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PEMBELAJARAN PENGUKURAN WAKTU DENGAN PERMAINAN TRADISIONAL GASING DI SEKOLAH DASAR Anton Jaelani
Sekolah Dasar : Kajian Teori dan Praktik Pendidikan Vol 20, No 2 (2011): Tahun 20, Nomor 2, November 2011
Publisher : Sekolah Dasar : Kajian Teori dan Praktik Pendidikan

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Abstract

Abstract: The purpose of this teaching mathematic research about time measurement was to formulate HLT (Hypothetical Learning Trajectory) described and modified in the research process. The location of the research was at SD Pupuk Sriwijaya Palembang. The subjects were students of third grade elementary school at SD Pupuk Sriwijaya Palembang as a teaching experiment class. Results showed: (1) gasing competition in same time; (2) gasing competition  in the shift time; (3) measured gasing's rotation time used watch, (4) measured gasing's duration time used watch, and (5) determined  a time before  and after event.   Abstrak: Design research pembelajaran matematika tentang pengukuran waktu ini bertujuan memformulasikan lintasan pembelajaran atau HLT (Hypothetical Learning Trajectory) yang diuraikan dan diperbaiki selama proses penelitian berjalan. Lokasi penelitian di SD Pupuk Sriwijaya Palembang dengan subyek kelas III SD sebagai kelas teaching experiment. Hasil penelitian menunjukkan lintas pembelajaran pengukuran waktu dengan menggunakan permainan gasing tradisional, meliputi (1) bertanding gasing secara bersamaan, (2) bertanding gasing secara bergantian, (3) mengukur waktu putaran gasing menggunakan jam, (4) menentukan durasi waktu menggunakan jam, dan (5) menentukan waktu sebelum dan sesudah dari suatu kejadian.
Peningkatan Kemampuan Pemecahan Masalah Matematis Mahasiswa melalui Metode Snow Ball Throwing pada Mata Kuliah Teori Graf Lukmanul Akhsani; Anton Jaelani
JURNAL PENDIDIKAN MATEMATIKA Vol 2, No 1: Mei-Oktober 2018
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/kontinu.2.1.58-71

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Pemecahan masalah sebagai pendekatan dalam pembelajaran, digunakan untuk menemukan dan memahami materi atau konsep matematika. Sedangkan sebagai tujuan dalam pembelajaran, merupakan kemampuan yang harus dicapai mahasiswa. penelitian ini bertujuan untuk meningkatkan kemampuan pemecahan masalah mahasiswa melalui metode Snow Ball Throwing semester VII Program Studi Pendidikan Matematika. Rata-Rata skor awal tes kemampuan pemecahan masalah yaitu 1,96, Rata-rata skor tes kemampuan pemecahan masalah pada siklus pertama yaitu 2,1. Skor tersebut masuk pada kategori cukup baik. Rata-rata skor tes kemampuan pemecahan masalah pada siklus kedua yaitu 2,73. Skor tersebut masuk pada kategori cukup baik. Kesimpulan dari penelitian ini adalah kemampuan pemecahan masalah mahasiswa melalui Metode Snowball Throwing pada mata kuliah teori graf meningkat.
Pembelajaran Double Loop Problem Solving di Kelas VII-A MTs Negeri 3 Banyumas untuk Meningkatkan Kemampuan Komunikasi Matematis dan Self-Efficacy Zulaeha Nur Asyifa; Anton Jaelani
AlphaMath : Journal of Mathematics Education Vol 5, No 2 (2019): Journal of Mathematics Education
Publisher : Department of Mathematics Education, Universitas Muhammadiyah Purwokerto, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/alphamath.v5i2.7346

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This study aimed to enhance mathematical communication ability and self-efficacy on seventh-grade students through Double Loop Problem Solving learning at MTs Negeri 3 Banyumas. The subjects was 26 seventh-grade students from MTs Negeri 3 Banyumas in academic year of 2018/2019. This research was a class action research consisting of 3 cycles. The instrument was the test to measure mathematical communication ability and the questionnaire to measure self-efficacy. The results are the average score of mathematical communication ability in cycle I, cycle II, and cycle III respectively are 52,03; 74,02; dan 76,58. In addition, the average score of self-efficacy in cycle I, cycle II, and cycle III respectively are 68,59; 72,80; and 75,64.
KESALAHAN JAWABAN TES TRIGONOMETRI MAHASISWA PENDIDIKAN MATEMATIKA SEMESTER PERTAMA Anton Jaelani
AlphaMath : Journal of Mathematics Education Vol 3, No 2 (2017)
Publisher : Department of Mathematics Education, Universitas Muhammadiyah Purwokerto, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/jme.v3i2.2750

