022 Iman, Muhammad Nur; Nizomy, Ihya Ridlo; Rosida, Azma; Armanza, Ferry; Hendriyono, Franciscus Xaverius
Homeostasis Vol 6, No 3 (2023)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/ht.v6i3.11460

Abstract

Hypertension disorders in pregnancy (HDP) is one of the most common complications in pregnancy forming a triad along with bleeding and infection which are the main causes of maternal and prenatal morbidity and mortality. Urinalysis examination is one of the important laboratory tests in the diagnosis of HDP, especially to identify the presence of preeclampsia which can lead to eclampsia. Through urinalysis it can be seen the presence of protein in the urine which is one of the diagnostic criteria for preeclampsia-eclampsia and assessing kidney function during pregnancy. The purpose of this study was to determine the urinalysis profile of hypertensive patients in pregnancy. This study used an observational research design with a cross-sectional approach, using secondary data from medical records. This study used the entire population according to the inclusion and exclusion criteria. The subjects of this study were 69 patients. The results showed that preeclampsia was the most common type of HDP, namely 122 people (59.2%). Based on the results of urinalysis in Preeclampsia, the results of urinalysis that showed the most positive results were proteinuria, namely Trace 4 people (9.8%), 1+ 10 people (24.4%), 2+ 10 people (24.4%), and 3+ 4 people (9.8%). Whereas in Preeclampsia Superimposed Hypertension showed the same results where proteinuria was the most positive, namely Trace 1 people (5.9%), 1+ 3 people (17.6%), and 2+ 8 people (47.1%).
Emotes in Mobile Legends Game Communication: A Semiotic Perspective Sya'baan, Andi Muh. Ruum; Hasyim, Muhammad; Iman, Muhammad Nur; Rahmawati, Rahmawati; Lakuana, Nurhaida
BABASAL English Education Journal Vol. 5 No. 2 (2024): -
Publisher : English Education Study Program

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Abstract

This research aims to determine the meaning and function of expressions using emotes in the Mobile Legends game. The object of this research is the Mobile Legends game. The research data is in the form of emotes in the game and grouped using Pierce's semiotic approach (Representation, object and interpretant), then data analysis is carried out by describing the meaning of emotes in the Mobile Legends game. The results found that there are several functions of emote markers such as expression markers of praise, ridicule, surprise /surprised, recognizing greatness, and frustration increasing enthusiasm, 'being stupid/don't care. There are several communication systems in the Mobile Legend game including: 1) Chat column feature, 2) Quick chat feature, 3) Direct conversation feature. , and 4) Emotes. Of these four features, the emote feature is most widely used in communication when playing the Mobile Legends game. This emote feature is a form of communication that combines several elements, namely images, text, movement and sound. This certainly creates a more interesting playing atmosphere.
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS CANVA PADA PEMBELAJARAN MUFRODAT KELAS IV MIN 2 KABUPATEN GORONTALO Manangin, Nelpia; Bahri, Ratni Bt. H.; Iman, Muhammad Nur
Al-Kalim : Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban Vol. 3 No. 1: APRIL 2024
Publisher : Yayasan Daarul Qimmah Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60040/jak.v3i1.60

Abstract

This research aims to develop and produce interactive educational media using Canva for Arabic vocabulary (mufrodat) learning for fourth-grade students at MIN 2 in Gorontalo Regency. The impetus for this research originates from noticing that technology is not widely integrated into the Arabic learning process, leading to less effective language acquisition and difficulties for students in understanding vocabulary. The research employs a Research and Development (R&D) approach, specifically following the ADDIE model, which includes the phases of Analysis, Design, Development, Implementation, and Evaluation. The methods for data collection included observation, interviews, and documentation, and the data were confirmed by specialists in media, content, and language. Trials were conducted with both small and large groups to evaluate the efficacy of the educational tools. The results indicate that the interactive educational media utilizing Canva is highly feasible, with validation scores of 96%, 92%, and 95% from media, content, and language experts, respectively. Trials with small and large groups yielded positive responses with average percentages of 81% and 84%. Analysis of pre-test and post-test data employing the Wilcoxon Signed-Rank Test indicated a notable enhancement in students' vocabulary comprehension after using the Canva-based learning media, with a Z value of -4.024 and a two-tailed asymptotic significance of 0.000. In conclusion, the Canva-based interactive learning media is effective in enhancing students' abilities in learning Arabic vocabulary.