Affandi, Lukman
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Penggunaan Alat Permainan Edukatif sebagai Media Pembelajaran dalam Kegiatan Bermain sambil Belajar Affandi, Lukman; Sappaile, Baso Intang; Warwer, Fredrik; Widianingsih, Betti; Nugroho, Wahyu; Yana, Medi; Kirom, Ahmad
Global Education Journal Vol. 1 No. 3 (2023): Global Education Journal (GEJ)
Publisher : Civiliza Publishing, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (404.822 KB) | DOI: 10.59525/gej.v1i3.152

Abstract

I am using educational game tools as learning media in playing while learning is an important topic in children's education. As an artificial intelligence, I cannot provide an analysis of this discussion because I cannot evaluate the truth of the debate or research methodology. This research analyzes educational game tools as learning media in playing while teaching activities. This research uses a descriptive qualitative method. Triangulation is the method used, which includes interviews, observation, and documentation. The findings of this study are that the use of educational game tools in learning can increase children's interest and motivation in learning and help develop children's social, cognitive, and motor skills. I am using educational game tools as learning media in playing activities while learning has great potential to improve children's learning. However, parents and teachers must do it properly and support its use. Further research must be done to reveal its potential, limitations, and influence on the child's development.
The Impact of the Digital Al-Qur'an Thematic Learning Model on the Learning Achievement of Santri at Islamic Boarding Schools in Bandung Regency Hidayat, Syamsul; Amirsyah, Amirsyah; Affandi, Lukman; Rahmat, Munawar
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 14 No 2 (2022): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v14i2.3764

Abstract

This study aimed to determine the effect of the thematic digital al-Qur'an learning model on students' academic achievement in Bandung Regency boarding schools. The method used was a qualitative research method with a field research type. The research location was in one of the boarding schools in Bandung Regency, and the participants in this study were students. This study concluded that using the digital al-Qur'an in religious subjects can positively impact critical thinking skills, understanding, and memory. Using the versions of the Quran can also help students improve their memory. This is because features such as bookmarks, notes, and text highlighting provided by the digital Quran application can make it easier to revise and refer back to materials that have been previously learned. However, further research is needed to confirm these findings, specifically in the context of students.