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INOVASI PEMANFAATAN WORD-WALL SEBAGAI MEDIA GAME-BASED LEARNING UNTUK BAHASA ARAB Jamaluddin Shiddiq
JP : JURNAL PENDIDIKAN Vol 5, No 1 (2021): MARET
Publisher : Institut Keislaman Abdullah Faqih (INKAFA) Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33754/jalie.v5i1.337

Abstract

Abstract: The Covid-19 pandemic has affected various aspects of the world, including education. The adaptive policy to this phenomenon is distance learning where the use of technology is something that is inevitable. In this case, the use of technology-based media is absolutely necessary so that distance learning is more qualified and effective. This study aims to describe the innovation of making and using the Wordwall application as a game-based media for learning Arabic and is equipped with a description of the situation of learning Arabic during the Covid-19 pandemic. Optimizing the use of the Wordwall application will very likely prepare a person to be able to develop the 4 Arabic skills effectively. The results shows that the steps to use the Wordwall application are: 1) the first step we have to do is create or register an account at https://wordwall.net then complete the data listed in it, 2) Choose create activity then choose one one existing template, 3) Write the title and description of the game, 4) Write the desired content according to the desired type of game, 5) Select done, as the final step when we have finished making it. The following is an example of the use of wordwall media in Arabic learning, which is used during online learning that is After the teacher greets and starts learning in the WA group, then the teacher conveys the objectives and directs the learning to be carried out. After that the teacher asks students to open the link that has been made, by writing the name then start.Keyword: Learning Media, Wordwall, Game-Based Learning
Google Form ka Wasīlah at-Taqyīm fīTa’līm al-Qirā`ah wa al-Qawā’id bi al-Jāmi’ah Muhammad Nur Kholis; Achmad Jakfar Sodik; Jamaluddin Shiddiq; Hafidah Hafidah
LISANIA: Journal of Arabic Education and Literature Vol 4, No 1 (2020)
Publisher : IAIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1919.353 KB) | DOI: 10.18326/lisania.v4i1.80-107

Abstract

This paper tries to explain the process of using google form as a assessment instruments for Arabic reading skills (qirâ`ah) and arabic grammar (qawâ’id). The purpose of this study is to find out the features that can be used as a assessment instruments for qirâ`ah and qawâ’id, and their proficiency assessment instruments. This study uses a qualitative approach to the type of descriptive research. The objects of this study were students at IAIN Surakarta who participated in the Arabic Practicum Program organized by the Language Development Center (P2B). The results showed that the features of google form that can be used as a medium for evaluating the competence of  reading Arabic texts and Arabic rules are short answer, multiple choice, checkboxes and dropdown features.
دراسة تحليلية عن كتاب "امثلتي 5" للحاج توفق الحكيم jamaluddin shiddiq; ummul ma'rifah
Imtiyaz : Jurnal Pendidikan dan Bahasa Arab Vol 3, No 1 (2019): Juni
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (227.75 KB) | DOI: 10.29300/im.v3i1.2096

Abstract

AbstractThe purpose of this study was to find out: the presentation of the book Amtsilatipart 5 by Haj Tawfiq al-Hakim and the presentation the methodevaluation of it. This research is a type of library research. The results of this study are: (1) In terms of presentation of material, the material chosen is in accordance with the learning objectives. In terms of the level of ability of students, this book is suitable to be taught to elementary level students. As for the ease of learning, there are significant problems, namely the example from the Qur'an will be difficult for non-Arabic students. Besides the material, this book uses two examples of gradations, namely collective gradations and sequential gradations. In presenting materials, this book uses three procedures: priority procedures, drawing procedures, and context procedures. As for the addition of the presentation, it was considered not good. For material review, this book contains several exercises for material repetition.(2) In terms of evaluation, amtsilati 5 uses a type of formative structural evaluation. Various forms of evaluation are used, such as form training, word composing exercises, word completing exercises, application exercises, repetition training and meaning giving exercises.
KEUTAMAAN ASPEK LINGUISTIK BAHASA ARAB MENURUT PEMIIKIRAN IBNU KATSIR Abdul Latif; Jamaluddin Shiddiq; Ahmad Fadhel Syakir Hidayat; Rijal Mahdi; Irsal Amin
Hijai - Journal on Arabic Language and Literature Vol 5, No 1 (2022): -
Publisher : Bahasa dan Sastra Arab, Fakultas Adab dan Humaniora, UIN Sunan Gunung Djati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/hijai.v5i1.17627