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Trigonometry was one of the basic topic used for learning advance mathematics. Lecturer borteacher and students often faced difficulties when they learned trigonometri and answeredtrigonometric exercises, moreover when they solved trigonometric problem. This articledescribed the undergraduate students unnecessary mistakes of trigonometric exercises. Theconjectures of mistakes was created based on students mistakes in learning trigonometry. Datacollection conducted from students test result. Data reduction, data display, and conclusiondrawing was used to analyze the data. Test result choosed analyzed based on the conjecturescreated. Research found nine students unnecessary mistakes of the trigonometric exerciseanswer agreed with the conjectures. These were student uncared place of quadrant, studentsgot accidently exchange formula, students created table to help them drawing trigonometricfunction graph, students drew trigonometric function graph in a straight line manner, studentsdid not add period in solution of trigonometric equation, students did not operate to all of thepart of equation, students applied distribution in a wrong place, students applied uncorrectformula, students did not connect between trigonometry other concept in mathematics.Keyword: Trigonometry, Unnecessary Mistake, Students Answer.
Higher thinking and digital literacy: Empowering technology for pre-service mathematics teacher Wanda Nugroho Yanuarto; Anton Jaelani
Al-Jabar: Jurnal Pendidikan Matematika Vol 12, No 2 (2021): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (605.758 KB) | DOI: 10.24042/ajpm.v12i2.9637

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Teachers play a more significant role as a symbol of teaching success. Teachers who hold a more potential digital literacy in education teach mathematics with patterns and procedures, leading to practical teaching mathematics. Influential digital literacy and higher thinking are not possible when teachers do not use technology to understand the concept of mathematics. Therefore, teachers are required to improve their technical abilities and higher thinking in mathematics learning. This research used a cross-sectional quantitative research. This research uses statistical analysis of the Kaiser Meyer-Oikin Test (KMO) and the Barlett's Test to obtain exploratory factor analysis. Subsequently, the analyzed using confirmatory factor analysis and structural equation model with Analysis of Moment Structure (AMOS). The purpose of this research is to provide an overview of the relationship between higher thinking skills and digital literacy. The review discoveries show that teachers' digital literacy has a more significant impact on the use of technology in the classroom, and teachers' higher thinking in the role of technology will encourage teachers to use more technology in their practical teaching. Teachers need to broaden their perspectives on the ability and quality of mathematics teaching that is more easily changed by changing practical instruction in the classroom. One of the reasons mathematics teachers still apply traditional teachings is the lower thinking and low level of digital literacy. Teachers are not capable of teaching the concept of mathematics with technology to students.
Socratic as Mathematics Learning Application for Differential Equations Concept Wanda Nugroho Yanuarto; Anton Jaelani; Joko Purwanto; Mohamad Ikram Zakaria
Hipotenusa : Journal of Mathematical Society Vol 3, No 1 (2021)
Publisher : Program Studi Tadris Matematika IAIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/hipotenusa.v3i1.5309

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Technological improvements in the era of the Industrial Revolution 4.0 can be applied to learning mathematics as a medium of improving teacher performance. In addition, a pandemic situation forces teachers and students to implement online learning. One of the learning media that can help teachers in learning mathematics online is Socratic. The Socratic system generally consists of four basic components: acting humanely, thinking humanely, thinking rationally and acting rationally. For example, the Socratic can provide alternative solutions to the differential equations problems. Mathematics problems can be recorded by the Socratic through three main features:1) home screen, which is used to take pictures of solving the problem needed; 2) search results, the image that has been recorded will be searched for a solution through Socratic's artificial intelligence in internet database, and 3) an explanation, the search results that have been obtained, have their own explanation. Teachers and students as users may find the best solution for each explanation by the Socratic. Meanwhile, this study uses four stages of the literature review process:1) search for relevant literature, 2) evaluation and source selection, 3) identification of themes, and 4) outline of the structure of the writing. This paper systematically investigates the use of the Socratic as a technology application that can assist mathematical problems.
Flipped Classroom Model: Empowering Digital Literacy for Mathematics Learning in Society 5.0 Wanda Nugroho Yanuarto; Anton Jaelani; Joko Purwanto
Indonesian Journal of Science and Mathematics Education Vol 4, No 2 (2021): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (447.017 KB) | DOI: 10.24042/ijsme.v4i2.9638

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In the era of society 5.0, technology and education are likely two side of coin. Teachers can use technology in the classroom. Also, teachers play a role in maximizing the quality of learning. This study employed descriptive qualitative research. This study aimed produced an overview of flipped classroom used in learning activities, particularly in learning mathematics. The research data in this study were observations, semi-structure interviews, and documentation of flipped classroom learning activities. The research subjects were 37 seventh-grade students of one of junior high school in Purwokerto, Indonesia. The data analysis technique in this study consisted of four stages:1) data collection, 2) data reduction, 3) data presentation and 4) drawing conclusions. The results of this study are: 1) flipped classroom improves teachers and students digital literacy; 2) flipped classroom as one alternative learning model; 3) flipped classroom expressed students’ positive activities with technology; and 4) flipped classroom provide opportunities for parents interact with students in home activities.
Education Program 4.0 In The Making Indonesia 4.0 Roadmap And Its Implementation At Muhammadiyah Junior High School Of Ajibarang Indonesia Wanda Nugroho Yanuarto; Joko Purwanto; Anton Jaelani
International Journal Of Community Service (IJCS) Vol. 2 No. 2 (2022): May 2022
Publisher : CV. Inara