Abstract

Banyak ilmuwan telah menjelaskan keunggulan bahasa Arab dari berbagai aspeknya, namun belum ada yang menjelaskan secara spesifik tentang keunggulan bahasa Arab dari aspek kebahasaannya sendiri. Kajian ini berupaya menggali dan memaknai keutamaan bahasa Arab dari segi lingusitik berdasarkan pendapat Ibnu Katsir yang berpendapat bahwa bahasa Arab adalah bahasa yang paling fasih, paling jelas, paling luas, dan paling bermakna bagi jiwa. Penelitian ini menggunakan penelitian kepustakaan dengan analisis isi deskriptif. Penelitian ini sampai pada kesimpulan bahwa bahasa Arab memiliki keunggulan aspek linguistik karena empat alasan. Pertama, bahasa Arab adalah bahasa yang paling fasih karena memiliki fonologi unik yang disebut Makharijul Huruf. Kedua, bahasa Arab adalah bahasa yang paling jelas karena bahasa Arab memiliki Ilmu Balaghah dengan berbagai aspeknya. Ketiga, bahasa Arab merupakan bahasa dengan perbendaharaan kata dan makna yang paling luas karena bahasa Arab memiliki konsep untuk menghasilkan banyak makna kalimat, di antaranya konsep al-Isytiqaq (derivasi), al-Mutaradif (sinonim), dan al-Musytarak al-lafdzi (polisemi). Keempat, bahasa Arab dapat sangat bermakna bagi jiwa karena Ilmu Uslub yang dapat menyampaikan makna yang efektif.
Pelatihan Pembuatan Media Pembelajaran Bahasa Arab Berbasis Aplikasi Android Untuk Guru di Kabupaten Ponorogo Jamaluddin Shiddiq; Muhammad Ghafar
TSAQOFIYA : Jurnal Pendidikan Bahasa dan Sastra Arab Vol 4 No 1 (2022): Jurnal Pendidikan Bahasa dan Sastra Arab
Publisher : Jurusan Pendidikan Bahasa Arab IAIN Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/tsaqofiya.v4i1.143

Abstract

This study focuses on assisting the manufacture of android-based Arabic learning media for partner teachers in the district. Ponorogo and answering two questions, that is how to design and implement android-based learning media for Arabic teachers?. This study is based on the findings of problems that indicate a lack of knowledge and lack of training on the object of service regarding learning media. This service research uses the Participatory Action Research (PAR) method which includes four stages: diagnosing, action planning, taking action and evaluating. The results showed: 1) the design of android-based learning media includes 2 stages, namely designing wordwall games, and converting wordwall games to android applications with kodular.io. 2) implementation in learning includes: 1) the preparation stage (register an account on the wordwall page, choose the create activity and template provided and design and create content), 2) introduction (greetings, prayers and apperception), 3) core activities (application demonstrations), applying games, question and answer and discussion) and closing (reflection, follow-up plans, prayers and greetings) Abstrak Penelitian ini berfokus pada pendampingan pembuatan media pembelajaran bahasa Arab berbasis android bagi guru mitra dampingan di Kab. Ponorogo dan menjawab dua pertanyaan, yaitu bagaimana merancang dan mengimplementasikan media pembelajaran berbasis android bagi guru bahasa Arab?. Hal ini didasarkan pada temuan permasalahan yang menunjukkan kurangnya pengetahuan dan minimnya pelatihan objek pengabdian mengenai media pembelajaran. Penelitian pengabdian ini menggunakan metode Participatory Action Research (PAR) yang meliputi empat tahapan: diagnosing, action planning, taking action dan evaluating. Hasil penelitian menunjukkan: 1) perancangan media pembelajaran berbasis android meliputi 2 tahap, yaitu merancang game wordwall, dan convert game wordwall ke aplikasi android dengan berbantukan kodular.io. 2) implementasi dalam pembelajaran meliputi: 1) tahap persiapan (register akun di laman wordwall, memilih create activity dan template yang disediakan serta merancang dan membuat konten), 2) pendahuluan (salam, doa dan apersepsi), 3) kegiatan inti (demontrasi aplikasi, menerapkan permainan, tanya jawab dan pembahasan) dan penutup (refleksi, rencana tindak lanjut, doa dan salam)
Students' Perceptions And Motivation towards Teaching Arabic Vocabulary Through Gamification Abdul Ghofur; Muhammad Nur Kholis; Achmad Ja'far Sodik; Jamaluddin Shiddiq
Ijaz Arabi Journal of Arabic Learning Vol 6, No 3 (2023): Ijaz Arabi: Journal Of Arabic Learning
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/ijazarabi.v6i3.18642

Abstract

The utilization of digital-based game systems to enhance Arabic language learning outcomes has become a prevalent trend in recent times. This research aims to explore students' perceptions and motivations regarding the implementation of gamification systems in Arabic vocabulary learning. Specifically, the study investigates how students perceive and what motivates them after using Kahoot! App and Wordwall in their Arabic vocabulary learning journey. The research involved 30 students enrolled in the program of Arabic Language and Literature at UIN Raden Mas Said Surakarta, Indonesia. Data was collected by distributing questionnaires to students after using both applications during Arabic vocabulary lessons. Afterward, the data was subjected to analysis utilizing descriptive statistics. The findings revealed that, on average, students held a highly positive perception and exhibited significant motivation towards Kahoot! And Wordwall. However, in general, students preferred Kahoot! over Wordwall. This discovery is a valuable recommendation for teachers, lecturers, and practitioners involved in Arabic language learning, suggesting that these gamification systems be included as an integral part of the curriculum to support the Arabic learning process.