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Abstract

The As a result of the implementation of the Fourth Industrial Revolution, the world of education is being impacted by the application of technology across all aspects of learning in schools. One of the government's efforts to bring Indonesian life into line with the pace of technological advancement is the initiative Making Indonesia 4.0 (4.0 Indonesia). Education 4.0 in Indonesia is one of the initiatives aimed at transforming Indonesia into a 4.0 society. Education 4.0 in Indonesia is a program that was developed to improve the quality of education by incorporating technology into its activities, particularly in the classroom. We hope to learn about the 4.0 education program in Indonesia and the challenges it faces. We also hope to learn about how 4.0 education can be implemented in schools, specifically at Muhammadiyah Junior High School of Ajibarang, through this training. The participants in this training activity are all teachers from junior high schools in Banyumas Regency who are participating in this training activity. The participants in this training were 36 teachers from Muhammadiyah Junior High School of Ajibarang , who served as a model. Specifically, there are four stages to this training method: the presentation stage, peer teacher stage, class observation stage, and final performance evaluation stage. The culmination of this training is the completion of education 4.0 at Muhammadiyah Junior High School of Ajibarang, which consists of three main steps, namely the development of an e-learning platform, the holding of an innovation workshop, and the participation of school and industry. According to the organizers, this activity will serve as an alternative to solving problems related to the implementation of education 4.0 at Muhammadiyah Junior High School of Ajibarang in an effort to develop a roadmap for Indonesia's transition to the Fourth Industrial Revolution.
Etnomatematika pada Permainan Tradisional Engklek Nur Syamsiyah Harahap; Anton Jaelani
PARADIKMA: JURNAL PENDIDIKAN MATEMATIKA Vol 15, No 1 (2022): PARADIKMA JURNAL PENDIDIKAN MATEMATIKA
Publisher : Study Program of Mathematics Education of Unimed Postgraduate Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/paradikma.v15i1.35995

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Tujuan penelitian ini adalah untuk menelusuri unsur etnomatematika pada permainan tradisional engklek yang nantinya dapat digunaan untuk media pembelajaran matematika peserta didik. Penelitian ini merupakan penelitian kualitatif dengan menggunakan pendekatan etnografi. Metode pengumpulan data yang digunakan adalah observasi dan dokumentasi. Hasil penelitian menunjukkan bahwa terdapat penerapan konsep-konsep matematika dalam permainan tradisional engklek. Penerapan konsep matematika yang dimaksud terdapat pada media yang digunakan dalam permainan engklek serta proses dalam bermain engklek Konsep matematika tersebut yaitu konsep bangun datar dan kesimetrisan bentuk.Kata Kunci: etnomatematika; permainan tradisional, engklek, konsep matematika
Materi Ibadah Shalat dalam Konsep Matematika Sekolah Prima Honder Alfaindes; Anton Jaelani
PARADIKMA: JURNAL PENDIDIKAN MATEMATIKA Vol 15, No 1 (2022): PARADIKMA JURNAL PENDIDIKAN MATEMATIKA
Publisher : Study Program of Mathematics Education of Unimed Postgraduate Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/paradikma.v15i1.35966

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Ilmu memiliki arti pengetahuan dan agama Islam memiliki misi untuk menyebarluaskan ilmu pengetahuan. Dalam sudut pandang Islam, ilmu merupakan pengetahuan hasil usaha yang serius dalam segala permasalahan yang bersumber pada Al-Qur’an dan hadīts. Ilmu pengetahuan merupakan hal yang penting dalam kehidupan, salah satunya adalah matematika. Matematika juga tidak jauh dari Al-Qur’an dan hadīts, dimana diketahui banyak ayat-ayat Al-Qur’an yang menjelaskan konsep matematika. Selain itu, terdapat konsep matematika sekolah yang salah satunya ada pada ibadah shalat. Namun dalam matematika sekolah banyak materi yang belum terintegrasi dengan nilai-nilai keislaman. Tujuan penelitian ini adalah menganalisis unsur-unsur matematika dalam ibadah shalat yang bisa digunakan sebagai bahan ajar. Jenis penelitian yang digunakan adalah penelitian kualitatif dengan metode kajian literatur. Hasil dari penelitian ini konsep matematika sekolah dapat dihubungkan dengan materi ibadah shalat yang nantinya bisa digunakan sebagai bahan ajar untuk membantu siswa memahami materi tertentu pada matematika sekolah dan dapat membantu guru untuk mencapai pembelajaran matematika yang terintegrasi dengan nilai-nilai Islam.